ArenaNet:Skill feedback/Monk/Healing Light

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Healing Light Healing Light

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[edit] Life Infusion Issue -- 03:51, 26 February 2008 (UTC)

Discussion

Issue
Doesn't heal enough (96 on 14 Healing attribute ranks) to be worth the energy compared to Word of Healing
slow cast time for an elite heal
Suggestion
increase heal from 40...88...100 to 30...102...120 (to increase reward for the 1 cast time risk)

[edit] Akirai Annuvil Issue -- 22:52, 08 March 2008 (GMT+1)

Discussion

Issue
Basically this skill is an alternative to WoH's single target pressure healing. However it currently isn't viable, simply because it isn't good enough :at pushing the bars upwards. Not to mention that this skill's useability is dependant on teambuild, where WoH is dependant on amount of health.
Suggestion
Increase energy gained to 1..4, decrease recharge to 3 seconds, Hexes trigger energy gain too.
Consider it an elite version of Dwayna's Kiss.


Changed functionality: "Target ally is healed for 40...100. If target ally is enchanted you gain 2 energy and target ally loses 0..3 Conditions."
Sort of a combination of Restore Condition and Word. A decent heal with the ability to take down (small) condition stacks, assuming the target is
enchanted.

[edit] Lucifer's Issue -- 15:20, 25 March 2005 (UTC)

Discussion

Issue
Healing Negligible compared to other healing prayers spells, Energy management not worth wasting an elite slot on it.
Suggestion
Increase heal from 40...88...100 to 30...102...120 or make it a "nearby" range, gaining 2 energy for each ally healed with an enchantment. Alternatively, put in a hex or condition removal effect, such as : Remove 1 hex from target ally. If target ally is enchanted, that ally is healed for 40...88...100 and loses 1 condition. For each hex or condition removed, you gain 2 energy. Increase recharge to 8 seconds?


[edit] Falconeye's Issue

Issue
Same as above. We need fun & viable alternatives to Word of Healing.
Suggestion 
(5e / 1c / 4r)
Elite Spell. Heal for 40...100...115 Health. If ally is Enchantment or Hex, heal an additional 20...50...57 and gain 5 energy.


[edit] New idea

Issue
This skill is weak.
Suggestion
Increase healing to 30...114...138, decrease cast to 3/4s. Add "Healing from this ignores all healing reductions". This would make it actually useful against deep wound.
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