Attribute
From Guild Wars Wiki
Attributes are the statistical descriptors for all player and non-player characters in Guild Wars. Most skills have an associated attribute that governs the effectiveness of that skill. Most weapons require a minimum investment in a specific attribute to function at their full capacity. Each profession has a powerful primary attribute which also has an overall effect that is part of what "makes" the profession.
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[edit] Primary and secondary attributes
One attribute from each profession is designated as its primary attribute and is only available to a character who takes it as their primary profession. Primary attributes have effects beyond the linked skills and items of the attribute. For example, Energy Storage will increase a character's maximum energy directly, and Strength will add to the armor penetration of every attack skill the character uses. Primary attributes tend to have fewer linked skills than secondary attributes.
Secondary attributes are: everything else. A character will have all secondary attributes of their primary and secondary professions. This means that every character can eventually gain access to any secondary attribute and its associated skills. Secondary attributes only influence the skills they are linked to and, where applicable, proficiency with their related weapon type.
[edit] Attribute requirements
Many weapons require a certain investment in a specific attribute to be used to their full potential. This requirement will be stated in the weapon information and only applies to the specific benefit that the requirement is listed for.
If the requirement is not met, the benefit tied to the attribute will be greatly reduced, though the exact penalty rules are unconfirmed. See Weapon Requirements, Requirement, Linked Attribute.
- For example, Milius' Pillar would give the wielder +15 energy, +30 health, 10% HCT, and 20% HSR even at zero earth magic, but the damage would be greatly reduced
[edit] List of attributes
[edit] Increasing attributes
[edit] Permanent increase
Attribute points supply a character's base, "raw" attribute level. An attribute can be raised to a maximum of 12 by spending ever-increasing amounts of attribute points.
- Attribute points are the only way to permanently increase a secondary profession's attribute
Each attribute has a corresponding rune that can be used to add an attribute-increasing suffix to armor. Runes add 1-3 points to an attribute, though the 2 and 3 point runes come with a cost in maximum health.
- Only the most powerful rune on the character is considered for each attribute — the bonuses do not stack
- As runes are restricted to the armor of their profession, only a character's primary profession attributes can be boosted in this manner
Headgear can also provide a +1 bonus to one of its profession's attributes.
- Hero headgear and some common headgear will add to the attribute of whatever rune is applied to it, and will add nothing without a rune.
Attributes boosted by rune and headgear bonuses show as blue numbers in the Skills and Attributes Panel.
[edit] Chance of increase
Weapons can have upgrades which give a chance to use a skill at a higher attribute level each time a skill is used.
- "Master of My Domain!" inscription or equivalent inherent mod: Item's attribute +1 (Chance: 11...20%)
- of <Attribute> suffixes: Attribute +1 (10...20% chance while using skills):
- of Mastery suffixes: Item's attribute +1 (10...20% chance while using skills)
[edit] Temporary increase
There are skills available that can provide a temporary enhancement to certain attributes.
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Glyph of Elemental Power: (glyph) +2 to all elemental attributes for the next 10 spells or 25 seconds
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Elemental Lord: (enchantment) +1 to all elemental attributes for 30...54...60 seconds (PvE only)
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Awaken the Blood: (enchantment) +2 to Blood Magic and Curses for 20...39...44 seconds
Several blessings provide a +1 bonus to one or several attributes.
- In explorable areas, there are statues to the old gods where one can kneel to summon an avatar when the world has the favor of the gods. These avatars will give blessings for a donation of gold
- All attribute blessings cost 150
and last 30 minutes or until zoning
- In the Prophecies campaign areas of Tyria, the gods offer a different set of blessings that does not include attribute bonuses
In PvE, one can find consumables that increase all attributes by one.
- Golden Egg (5 minutes)
- Candy Corn (10 minutes)
- Grail of Might (30 minutes, party wide, has other effects)
[edit] Decreasing attributes
Aside from removing attribute points from a skill while in a town or outpost, there are few effects that decrease a character's attributes -- all of them temporary.
- Weakness: (condition) Decreases all attributes by 1.
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Atrophy: (hex) Decreases primary attribute to 0 for 3...6...7 seconds.
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Wail of Doom: (hex) Decreases all attributes to 0 for 1...3...4 seconds.
- When riding in a Junundu or in a Norn Form such as Ursan, characters have their primary attribute set to zero.
[edit] Notes
- There is a hard attribute cap at 20: no combination of effects can raise an attribute above this.

