ArenaNet:Skill feedback/Monk/Healing Light
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[edit] Life Infusion Issue -- 03:51, 26 February 2008 (UTC)
- Issue
- Doesn't heal enough (96 on 14 Healing attribute ranks) to be worth the energy compared to Word of Healing
- slow cast time for an elite heal
- Suggestion
- increase heal from 40...88...100 to 30...102...120 (to increase reward for the 1 cast time risk)
[edit] Akirai Annuvil Issue -- 22:52, 08 March 2008 (GMT+1)
- Issue
- Basically this skill is an alternative to WoH's single target pressure healing. However it currently isn't viable, simply because it isn't good enough :at pushing the bars upwards. Not to mention that this skill's useability is dependant on teambuild, where WoH is dependant on amount of health.
- Suggestion
- Increase energy gained to 1..4, decrease recharge to 3 seconds, Hexes trigger energy gain too.
- Consider it an elite version of Dwayna's Kiss.
- Changed functionality: "Target ally is healed for 40...100. If target ally is enchanted you gain 2 energy and target ally loses 0..3 Conditions."
- Sort of a combination of Restore Condition and Word. A decent heal with the ability to take down (small) condition stacks, assuming the target is
- enchanted.
[edit] Lucifer's Issue -- 15:20, 25 March 2005 (UTC)
- Issue
- Healing Negligible compared to other healing prayers spells, Energy management not worth wasting an elite slot on it.
- Suggestion
- Increase heal from 40...88...100 to 30...102...120 or make it a "nearby" range, gaining 2 energy for each ally healed with an enchantment. Alternatively, put in a hex or condition removal effect, such as : Remove 1 hex from target ally. If target ally is enchanted, that ally is healed for 40...88...100 and loses 1 condition. For each hex or condition removed, you gain 2 energy. Increase recharge to 8 seconds?
[edit] Falconeye's Issue
- Issue
- Same as above. We need fun & viable alternatives to Word of Healing.
- Suggestion
- (5e / 1c / 4r)
- Elite Spell. Heal for 40...100...115 Health. If ally is Enchantment or Hex, heal an additional 20...50...57 and gain 5 energy.
[edit] New idea
- Issue
- This skill is weak.
- Suggestion
- Increase healing to 30...114...138, decrease cast to 3/4s. Add "Healing from this ignores all healing reductions". This would make it actually useful against deep wound.

