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Ascalon Settlement
From Guild Wars Wiki
Spoiler alert: The following text contains spoilers relating to the story of Guild Wars Prophecies and War in Kryta.
| Ascalon Settlement | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Kryta |
| Type | Landmark |
| Images | |
| (Click to enlarge) | |
The Ascalon Settlement in North Kryta Province is where the refugees from Ascalon settled after crossing the Shiverpeak Mountains with Prince Rurik to escape the Charr invasion.
[edit] Quests available
[edit] NPCs
10 Helton Wills (Collector of 4 Hardened Humps)
20 Captain Greywind (Skill trainer)
1 Farmer Dirk
10 Ascalonian Settlers

10 Settlement Guards
[edit] Dialogue
On the path north just before entering the settlement after completing Mustering a Response:
- <Party leader>: "The inhabitants of this settlement have been evacuated while the White Mantle threaten Lion's Arch."
[edit] Notes
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The Guild Wars 2 Wiki also has an article on Ascalon Settlement. |
- The Ascalon Settlement will lead you here.
- You have to defend the settlement during the Defend North Kryta Province, Evil Residents, and Evil Residents Code: Harmonica.
- You have to travel here to spoil everyone's Wintersday during A Very Grentchie Wintersday.
- Inquisitor Lashona tries to arrest everyone in the settlement during Wanted: Inquisitor Lashona.
| Landmarks in Kryta |
|---|
| Ascalon Settlement • Dakutu Village • Demetra • Fountain of Truth • Giant's Basin • Hakewood • Lion's Gate lighthouse • Loamhurst • Nebo Village • The Mausoleum • Peacekeeper camp • Shaemoor • Shining Blade camp • Temple of the Unseen • Talmark pillars • Temple of Tolerance • Ullen River • Wizard's Tower • Zinn's laboratory |
| Towns and outposts • Missions • Explorable areas |