Attribute

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Attributes are the statistical descriptors for all player and non-player characters in Guild Wars. Most skills have an associated attribute that governs the effectiveness of that skill. Most weapons require a minimum investment in a specific attribute to function at their full capacity. Each profession has a powerful primary attribute which also has an overall effect that is part of what "makes" the profession.

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[edit] Primary and secondary attributes

One attribute from each profession is designated as its primary attribute and is only available to a character who takes it as their primary profession. Primary attributes have effects beyond the linked skills and items of the attribute. For example, Energy Storage will increase a character's maximum energy directly, and Strength will add to the armor penetration of every attack skill the character uses. Primary attributes tend to have fewer linked skills than secondary attributes.

Secondary attributes are: everything else. A character will have all secondary attributes of their primary and secondary professions. This means that every character can eventually gain access to any secondary attribute and its associated skills. Secondary attributes only influence the skills they are linked to and, where applicable, proficiency with their related weapon type.

[edit] Attribute requirements

Many weapons require a certain investment in a specific attribute to be used to their full potential. This requirement will be stated in the weapon information and only applies to the specific benefit that the requirement is listed for.

If the requirement is not met, the benefit tied to the attribute will be greatly reduced, though the exact penalty rules are unconfirmed. See Weapon Requirements, Requirement, Linked Attribute.

  • For example, Milius' Pillar would give the wielder +15 energy, +30 health, 10% HCT, and 20% HSR even at zero earth magic, but the damage would be greatly reduced

[edit] List of attributes

Profession Primary Inherent Primary Effect Secondary
Warrior Warrior Strength Adds armor penetration to all attack skills Axe Mastery
Hammer Mastery
Swordsmanship
Tactics
Ranger Ranger Expertise Reduces energy cost of ranger, attack, touch, and ritual skills Beast Mastery
Marksmanship
Wilderness Survival
Monk Monk Divine Favor Adds bonus healing when a monk spell is cast on an ally Healing Prayers
Protection Prayers
Smiting Prayers
Necromancer Necromancer Soul Reaping Gives energy every time a nearby creature dies Blood Magic
Death Magic
Curses
Mesmer Mesmer Fast Casting Decreases the activation time of all spells and signets Domination Magic
Illusion Magic
Inspiration Magic
Elementalist Elementalist Energy Storage Adds to maximum energy Air Magic
Earth Magic
Fire Magic
Water Magic
Assassin Assassin Critical Strikes Adds to critical hit chance and causes critical hits to give energy Dagger Mastery
Deadly Arts
Shadow Arts
Ritualist Ritualist Spawning Power Improves weapon spells and all summoning Channeling Magic
Communing
Restoration Magic
Paragon Paragon Leadership Gives energy on using shouts and chants Command
Motivation
Spear Mastery
Dervish Dervish Mysticism Gives energy and health when enchantments end on self Earth Prayers
Scythe Mastery
Wind Prayers

[edit] Increasing attributes

[edit] Permanent increase

Attribute points supply a character's base, "raw" attribute level. An attribute can be raised to a maximum of 12 by spending ever-increasing amounts of attribute points.

  • Attribute points are the only way to permanently increase a secondary profession's attribute

Each attribute has a corresponding rune that can be used to add an attribute-increasing suffix to armor. Runes add 1-3 points to an attribute, though the 2 and 3 point runes come with a cost in maximum health.

  • Only the most powerful rune on the character is considered for each attribute — the bonuses do not stack
  • As runes are restricted to the armor of their profession, only a character's primary profession attributes can be boosted in this manner

Headgear can also provide a +1 bonus to one of its profession's attributes.

Attributes boosted by rune and headgear bonuses show as blue numbers in the Skills and Attributes Panel.

[edit] Chance of increase

Weapons can have upgrades which give a chance to use a skill at a higher attribute level each time a skill is used.

[edit] Temporary increase

There are skills available that can provide a temporary enhancement to certain attributes.

Several blessings provide a +1 bonus to one or several attributes.

In PvE, one can find consumables that increase all attributes by one.

[edit] Decreasing attributes

Aside from removing attribute points from a skill while in a town or outpost, there are few effects that decrease a character's attributes -- all of them temporary.

  • Weakness: (condition) Decreases all attributes by 1.
  • Necromancer Atrophy: (hex) Decreases primary attribute to 0 for 3...6...7 seconds.
  • Necromancer Wail of Doom: (hex) Decreases all attributes to 0 for 1...3...4 seconds.
  • When riding in a Junundu or in a Norn Form such as Ursan, characters have their primary attribute set to zero.

[edit] Notes

  • There is a hard attribute cap at 20: no combination of effects can raise an attribute above this.

[edit] See also

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