ArenaNet:Skill feedback/Ritualist/Spirit Boon Strike

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Spirit Boon Strike Spirit Boon Strike

Lunk's Issue -- 15:42, 15 March 2008 (UTC)

Discussion

Issue
Too long recharge; only useful if you use multiple spirits in your team
Suggestion
reduce cost, casttime, recharge and damage and make it only heal a single spirit
or
add: this skill recharges 50% faster if only a single spirit was healed this way

Lann's Issue -- 12 June, 2008

Issue

To long of a recharge to be useful

Suggestion

Reduce recharge to 10, reduce healing as necessary


Yullive's Issue -- 13:39, 4 September 2008 (UTC)

Issue

too long recharge -> not good if compared with other spells, dealing lightening damage for 10Energy

Suggestion

10 Energy2 Activation time10 Recharge time - (Channeling Magic) - Spell. Deals 10...98...120 lightning damage. Spirits near you gain the amound of Health the foe lost by Spirit Boon Strike.

Bathory's Issue 13:57, 18 January 2009 (UTC)

Issue
High energy, high cast and high activation make for a hard to use skill.
Suggestion
Remember Heaven's Delight and Divine Healing? They had high energy costs, long cast times and a huge recharge - making them unwieldy and pointless to bring on any bar. This skill is like that. The same fix can be applied, cut everything in half.
5 Energy 1 Activation time 10 Recharge time
Spell. Deals 5...41...50 lightning damage. Spirits near you gain 5...41...50 Health.

Kigamo's Suggestion

Spirit healing sux. Try to heal Displacement with this.

10 Energy1 Activation time8 Recharge time - (Chanelling Magic) - Spell Deals 10...58...70 lightning damage to target foe. Deals 10...58...70 lightning damage to all foes near your target if you were within earshot of a Spirit.

Could find some use in PvE.--Kigamo 12:19, 22 January 2009 (UTC)


Falconeye's Proposal

Discussion

  • Issue: See Above ^_^
  • Suggestion:
Change Functionality to:

10 Energy2 Activation time20 Recharge time - (Channeling Magic) - Spell. Target foe is struck for 10...82...100 lightning damage. Spirits you control shadowstep to your location and gain 10...82...100 Health. -

5 Energy1 Activation time10 Recharge time - (Channeling Magic) - Spell. Target foe is struck for 5...41...50 lightning damage. Spirits you control shadowstep to your location and gain 5...41...50 Health.

--Falconeye 18:34, 7 February 2009 (UTC)


Galaster's Suggestion

10 Energy1 Activation time10 Recharge time - (Channeling Magic) - Spell Deals 5...41...50 lightning damage to target foe. Your nearby spirits gain 2 health for each point of health lost. Galaster 01:38, 22 September 2009 (UTC)