ArenaNet talk:Skill feedback/Warrior/Warrior's Cunning

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

SavageX's Discussion

I like the suggestion! Doesn't seem to be imbalanced. Don't know if this skill ever had been good in this game, but i don't think so... Isn't it funny, that in the times of Blockway Meta this skill wasn't already buffed? >.< A. von Rin 01:33, 21 February 2008 (UTC)

Did you look at how overpowered that Guiding Hands already is? This can be even more so with that change. Lightblade 03:23, 21 February 2008 (UTC)

The following was taken from the main page in response to Izzy, up to and including Adrin's post. -- Armond WarbladeUser Armond sig image.png 05:03, 21 February 2008 (UTC)

**NEWS FLASH** This already is "Build Wars." Why do you think 90% of top gvg teams run the exact same build? Buffing this would remove some blockway teams from the meta, it wouldn't constrict what you could run. A lot of teams do fine with the spiritway/hexway garbage they run now. How would this skill be any different from Grenth, or Rigor Mortis, or Way of the Fox, or Unseen Fury, or any of the other gajillion skills that bypass blocking? Melee in this game is powerful, but there are still hundreds of ways to counter them, like snares, blind, hexes, kiting, preprots, etc. You keep saying partywide static blocking is a problem, but you never do anything about it. ~Shard (talk / Nerf List) 04:26, 21 February 2008 (UTC)
i'm going to have to agree with shard on this one, were already in a build wars XD. buffing this one skill might actually help :P Detraya Fullvear
yeah i bought Build Wars Eye of the North and didnt even get any new elite skill! Adrin
I posted on the main page because izzy doesn't read the talk pages. Now he'll never see my post. ~Shard (talk / Nerf List) 05:07, 21 February 2008 (UTC)
He does, actually. You might be surprised. In fact, he's posted on the discussion instead of the main page before.
Regardless, the idea of this whole thing is to separate the issue from the discussion. It sets a bad precedent to let anyone other than Izzy and the original poster of the section post on the main page. -- Armond WarbladeUser Armond sig image.png 05:10, 21 February 2008 (UTC)
After some thought, I think the biggest reason izzy is reluctant to buff this skill because unlike most of the other skills that help bypass blocking, this one can't be stripped because it is a generic "skill". I was thinking that maybe if only the recharge was changed and the energy be left alone and perhaps changing this skill to a stance might be a better. Making it a stance forces the warrior to give up his IAS stance in order to be unblockable for a short period of time.--SavageX 01:33, 22 February 2008 (UTC)
But they made Guided Weapon and it's ok because...? I still can't believe izzy said this would "force things into a 'build wars' feel where it's just who brought the right skills to kill you." That's how the game is NOW. It shows how good he is at his job. ~Shard (talk / Nerf List) 03:30, 22 February 2008 (UTC)
You are so terrible at game-balance shard, it is not even funny. Thank god you don't have Izzy's job. --Readem 03:49, 22 February 2008 (UTC)
I like how you say things about people, but never back any of it up. "You're bad at the game," "You fail," "You're terrible at game balance." At least I have the common sense to explain things because I know other people can't read my mind. Why don't you tell me why I'm bad at game balance? You're not the center of the universe. Go play Tetris. ~Shard (talk / Nerf List) 03:19, 23 February 2008 (UTC)
Buffing Warriors cunning is about the dumbest idea (I have ever heard). It not only makes skills such as SoD (completely worthless), it allows you to unload without fear. That just encourages general laziness, and buffs builds such as eurospike/rawrspike. Oh, and more than half of your suggestions are terrible (on your nerf list). --Readem 03:30, 23 February 2008 (UTC)
If you think anti block would make SoD useless, you should probably reread what the skill does. I'm pretty sure physical damage is reduced by armor.
Gee, if this game encouraged laziness, it would be all gimmicks, amirite? We certainly wouldn't want that to happen, now would we? Blocking is not the only way to stop physical damage. There are three other major, easy, viable ways to stop melee damage, and every gvg team brings those already.
So you've read my nerf list, but you still haven't given one reason why anything I've said is bad. Thanks for reinforcing my point. WTB wiki ignore list. ~Shard (talk / Nerf List) 11:32, 24 February 2008 (UTC)
Would take too much time. You have a plethora of mistakes (not even going to bother). People use SoD for its 1/4 second cast-time, not the armor buff. Laziness encourages bad people. I don't like bad people; which also explain why I dislike you shard. --Readem 08:18, 25 February 2008 (UTC)
Quit your PvE for a few minutes and tell us your thoughts on if this were a stance instead. :P -- Armond WarbladeUser Armond sig image.png 09:39, 23 February 2008 (UTC)
No objections on it being a stance. Dunno if I would use it at 30 recharge unless I could stack frenzy on it. ~Shard (talk / Nerf List) 11:32, 24 February 2008 (UTC)
That was meant for Readem. Obviously you wouldn't be able to stack frenzy with it. The idea was, as mentioned, make it so you can choose between unblockability or an IAS. I'd be interested in Readem's thoughts thereof. Also, he's right that it would make SoD pretty much worthless, it's only good because of the blocking. A warrior pounding on a guy with more armor is still gaining adrenaline or spiking. If SoD's description were simply "for 3..9 seconds, target ally gains 15..27 armor", no one would use it. -- Armond WarbladeUser Armond sig image.png 20:41, 25 February 2008 (UTC)
Not Signed. This change will give teams the potential for warriors to kill with much less effort (very devastating in smaller arenas). This will just encourge more blinding and hexing than before. I don't support changing this to a stance either. There are only few stance removal skills in this game and they are all on physical damagers. I want to see more diversity in PvP and I do not think this will promote it. What I want to see is for sword warriors have a bigger role other than PvE (RA to an extent). Buff Swords! --Shadetz X 12:55, 24 February 2008 (UTC)

Resetting indent and also not signed. Blockway may be a problem but creating degenerate skills is not the solution either. Changing it to a stance is an interesting scenario but is still far too overpowered with the duration and recharge recommended. Even if it were along the lines of Tiger Stance's duration and recharge, it'd still be rather overpowered. PlacidBlueAlien 23:57, 28 February 2008 (UTC)

The name of the game has always been Build Wars, that’s the whole point of guild wars, to have a better counter build to your opponents and defeat them. The fact that there is a META in Guild Wars is a sad thing since there shouldn't be a single all powerful build that can’t be defeated. The GW PVP community should be constantly changing their builds constantly attempting to pull one over on their competitors this element is what makes GW different from all the other lame games where it’s simple rock paper scissors (Archer Mage Warrior). So to hold back the potential of some skills because it would throw the Meta out of whack is bull. This is Guild Wars! THERE SHOULD BE NO META!70.6.11.30 06:54, 1 January 2009 (UTC)Auron Bushi

Lilondras proposal

pls discuss Lilondra 16:21, 3 April 2008 (UTC)

sounds nice.

<___<

Whenever I bring this skill along, I ALWAYS have more than enough time to kill my target. At most, 1 out of every 2 opponents will have a blocking stance or skill, and if 9-11 seconds is too little time for you to kill someone, then you need to revise your build.(If you cant kill a monk with your build, what makes you think you can kill someone supported by a monk?) Besides, If your gonna bring the skill, you should be aware you have a 10 second window to slay whoever your swinging at, and you should probably bring a spike build to compliment it. Any who, back on topic, I think the skill is fine, as long as a warrior brings primarily adrenaline bar. (5-6 adrenaline skills, and with Lions comfort, there's no reason to spec into tactics for heal-sig) IF anything, it could use 45 recharge and 1 second drop in duration.

~Phill Gaston User Phill Gaston Sig.png‎ 13:23, 6 September 2008 (UTC)

I use this skill as well. I don't see what the big deal is. -- User Vanguard VanguardLogo.pnganguard 20:35, 8 November 2008 (UTC)
The big deal is that you have time to use it once or perhaps even twice a battle. --Chaos Messenger 00:22, 25 December 2008 (UTC)
/Agrea a lesser recharge (say 35 - 45 sec) would actually make this good enough to use. --Sethstijn 12:10, 6 January 2009 (UTC)