ArenaNet:Skill feedback/Monk/Amity
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[edit] The Gates Assassin's Issue -- 21:30, 23 February 2008 (UTC)
- Issue
- Taking damage for an ending effect is way to hard to avoid and takes a ton of coordination to make sure that they don't. The recharge on this is laughable for it's effect and more importantly it's range. This is completely worthless in comparison to Guardian or Pasifism, Both of which are ranged.
- Suggestion
- Make it ranged and lower recharge to 20.
When this skill is viable, it's just not fun, making it so people can't attack is just a very unfun mechanic. Izzy @-'---- 02:26, 28 February 2008 (UTC)
- Blind, Anti-Melee Hexes, KD, Snares. If you aren't going to buff it, make it non-elite. Moush 21:29, 27 March 2008 (UTC)
- That is true, both of you. Then I suggest a complete rework of this skill. Instead of an elite hex, make it an actual protection skill. For 1..6 seconds target ally cannot be targeted with attack skills. This enchantment ends if target foe uses a skill that targets a foe. 1/4 cast time, 20r, 10e.--The Gates Assassin 03:24, 29 March 2008 (UTC)
- I agree that this skill is very non-viable. First of all I think there should be no hexes at all in Protection and Healing prayers. Hexes belong in Smiting prayers. A healing prayers/protection prayers monk focuses their skills on targetting the party.
- My suggestion is this: Make Pacifism and Amity a monk version of shadow form, only without the spell immunity.
- For Amity, change the function to: For x.....y..z seconds, ALL attacks against target ally miss, this ends if that ally attacks.
- For Pacifism, change the function to: For x.....y..z seconds, the NEXT attack SKILL against target ally misses. Painted Bird 18:46, 20 August 2008 (UTC)
- Get rid of the ending effects that are like that. How about for 1..3 seconds the next 1..4 attacks that target target ally miss. Make Amity have a shorter recharge (Like 8 or 10) and 3/4 cast and Pacifism have something like a 12 second recharge and a full second cast time.--The Gates Assassin 19:35, 20 August 2008 (UTC)
- If you do it that way, it should prevent attack skills only. Otherwise it'll trigger on the next 4 or 5 wimpy wand attacks against you and then you're free to get crushed by Punishing Shots and Cruel Spears. I still think Amity should prevent multiple attack skills against you and Pacifism should prevent the next attack skill used on you. But I think the general concensus is clear: these skills need a pretty major overhaul. Painted Bird 15:04, 21 August 2008 (UTC)
[edit] Gordon Ecker's Issue -- 01:50, 7 March 2008 (UTC)
- Issue
- Underpowered
- Unfun mechanic
- Suggestions
- Chance functionality to "Elite Hex Spell. For X seconds, target foe and all foes within (range) are hexed with Amity, whenever a hexed foe attacks, that foe is knocked down and Amity ends.", adjust cost, activation and recharge as appropriate.
- Change functionality to "Elite Enchantment Spell. For X seconds, target other ally cannot be attacked or targeted by foes' skills, Amity ends if target ally attacks or uses a skill.", adjust cost, activation and recharge as appropriate.
[edit] 76.26.189.65 21:45, 27 March 2008 (UTC) Issue
- Issue
- Listed Above
- Suggestion
- 10 - 1/4 - 8 = Enchantment Spell. For 3...11...13 seconds. Target Ally takes 50% less damage from attacks and spells and has 1...4 HP regeneration
[edit] Frvwfr2's Issue -- 14:33, 12 April 2008 (UTC)
- Issue
- Listed Above
- Suggestion
- Change functionality to:
Hex spell. For 3...8 seconds, the next time target foe uses an attack skill, that attack is interrupted and the target of that attack is healed for 30...80 health. Cost:10, Cast=.25, Recharge=3. Maybe a tad bit underpowered, but kind of a Clumsiness but with healing instead. And remember there is no Divine Favor on this. ~~
frvwfr2 (talk ยท contributions) 14:33, 12 April 2008 (UTC)
[edit] Proposal (Lancy1214)
- Issue
- -Not attacking is an unfun mechanic
- -Hexes don't belong in a protection line
Suggestion
- -Reworked skill to be favourable for Smiting supporters
Amity - 5
, 1/4
, 12
- (Smiting Prayers) "Hex Spell. For 1...5...6 seconds, the next 1...3...3 attacks or spells from target foe also heal the target of that foe for 15...63...75."

