ArenaNet talk:Guild Wars 2 suggestions/Magical attribute Martial weapons

From Guild Wars Wiki

Jump to: navigation, search

This note is invalid, at least from my original idea: "Allows players to spec into two attributes of the same martial weapon, doubling the damage that the weapon could deal." What I meant was that they made swords that were tied to DEATH MAGIC, for example, but DEATH MAGIC only. This way, someone who is a N/Me can wield a DEATH MAGIC tied sword, and be able to deal damage, instead of using a SWORDSMANSHIP tied sword, which will deal minimal damage in melee. The point of having magical tied melee weapons is so that the mods which are exclusive to martial weapons, which are inexistent on one handed magical weapons, can be used more effectively by casters. In other words, a caster would be able to use the mod "...of Enchanting" on a single handed weapon, as opposed to being restricted to using staves or weapons which the attribute requirement is not met. And once again, I was under the impression these suggestion pages were not supposed to be edited by anyone but the original poster instead. The way I see it, it's MY idea, and the way I wrote it is as best as it can be described. Someone else shouldn't go and edit my "thoughts" in order to more "properly" convey what I was thinking... I do like the fact that on my other suggestion, you went on the discussion page and asked me to clarify, instead of writing in what you THOUGHT I meant. In either case, I hope I clarified my idea some more. --ChristopherRodrigues 07:17, 24 June 2008 (UTC)

The whole point of swordsmanship is to profess a person's ability to use a sword. How does death magic teach someone to use a sword? That's like saying that warriors should be able to deal dark damage, even though they have absolutely no attribute thats even closely relevant to that ability. (Terra Xin 11:24, 24 June 2008 (UTC))
The article in concern is NOT a discussion page. I have removed irrelevant information from the article. If you have an issue please direct it here not on the article itself. (Terra Xin 11:35, 24 June 2008 (UTC))

[edit] moved from article

  • This would help counterbalance the serious lack of DPS that non-attacker professions currently lack. Elementalists in particular were designed to be able to dish out more damage than any other class in the game, but they're used for everything but, because their damage is skill-based: when they're not casting, they're useless. Warriors/dervishes/whatever have the advantage of being able to deal out considerable pressure damage without using a single skill, while casters simply can't. Then they get skills on top of this default damage, giving them a considerable advantage over any cast-only profession. The only way casters can deal anywhere near the amount of damage an attacker can is by hitting multiple targets -- which is difficult in most forms of PvP. Admittedly, some casters -- mesmers and necromancers in particular -- are meant to do "subtle" damage, that doesn't necessarily make red bars go down, but casters like offensive elementalists, offensive ritualists, damage necromancers, etc. who rely on pure, simple damage (spikes aren't the point of discussion here) simply can't compete with attackers in PvP. Giving them weaker versions of attacker weapons that A) require them to close to melee range (dangerous for casters) and B) do less damage than warrior weapons overall might help counterbalance this.
Personal tools