ArenaNet:Skill feedback/Ritualist/Warmonger's Weapon

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Warmonger's Weapon Warmonger's Weapon

Shard's Issue 21:34, 19 February 2008 (UTC)

  • Issue: It's too easy to use and keeps a caster character shutdown for a very long time.
  • Solution: "For 20 seconds, target ally's next (1...4...5) attacks against non-attacking foes interrupt that foe."

Discussion

A. von Rin's Issue 18:15, 21 February 2008 (UTC)

  • Solution: "Enchantment Spell. For 4...7...10 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted." And also change recharge to 15 seconds. This way it would be easier to counter the skill, but still would be usefull (although being more expensive). Change the skill name into "Warmonger's Influence" (or something similar), because it would not be a Weapon Spell anymore!

Stupid skill, stupid concept.

Issue
Needs a nerf. Rewards bad tactics.
Suggestion
5e 1/4s 15r "For 5...10...11 seconds that ally's attacks interrupt foes using non-attack skills. Ends when it interrupts a skill."

Dark Morphon's Issue

Discussion

Issue
Passive interruption skill. Passive skills in general are bad and should be worked out of the game.
Suggestion
5e 1/4c 5r "For 8 seconds, the next time target ally uses an attack skill, the activation time of that skill is halved and if it hits a foe using a non-attack skill, that foe is interrupted. (50% Failure with Channeling < 5).

Way too passive and overpowered

Issue
Puts even ranger interrupts to shame in terms of interrupt spam. Rangers actually have to spend energy for each interrupt, too.
Suggestion
15 energy, reduce duration to 1...7...8 seconds, reduce recharge to 20 seconds.

Impaled's Issue - 14:35, 29 January 2009 (UTC)

Issue
Yeah, it's passive and stuff.
Suggestion

10 Energy¼ Activation time15 Recharge time Weapon Spell. (10 seconds.) Target ally's next 1...3...3 attack skills interrupt non-attacking foes.

Now it's less passive and also more controllable.