ArenaNet:Skill feedback/Monk/Aegis
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Last update: 22 May 2008
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[edit] TimeToGetIntense's Issue -- 15:04, 3 April 2008 (UTC)
- Issue
- This skill causes the metagame to revolve around 8v8 fights which discourages individually strong characters and split tactics. Teams can use a defensive flag runner to foil splits while they brute force it at stand using skills like Aegis. If a split team tries to fight 8v8, they won't have nearly as much defense as the 8v8 team. If they take Aegis they'll lose too much efficiency and mobility on split, so they might as well go all the way and run the same build as the other team, 8v8 with a defensive flagger.
- Suggestion
- Move it off Monk primary bars, but leave it viable for midliners.
IZZY LISTEN TO THIS GUY, An interesting sugestion would be to up the energy cost to 25 and have mesmers with auspicious incantation using aegis so that it remains playable alters bars and gets the skill of fthe monk. Lower recharge to 10 seconds up energy to 25-- Another sugestion is to lower energy to 10 but make it a 3 second cast time wich is another thing that would keep it off the monks. Please do something dont just sit there raising e cost without changing other aspects of the skill. I know for a fact that aegis is still used in most guilds so obviously what u wanted to acomplish didn't work so please work on it. -- Thanx Izzy --
[edit] PT's Issue -- 18 April 2008 (UTC)
- Issue
- Congratulations Izzy, you successful death nerfed another skill.
- Suggestion
- Remove back this idiotic energy cost of 15 to 10E. There are better ways to change Aegis, other than to raise its cost to uselessness, because with this high cost people will just move to spamming Guardian instead -.-.
- This Skill was absolutely balanced!!!
- if you want make it balanced again, then at least raise its duration for the higher energy cost from max 11 seconds to max 15 seconds !! so that the skill won't be obsolete versus guardian spamming...
[edit] Pluto's Issue 01:20, 27 April 2008 (UTC)
- Issue
- You're going to slap us in the face and revert the last skill balance.
- Suggestion
- Don't.
[edit] Frvwfr2's Issue -- 13:43, 3 June 2008 (UTC)
- Issue
- Above
- Suggestion
- Revert to Previous stats, remove earshot limitation, but change block amount to 25% or 33%.
[edit] Jacobbs Issue -- 16:38, 15 July 2008 (UTC)
- Issue
- This skill as mentioned, encourages an 8v8 meta.
- Suggestion
- Perhaps the best way to fix this skill is not to mess with its energy. I know that this skill has always been used as an efficiency spell, so perhaps hurt how efficient it is. Keep in mind that if you want to nerf Aegis, it is important that you take a look at why Aegis is being brought. That said, I think if you are intent on keeping Aegis on monks, a good way to change it would be to do this.
- 10e, 2second cast, 30 second recharge.
- Enchantment Spell. For the next 10 seconds, all party members within earshot have a 20...44...50% chance to block incoming attacks.
- The block % scales like the old Guardian. Listed values are 0..12..15 protection prayers.

