ArenaNet:Skill feedback/Monk/Mending

From Guild Wars Wiki

Jump to: navigation, search
Cleanup This page needs to be cleaned up, see Guild Wars Wiki:Formatting for details.

Contents

[edit] Elder Angelus's Issue

Discussion

Issue
Energy inefficient for the health regeneration. Energy to maintain the enchantment is compounded by high initial cost of 10 energy, compared to other enchants such as Holy Veil or Purifying Veil, with no benefits if the enchantment is immediately removed by an enemy.
Suggestions
  • Justify the 10 energy initial cost, with an immediate initial benefit, such as removing a condition or healing.
  • leave the spell as-is, but reduce the initial energy cost to cast.

[edit] my issue

Issue

same as above

Suggestions

target foe is hexed with mending and suffers 3-2-1 health regeneration and -1 engy regenration if mending ends prematuly target takes 2-4-6 dmg for every second it was active 5engy 1 second cast 8 second recharge

[edit] Useless skill with a useless implementation

Issue
Only serves as "noob indicator" in PvP, only useful for farming and running in PvE.
Suggestion
10e 1s 12r "For 15 seconds all party members/allies within earshot/whatever have +1...3...4 health regeneration."

[edit] Not an Issue

The former two issues are not an issue, if the posters had taken any time to calculate out the health gain over energy cost they would see that 6 health for 1/3 energy comes out to be the equivalent of a 90 heal spell for 5 energy. And using this with monk as a secondary profession provides satisfactory sustainable healing in comparison to other monk immediate healing spells.

This skill is not effective in PvP for one, particular professions should do what their made to do and allocate their attributes accordingly. Two there is no such thing as a tank in PvP, if there are casters any reasonable person will ignore the 100 armor mending warrior with 4 stances even if he is in front the group (people are not NPCs.) Three, there are often spikes in PvP or heavy pressure still with major DPS. Lastly you should expect enchantment removal in PvP, for similar reasons Healing Breeze isn't used even though it can heal for up to 270 health if it lasts its full deration.

So Mending is not a bad skill just obviously and often used inappropriately.

tldr: Issues previously stated were not researched thoroughly and are not issues.

tl;dr I forgot that heals over time suck in this game because they're weak and easily removed and energy needs to be used for more than one skill. Mending is fine, yeah, if you're using it against the Master of Damage... -- Armond WarbladeImage:User Armond sig image.png 13:28, 5 August 2008 (UTC)
Personal tools