ArenaNet:Skill feedback/Mesmer/Energy Tap and Energy Drain

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Energy Tap Energy Tap

Energy Drain Energy Drain

[edit] PvE

[edit] MA Anathe's Issue -- 04:26, 24 May 2008 (UTC)

Discussion

Issue
One-shot e-denial effects are incredibly weak in PvE due to minimal energy management on monsters. They have less skills to spam and +1 inherent energy regeneration bonus. Effectively, E Drain and E Tap are nothing more than (0...12...15):
Energy Tap - Gain .41 ... .95 ... 1.22 pips of energy regeneration.
Energy Drain - Gain 0 ... 1.57 ... 1.86 pips of energy regeneration.
The baseline for non-elite energy regeneration has traditionally centered around 1 pip of e-regen for a skill slot (Glyph of Lesser Energy), and elite energy management at about 2-3 pips, with attribute scaling skills often having secondary effects or being able to scale further for the point investment.
Suggestion
As long as they're going to be split from their PvP versions anyway, set the recharge to 15 on both (PvE) skills. Thus, they become -
Energy Tap - Gain .53 ... 1.24 ... 1.59 pips of energy regeneration.
Energy Drain - Gain 0 ... 2.06 ... 2.44 pips of energy regeneration.
Which is more respectable without being excessive. (Especially because even Mes primaries don't max out Inspiration, anyway.)
The point of those skills is not energy denial. They are for managing your own energy.
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