ArenaNet:Skill feedback/Elementalist/Double Dragon

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Double Dragon Double Dragon

Skye Marin's Issue 05:10, 20 February 2008 (UTC)

  • Issue: Over-costed for a powerful effect, not especially interesting to use.
  • Suggestion: Increase AoE, lower damage, lower cost and recharge time. "For 2 seconds, all foes in the area of your location take 20..80 fire damage each second." 10 / 3/4 / 10.

Discussion

Lilondra's issue

  • Issue: Like skye said atm it isnt even worth a non-elite slot.
  • Suggestion: Change functionality to Target foe takes 30-110 damage,after 1 secund Foes near that area take an addonitional 110 damage,15 energy 1 secund cast time and 12 secund recharge.

76.64.189.222's Issue

Issue
Useless, retarded skill that needs revamp. Phoenix is better, and it's horrible.
Suggestion
Lower energy cost, lower recharge to 20 or 15, add ranged damage (small AoE via projectile or single target via projectile or non-projectile like Liquid Flame).

Way underpowered compared to searing flames

Issue
This skill is useless. Even if it wasn't elite I still wouldn't use it. The 30 second recharge time is ridiculous, and the point-blank area of effect makes it useless for an elementalist as they shouldn't be tanking.
Suggestion
To make it competitive with Searing Flames, reduce its recharge time to 3 or 4 seconds. Keep the 15 energy cost, which should be enough to make people think twice about spamming it. Make it ranged.

Still underpowered

Issue
Too high a cost, too long a recharge and it's a point-blank skill for crying out load! With an area of adjacent! Come on, it needs a buff. Right now this skill is comparable to Flame Djinn's Haste in terms of power (greater cost, greater recharge, no speed boost and delay before it hits with the upside being twice the damage, a lot admittedly but consider all the downsides then consider that this is an elite)!
Suggestion
Increase area of effect to nearby (it's called Double Dragon, dragons are big, so it fits the theme), decrease recharge to, say, 20 at least, maybe 15 or even 10, and increase the casting time to at least 1 second.
Reasoning
It stinks, it needs a buff. Increasing the area vastly increases its power, but it's still limited to your location. Decreasing the recharge as well might make this viable as a spike skill or sorts which would do a lot of damage (112 at 15 fire magic * 2 hits * 5 eles = 1120 damage, which is a lot) but it would still have the delay drawback to stop it from being overpowered. Adding the slightly increased cast would also make it interruptable allowing it to be combatted.
Seriously, though, even simple increasing the area of effect to nearby would be fine, just do SOMETHING with it, please!
moved to ArenaNet talk:Skill feedback/Elementalist/Double Dragon#Still underpowered

Mithrán's Issue 19:10, 5 August 2008 (UTC)

Issue
Damage, range, cost and recharge do not correspond with an elite skill.
Second burst can be escaped too easily for a 30 second recharge skill. Enemies can always scape even under 60% movement reduction just by walking one or two steps if they started to walk away when you approached them.
Compare with Flame Burst. Flame Burst is better since it recharge faster and has more range, thus being able to hit more times and deal more damage, even if it costs more energy.
Suggestions
1. Change range to 'nearby' and recharge to 20.
2. Make the second burst 'chase' enemies that were inside the first. That is, turn the second burst into an Hex that triggers after 2..1 seconds. Thus adding synergy with 'require hex' skills.
3. Make it a combination of Phoenix and Inferno: 15Energy, 0.75¾Activation time, 10 Recharge time.
Elite Spell. A pair of Twin Dragons rise at your location for two seconds, striking adjacent foes for 20...56...65 fire damage each second, and then fly to target foe, striking for an additional 20...56...65 fire damage each.

FunnyUsername's Issue --20:20, 19 August 2008 (UTC)

Issue
As many ppl has stated above, the skill is underused. The main problem is that buffing this skill being a PBAoE can be tricky. If you increase the area of effect or reduce the recharge too much may end up fueling lame telespike builds in HA (5 eles with Shadow Walk+double dragon+Flame Burst can be deadly with the aftercast gone). Making it a ranged targeted spell keeping the damage may also end up in a powerfull spike too.
Suggestion
I think it can be fun to make this spell an elite version of the Ancestors' Rage (PvP) ritualist skill, as someone already suggested on the discussion page. It will be something like:
10Energy, 1Activation time, 10 Recharge time.Skill. For 2 seconds all foes adjacent to target ally are struck for 5...65...80 fire damage each second. When this skill ends, all foes adjacent to that ally are set on fire for 0...2...3 seconds.
Obviously the damage numbers are just illustrative and the burning effect can be removed. The pvp version should do less damage and maybe have higher recharge, and the pve can keep this numbers i think. Also it can be made so it target other allies only.

AAD's Issue

Issue
Star Burst outclasses this, it is aoe for 10 nrg, five sec recharge, this is 15 nrg for 2x starbusrt, and 6x the recharge,
Suggestion
Increase number of times hit to 3 in 2.5 seconds and decrease recharge to 15, that is three times star burst effect for three times the energy so it is viable to starbusrt Annoying And Deadly 16:37, 21 September 2008 (UTC)