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Bleeding
From Guild Wars Wiki
(Redirected from Bleed)
Condition. While suffering from this injury, you lose Health over time.
Concise description: You have -3 Health degeneration.
— In-game description
Contents |
[edit] Related skills
[edit] Skills that cause bleeding
Barbarous Slice — if not in a stance.
Crippling Slash (elite)
Deadly Riposte — blocks next melee attack and inflicts bleeding on the attacker.
Deflect Arrows — if a projectile attack is blocked.

Desperation Blow/Drunken Blow — 25% chance on hit.
Lacerating Chop — if target is knocked down.
Seeking Blade — if blocked.
Sever Artery
Barbed Arrows
Barbed Trap
Brambles — when any creature is knocked down.
Feral Lunge — if target is attacking.
Glass Arrows (elite) — if blocked.
Hunter's Shot
Lacerate (elite)
Melandru's Arrows (elite)
Melandru's Shot (elite)
Screaming Shot — if target is within earshot.
Strike as One (elite)
Animate Shambling Horror — the jagged horror created after the minion dies causes bleeding with its attacks.
Barbed Signet
Blood Drinker — on yourself if health is above 50%.
Cultist's Fervor (elite) — on yourself each time you cast a Necromancer spell.
Jagged Bones (elite) — the minion created causes bleeding with its attacks.
Rip Enchantment — if an enchantment is removed from target.
Signet of Agony — on yourself.
Signet of Suffering (elite) — on yourself and on the foe targeted by your next Necromancer skill.
Ulcerous Lungs — if target uses a shout or chant.
Stone Daggers — if you are affected by Overcast.
Jagged Strike
Sharpen Daggers — while wielding daggers.
Twisting Fangs
Barbed Spear
Aura of Thorns
Aura Slicer
Wounding Strike (elite)
Black Powder Mine (PvE-only)
Ear Bite (PvE-only)
Deft Strike (PvE-only) — if target has Cracked Armor.
Ebon Vanguard Sniper Support (PvE-only)
Raven Talons (PvE-only — while using Raven Blessing (elite))
[edit] Skills that benefit from bleeding
[edit] Skills with bleeding-dependent effects
Gash
Lacerate (elite)
Maiming Spear
Signet of Infection (PvE-only)
[edit] Notes
- Bleeding is a condition that causes 3 pips of health degeneration on a character. The visual indication of bleeding is a ring of dark red mist around a character's waist. The health bar for the affected character also turns pale pink.
- If the affected character is also suffering from either disease or poison, or from a health degeneration hex, his health bar will be either green or purple, respectively, rather than pink.
- Like poison and disease, bleeding only affects fleshy creatures.
- Barbed weapon upgrades lengthen the duration of bleeding by 33%.
- A Rune of Restoration or the inscription "Fear Cuts Deeper" can be used to reduce the duration of bleeding by 20%.
- Bleeding is often caused by attacks. It can be used as a pressure and/or cover condition. There are a few skills that require it on a target for additional effects.
- Bleeding in itself isn't usually a big problem, but can play an important role in condition pressure-builds. You should also keep an eye out for it when facing builds that use skills that need a condition as a prerequisite, as it is relatively easy to inflict and often lasts for a rather long time.
[edit] See also
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The Guild Wars 2 Wiki also has an article on Bleeding. |
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