ArenaNet:Skill feedback/Warrior/Primal Rage

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Primal Rage Primal Rage (last update: December 11th, 2008)

Ulterion's Issue

Issue
The December update was a step in the right direction. However, the double-damage robs this new change of it's true potential. Most players would rather continue using other builds with frenzy simply because they'd rather have more spike power compressed into an elite. Most regular attacks have some reliance on elite attacks to begin with, and spending an elite on "rush" and "frenzy" compacted still isn't feasible enough for the exchange. Battle Rage even offers conditionless IMS and double adrenaline, thus far-outweighing Primal Rage (in its current state).
Suggestion #1

5 Energy0 Activation time4 Recharge time Elite Stance. For 1...12...15 seconds, you attack and move 33% faster, but you take 100...75...50% damage.

Suggestion #2

5 Energy0 Activation time4 Recharge time Elite Stance. For 1...12...15 seconds, you attack and move 33% faster and your strikes have 16 (or 20)% armor penetration, but you take double damage.

Either of these changes would offer a reason to exchange elite attacks such as Eviscerate or Cripslash for Primal Rage. It'd work well with conjure, making this elite worthwhile and simultaneously changing the meta.

Dark Morphon's Issue

Issue
Warriors shouldn't have got RaO.
Suggestion
Replace the movement increase with 20% armor penetration. If that proves too powerful, make it 10% instead.

Frosty's Issue

Issue
Warriors with RaO with 33%IMS are too strong (double damage is pretty meh since rush will be readily available ALL the time).
Suggestion
33% IAS, Double Damage, same length but you deal +1...12...15 damage to foes using skills.

Leeloof Esp's Issue

Issue
Warriors with 33%IAS and 33%IMS are too strong.
Suggestion
25% IAS%,25%IMS,25-33% percent more damage taken instead of double.