ArenaNet talk:Guild Wars 2 suggestions/Energy, Health potions

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...just look at the downsides.--The Gates Assassin 18:29, 12 July 2008 (UTC)

LOL

Yea.... nice joke Chase Payne 06:33, 13 July 2008 (UTC)

...please Melenduru no, not another "turn GW into runescape conspiracies".....Mcdertr 07:36, 28 July 2008 (UTC)

honest it can work and it can not. The Bad thing is that it will tak away the guild wars unicke healing skills. Good thing is that players can go 2 hard missions with only one monk not 2 xD (could not find a better thing)--The preceding unsigned comment was added by User:85.225.176.230 (talk).

Consumables=fail, thats why you develop better skill, especially when each class has efficient self-heals. Malchior Devenholm 02:07, 6 August 2008 (UTC)

Guild Wars isn't enough like Diablo for you already? 75.146.48.190 20:32, 6 August 2008 (UTC)
Consumables aren't all bad as long as their effects don't stack and they are balanced by other means. Biz 10:34, 7 September 2008 (UTC)
Sorry I'm missing your point (Ok, they're from GW1, but will prob make it into GW2, and ok they're not health potions but they're still poweful enough to solo mobs with just them, never mind potions!) --The preceding unsigned comment was added by User:Lt Death (talk).


Just give the consumables a 'casting time' so that even if you had a potion, you have to have the advantage to use it before you die. --The preceding unsigned comment was added by User:208.22.79.249 (talk).