ArenaNet:Skill feedback/Warrior/Magehunter's Smash

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Magehunter's Smash Magehunter's Smash

[edit] Skye Marin's Issue 23:53, 19 February 2008 (UTC)

  • Issue: This skill isn't reliable to use in all scenarios, similar to counter blow, but it takes up an elite slot. Most enchanted foes are enchanted by Guardian or Aegis, so this attack will usually be blocked anyways.
  • Suggestion: Buff to improve reliable use: Causes knockdown in all cases, and cannot be blocked by enchanted foes, increase cost to 6 strikes.

Discussion

Interesting suggestion, I'll throw it into my pile of fun things. Izzy @-'---- 02:43, 21 February 2008 (UTC)

[edit] Pluto's issue 04:58, 8 March 2008 (UTC)

Issue
Animation looks like a normal attack, making it needlessly harder to prot or counter with balanced stance.
Suggested Change
Change the animation to raise the hammer up like hammer bash and other unconditional hammer kds look.

[edit] Elder Angelus's issue 02:45, 15 May 2008 (UTC)

Issue
8 adrenaline is a long time to build up for a knockdown with no AOE or extra damage, and a conditional unblockable effect.
Suggested Change
Since this is a Magehunter attack, add some adrenaline if it hits an enchanted target.
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