ArenaNet:Skill feedback/Monk/Deny Hexes

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Deny Hexes Deny Hexes

Contents

[edit] Armond's Issue 21:24, 19 February 2008 (UTC)

  • Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
  • Suggestion: Remove two hexes per recharging Divine Favor skill, or have it scale to 1...3...3 hexes removed.
  • Suggestion 2: Remove two hexes per recharging Divine Favor skill, max 1...4...5. Return 1...2...2 energy per hex removed.

Discussion

When hexes where the meta, this skill is by far a required skill it blows all other hexes out of the water, and seeming how hexes are very weak right now any buffs to hex removal I think would really hurt the balance form that. ~Izzy


[edit] Falconeye's Issue

Issue:

As above.

Suggestion:

Spell. Remove one Hex per recharging Divine Favor skill you have. Return 1...3...4 Energy for each Hex removed in this way.

[edit] Counter hexway

Issue
Hex stacking teams
Suggestion
Gain energy for each 5 energy hex removed.

[edit] Xiaoling's Issue

Issue: Same as Falconeye/Armond. Monks generally don't bring more than two or three DF skills, and any skills brought recharge relatively quick.
Suggestion:
Deny Hexes Energy10 Activation time1 Recharge time6 Spell. Remove all hexes from target ally. For each hex removed, Deny Hexes is disabled for 3...1...1 seconds.
OR
Deny Hexes Energy5 Activation time3/4 Recharge time6 Spell. Remove 1...3...3 hexes from target other ally. For 5 seconds, Target other ally is enchanted with Deny Hexes, and cannot be the target of enemy hexes.

Thought maybe those might at least give lee to some ideas. ~Xiao

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