| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Assassin's Promise
| Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
| 0
| 5
| 0.75 ¾
| 45
|
| Deadly ArtsZ
| Factions
|
| Assassin's Remedy
| Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition.
| 0
| 5
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Assassin's Remedy (PvP)
| Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition.
| 0
| 10
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Assault Enchantments
| Elite Skill. Must follow a dual attack. Target foe loses all Enchantments.
| 0
| 5
| 0.25 ¼
| 2
|
| Critical StrikesZ
| Nightfall
|
| Augury of Death
| Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This Spell has half the normal range.
| 0
| 5
| 1
| 20
|
| Deadly ArtsZ
| Nightfall
|
| Aura of Displacement
| Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
| -1
| 10
| 0.25 ¼
| 20
|
| Z
| Factions
|
| Beguiling Haze
| Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds.
| 0
| 15
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Factions
|
| Black Lotus Strike
| Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy.
| 0
| 10
| 0
| 12
|
| Critical StrikesZ
| Factions
|
| Black Mantis Thrust
| Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Factions
|
| Black Spider Strike
| Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds.
| 0
| 10
| 0
| 12
|
| Dagger MasteryZ
| Nightfall
|
| Blades of Steel
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Blinding Powder
| Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds.
| 0
| 5
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Factions
|
| Caltrops
| Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range.
| 0
| 10
| 0.25 ¼
| 10
|
| Shadow ArtsZ
| Factions
|
| Crippling Dagger
| Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
| Factions
|
| Critical Agility
| Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, You attack 33% faster and gain 15...25 armor. This Skill reapplies itself every time you land a critical hit.
| 0
| 5
| 1
| 30
|
| Sunspear rankZ
| Nightfall
|
| Critical Defenses
| Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
| 0
| 10
| 1
| 30
|
| Critical StrikesZ
| Factions
|
| Critical Eye
| Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
| 0
| 5
| 0
| 30
|
| Critical StrikesZ
| Factions
|
| Critical Strike
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
| 0
| 5
| 0
| 6
|
| Critical StrikesZ
| Factions
|
| Dancing Daggers
| Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
| Factions
|
| Dark Apostasy
| Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
| 0
| 10
| 0.25 ¼
| 15
|
| Critical StrikesZ
| Factions
|
| Dark Escape
| Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
| 0
| 5
| 0
| 30
|
| Shadow ArtsZ
| Factions
|
| Dark Prison
| Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
| 0
| 10
| 0.25 ¼
| 30
|
| Deadly ArtsZ
| Factions
|
| Dash
| Stance. For 3 seconds, you run 50% faster.
| 0
| 5
| 0
| 8
|
| Z
| Factions
|
| Deadly Haste
| Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
| 0
| 10
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Deadly Paradox
| Stance. All of your attack Skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin Skills activate and recharge 33% faster.
| 0
| 15
| 0
| 10
|
| Deadly ArtsZ
| Nightfall
|
| Death Blossom
| Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage.
| 0
| 5
| 0
| 2
|
| Dagger MasteryZ
| Factions
|
| Death's Charge
| Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200.
| 0
| 5
| 0.25 ¼
| 30
|
| Shadow ArtsZ
| Factions
|
| Death's Retreat
| Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health.
| 0
| 5
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Nightfall
|
| Desperate Strike
| Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage.
| 0
| 5
| 0
| 6
|
| Dagger MasteryZ
| Factions
|
| Disrupting Dagger
| Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
| 0
| 5
| 0.25 ¼
| 10
|
| Deadly ArtsZ
| Nightfall
|
| Disrupting Stab
| Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9...10 seconds.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
| Factions
|
| Enduring Toxin
| Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
| 0
| 5
| 0.25 ¼
| 10
|
| Deadly ArtsZ
| Factions
|
| Entangling Asp
| Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds.
| 0
| 10
| 1
| 20
|
| Deadly ArtsZ
| Factions
|
| Exhausting Assault
| Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
| Factions
|
| Expose Defenses
| Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks.
| 0
| 10
| 1
| 25
|
| Deadly ArtsZ
| Factions
|
| Expunge Enchantments
| Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment.
| 0
| 10
| 0.75 ¾
| 30
|
| Deadly ArtsZ
| Factions
|
| Falling Lotus Strike
| Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy.
| 0
| 5
| 0
| 12
|
| Dagger MasteryZ
| Eye of the North
|
| Falling Spider
| Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Feigned Neutrality
| Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.
| 0
| 5
| 0.25 ¼
| 25
|
| Shadow ArtsZ
| Nightfall
|
| Flashing Blades
| Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17...20 damage.
| 0
| 10
| 0
| 30
|
| Dagger MasteryZ
| Factions
|
| Fox Fangs
| Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
| Factions
|
| Fox's Promise
| Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit.
| 0
| 10
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Golden Fang Strike
| Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Eye of the North
|
| Golden Fox Strike
| Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Nightfall
|
| Golden Lotus Strike
| Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...11...12 Energy.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
| Factions
|
| Golden Phoenix Strike
| Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Golden Skull Strike
| Elite Off-Hand Attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed 1...4...5 seconds.
| 0
| 10
| 0
| 15
|
| Dagger MasteryZ
| Nightfall
|
| Heart of Shadow
| Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location.
| 0
| 5
| 0.25 ¼
| 15
|
| Shadow ArtsZ
| Factions
|
| Hidden Caltrops
| Elite Hex Spell. For 10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 1
| 12
|
| Shadow ArtsZ
| Nightfall
|
| Horns of the Ox
| Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
| 0
| 5
| 0
| 12
|
| Dagger MasteryZ
| Factions
|
| Impale
| Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds.
| 0
| 5
| 1
| 15
|
| Deadly ArtsZ
| Factions
|
| Iron Palm
| Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
| 0
| 5
| 0.75 ¾
| 20
|
| Deadly ArtsZ
| Factions
|
| Jagged Strike
| Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds.
| 0
| 5
| 0
| 1
|
| Dagger MasteryZ
| Factions
|
|