ArenaNet:Skill feedback/Monk/Deny Hexes
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[edit] Armond's Issue 21:24, 19 February 2008 (UTC)
- Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
- Suggestion: Remove two hexes per recharging Divine Favor skill, or have it scale to 1...3...3 hexes removed.
- Suggestion 2: Remove two hexes per recharging Divine Favor skill, max 1...4...5. Return 1...2...2 energy per hex removed.
When hexes where the meta, this skill is by far a required skill it blows all other hexes out of the water, and seeming how hexes are very weak right now any buffs to hex removal I think would really hurt the balance form that. ~Izzy
[edit] Falconeye's Issue
- Issue:
As above.
- Suggestion:
Spell. Remove one Hex per recharging Divine Favor skill you have. Return 1...3...4 Energy for each Hex removed in this way.
[edit] Counter hexway
- Issue
- Hex stacking teams
- Suggestion
- Gain energy for each 5 energy hex removed.
[edit] Xiaoling's Issue
- Issue: Same as Falconeye/Armond. Monks generally don't bring more than two or three DF skills, and any skills brought recharge relatively quick.
- Suggestion:
- Deny Hexes
10
1
6 Spell. Remove all hexes from target ally. For each hex removed, Deny Hexes is disabled for 3...1...1 seconds.
- OR
- Deny Hexes
5
3/4
6 Spell. Remove 1...3...3 hexes from target other ally. For 5 seconds, Target other ally is enchanted with Deny Hexes, and cannot be the target of enemy hexes.
Thought maybe those might at least give lee to some ideas. ~Xiao

