ArenaNet:Skill feedback/Monk/Blessed Light
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[edit] Betrayed Tiaga's Issue
- Issue: Not as useful as the other monk and needs a high spec to become useful
- Suggestion: Heal Target Ally for 10...90 health and remove a condition and hex, if a condition or hex is removed that ally is healed for double that amount. I think this skill would become worth while, and although it sounds very powerful, keep in mind it needs a very high spec in divine (where very few "red bar goes up" or "Red bars stay up" skills are)and cost 2x the amount of WoH to heal less then WoH, but a TAD easier to manage the effect. (lets get serious and lets all admit that for a good monk that clause of the if target is under 50% is easy to meet)
[edit] Fish's Issue 17:34, 26 February 2008 (UTC)
- Issue: Outshined elite and hard for general people to manage the energy, killing its bar compression and forces to take e-management and takes up as much space as before.
- Suggestion: Heal target ally for 10...90 Health and remove one Condition, if target ally is suffering a hex, it is removed and heal additional 10...50 and recharges aditional 10....4 seconds and you loose 5 energy. 5e, 5 recharge 3/4 cast time.
The only problem I have with this is there is a lot of skill involved in making sure you use this on someone who is hurt, with a hex and a condition, and this change really removes that overall skill, it would make it more playable but I think not in the way you want to encourage. Izzy @-'---- 02:25, 28 February 2008 (UTC)
- I do think this suggestion is good and it is better to encourage this way (as you did with WoH and ZB) for a unused skill than not being used at all... A. von Rin 16:22, 29 March 2008 (UTC)
[edit] Life Infusion's Issue (from talk pages) 15:03, 8 March 2008 (UTC)
- Issue
- needs high divine favor to have a worthwhile heal (10...114...140 right now)
- no reward for proper use
- high energy cost and low recharge encourages heal spam
- high heal for a bar compression skill balanced by 10 energy cost
- bar compression doesn't work when it is signet of humility/d-shot bait (don't up to 1 cast time)
- Suggestion
- lower heal power by 30 or so, so it isn't used primarily as a heal (40...88...100 like Healing Light? or 20...92...110 or 30...102...120)
- Heal target ally for 40...88...100 Health and remove one hex and one condition. You gain 3 energy if a hex is removed and 2 energy if a condition is removed. (10e, 4 recharge 3/4 cast time)"
[edit] Possible Change
- Lancy's issue
- High energy cost
- No reward added when you meet the conditions.
Blessed Light
- Energy Cost: 5
- Recharge: 6
- Activation Time: 3/4
"Heal Target Ally for 30...102...120 and remove a hex. If a hex was removed this way, also remove a condition." The order in which removal takes place would need to be considered by the game programmers because I believe the target is healed first, condition second and hex third. With this change, it will have to be, heal, hex and condition.
The implementation I would love to see however is either mine or Life Infusion...IZZY DO SOMETHING ABOUT THIS SKILL ALREADY! u seem to be ignoring the requests and nerfing skills constantly...a buff once in a while would help! Lancy1214 21:07, 13 April 2008 (UTC)
[edit] The Sins We Die By's Issue
- Issue: Energy Cost
- Suggestion: Just make it 5 energy, see how it runs, do a revert and address.
- I think a lot of people would like to see how this kind of bar compression being viable would be used. Humility and D-Shot would keep it in check and shut down player's too reliant on the skill alone.
[edit] 72.138.13.180's Issue
Blessed Light
- Energy Cost:5
- Recharge: 5
- Activation Time: 3/4
Spell. "Heal Target Ally for 40...88...100. If target ally is enchanted, also remove a condition and a hex."
- -makes blight more conditional and difficult to achieve its full benefits
OR
Blessed Light
- Energy Cost: 10
- Recharge: 5
- Activation Time: 3/4
Spell. "Heal target ally for 30...102...145 and remove a condition and a hex. If target ally was enchanted, gain 3 energy."
- -just like the current blight, makes it a little easier on energy while upping the recharge
OR
Blessed Light
- Energy Cost: 5
- Recharge: 3
- Activation Time: 3/4
Spell. "Heals for 10...114...140. Removes one condition and one hex. You lose 5 energy if hex is removed."
- -more hero friendly
[edit] 134.130.4.46's Issue
- Issue: Everyone seems to think this needs a buff. ;)
- Suggestion: Make it remove a hex, remove a condition and heal in that order. (Currently it's the exact reverse, while Empathic Removal already uses this order.) This would make it slightly better by overcoming healing reduction from hexes or deep wound and by countering Phantom Pain/Shrinking Armor/Hidden Caltrops.

