ArenaNet:Skill feedback/Monk/Cure Hex
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[edit] Armond's Issue 21:24, 19 February 2008 (UTC)
- Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
- Suggestion: Remove 1...2...2 hexes, reduce healing to 15...51...60 per hex. Otherwise, remove 1...3...3 hexes, reduce healing to 10...38...45 per hex. The thing to keep in mind is that this skill isn't generally run for its healing capabilities - there are better skills for that - so the healing missed out on because not all hexes are removed isn't that big a deal.
This is run by a lot of teams and is a really good hex removal. Izzy @-'---- 01:11, 20 February 2008 (UTC)

