ArenaNet talk:Skill feedback/Monk/Amity

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The Gates Assassin's Discussion

Or just use Freezing Gust. -- Armond WarbladeUser Armond sig image.png 23:19, 23 February 2008 (UTC)

I personally would like to see this spell changed from hex to an enchant. The effect would be that it'll prevent any foes from attacking you but if you take damage (such as spell damage) or deal damage the enchant would end. It would be sort of a hybrid of spell breaker (but attack instead of spell) and mist form.--SavageX 02:07, 24 February 2008 (UTC)
No that just fails, make it ranged but requiering to target an ally like Ancestor's Rage, that'd be more useful by cancelling a spike from one or more warriors on an ally. --Hai I'm Cursed Angel talk 02:15, 24 February 2008 (UTC)

cursed angel's suggestion iz gud , 20sec recharge it would be extremly abusive , it could be used in bloodspike , since life steal bypass amity's effect 189.70.147.128 15:31, 24 February 2008 (UTC)

The problem is that it is not worth bringing on a monk bar as an elite (one of the few reasosn to spec high in prot). It should be kept a hex though, having it as an enchantment means the opponent doesn't know why they can't attack.--Life Infusion «T» 01:11, 25 February 2008 (UTC)

"Making it so people can't attack is a very unfun mechanic." I'm glad there isn't any kind of blockway out there in the meta. It sure would be annoying to fight something that has dual aegis, wards, guardian, weapon of warding, blind, and miss hexes. ~Shard (talk / Nerf List) 03:26, 28 February 2008 (UTC)

Amity is a "double edge" skill i'd say , if u buff it , its going to be the most overpowered skill in GW , and if it remains like this , it's as good as Wastrell's Collapse. since there are a lot of issues with spike meta at HA (bloodspike , IV , rit spike , ranger spike) , i'd change this spell into an enchantment , "For x...x...x seconds target ally cannot be attacked." 189.70.131.30 17:43, 29 February 2008 (UTC)

What about dropping the duration to like 1...6, making it ranged and making it so damage didn't cancel it with like a 30-45 second recharge. See the effect then as being like Empathy, except you can't decide to attack through it and get the kill at the cost of life. Perhaps this would cause problems with enough people on a team packing this and arcane echo, but I think such a stupid gimmick team would suck at everything else and your ranger would degen them to death or something. 77.185.15.189 18:28, 29 February 2008 (UTC)
I prefer Gordon's idea (2.): "Change functionality to "Elite Enchantment Spell. For X seconds, target other ally cannot be attacked or targeted by foes' skills, Amity ends if target ally attacks or uses a skill"." It's the best one because this fits better into prot line and isn't OP. It's an ench so you can remove it. It only would prevent damage from physicals and that's really just fine. In stats I would make it like this: "Elite Enchantment Spell. (3...8...10 seconds.) Foes cannot attack target ally. Ends if target ally attacks." *5 Energy *0.25 Activation *10 Recharge. A. von Rin 01:12, 20 March 2008 (UTC)
First off, move ti to smiting. In prot, this makes no sense. Second, lower duration to 3ish, lower recharge to 10ish, and drastically increase the area. make it target an ally, fixed. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 12:38, 23 March 2008 (UTC)


moved from ArenaNet:Skill feedback/Monk/Amity
Blind, Anti-Melee Hexes, KD, Snares. If you aren't going to buff it, make it non-elite. Moush 21:29, 27 March 2008 (UTC)
That is true, both of you. Then I suggest a complete rework of this skill. Instead of an elite hex, make it an actual protection skill. For 1..6 seconds target ally cannot be targeted with attack skills. This enchantment ends if target foe uses a skill that targets a foe. 1/4 cast time, 20r, 10e.--The Gates Assassin 03:24, 29 March 2008 (UTC)
I agree that this skill is very non-viable. First of all I think there should be no hexes at all in Protection and Healing prayers. Hexes belong in Smiting prayers. A healing prayers/protection prayers monk focuses their skills on targetting the party.
My suggestion is this: Make Pacifism and Amity a monk version of shadow form, only without the spell immunity.
For Amity, change the function to: For x.....y..z seconds, ALL attacks against target ally miss, this ends if that ally attacks.
For Pacifism, change the function to: For x.....y..z seconds, the NEXT attack SKILL against target ally misses. Painted Bird 18:46, 20 August 2008 (UTC)
Get rid of the ending effects that are like that. How about for 1..3 seconds the next 1..4 attacks that target target ally miss. Make Amity have a shorter recharge (Like 8 or 10) and 3/4 cast and Pacifism have something like a 12 second recharge and a full second cast time.--The Gates Assassin 19:35, 20 August 2008 (UTC)
If you do it that way, it should prevent attack skills only. Otherwise it'll trigger on the next 4 or 5 wimpy wand attacks against you and then you're free to get crushed by Punishing Shots and Cruel Spears. I still think Amity should prevent multiple attack skills against you and Pacifism should prevent the next attack skill used on you. But I think the general concensus is clear: these skills need a pretty major overhaul. Painted Bird 15:04, 21 August 2008 (UTC)

76.26.189.65 00:43, 6 April 2008 (UTC) Discussion

>>> moved > ::Overpowered. You can't make skills that are maintainable regeneration and 50% decrease in damage only 5 energy.--The Gates Assassin 03:25, 29 March 2008 (UTC)

I modded the numbers a bit 76.26.189.65 00:43, 6 April 2008 (UTC)

That is SOOO overpowered. Can you guess what will use it? (Flag+PvE) Runners! I guess SoR does kinda a similar thing, but thats armor and thats a big difference due to the stacking cap. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 14:36, 12 April 2008 (UTC)
For Splits SoR gives better Regen, at most this would counter the degen from apply poison, and the damage from savage shot?! For main team it would be pretty effective at stopping spikes 76.26.189.65 23:14, 16 April 2008 (UTC)


Fvrwfr Discussion

btw, fvrwfr, your cost is too much. 10 energy for an elite clumsiness is not worth it. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 22:29, 12 April 2008 (UTC)
Ineptitude. Keep in mind this is on a monk... -- Armond WarbladeUser Armond sig image.png 23:22, 12 April 2008 (UTC)
Precisely. A monk won't prefer to spend 10 energy to heal for 100ish while stopping an attack skill. A monk will just prefer to RoF. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 00:33, 13 April 2008 (UTC)
Agreed, which would have all the benefits of DF and not waste an elite, and an added 5 energy, and it would protect for more then just attackers. So basically weaker then RoF in every way 76.26.189.65 23:09, 16 April 2008 (UTC)


Proposal (Lancy1214)

moved from ArenaNet:Skill feedback/Monk/Amity
Good suggestion here, though it needs a tiny bit of toning down, even if it's in Smiting. Maybe it should just negate the damage dealt by the next x attacks? Saphatorael 21:51, 10 September 2008 (UTC)
This hex is easily avoidable if you wait it out due to the short duration.--72.138.13.180 03:14, 13 September 2008 (UTC)
Why is this in Smiting Prayers? It heals and doesn't deal any damage. -- Gordon Ecker 00:53, 11 September 2008 (UTC)
No I'm keeping it under Smiting Prayers because healing is generally not well suited under the protection line as well as the fact that it is an offensive hex.--Lancy1214 01:58, 11 September 2008 (UTC)