Bleeding
From Guild Wars Wiki
(Redirected from Bleed)
–In-game description
Contents |
[edit] Related skills
[edit] Skills that cause bleeding
Barbarous Slice - if not in a stance
Crippling Slash (elite)
Deadly Riposte
Desperation Blow - 25% chance on hit
Drunken Blow - 25% chance on hit
Lacerating Chop - if target is knocked down
Seeking Blade - if blocked
Sever Artery
Barbed Arrows
Barbed Trap
Brambles - if any creature is knocked down
Feral Lunge - if target is attacking
Glass Arrows (elite) - if blocked
Hunter's Shot - if target is moving or knocked down
Lacerate (elite) - on spirit death
Melandru's Arrows (elite)
Melandru's Shot (elite) - if target is moving or knocked down
Screaming Shot - if target is within earshot
Animate Shambling Horror - the jagged horror created after the shambling horror dies causes bleeding when it attacks
Blood Drinker - on oneself if health is above 50%
Jagged Bones (elite) - the minion created causes bleeding when it attacks
Rip Enchantment - if an enchantment is removed from target
Signet of Agony - on oneself
Ulcerous Lungs - if target uses a shout or chant
Jagged Strike
Sharpen Daggers - whenever you hit with an attack skill
Twisting Fangs
Aura of Thorns
Wounding Strike (elite)
Barbed Spear
Ebon Vanguard Sniper Support (PvE only) - if target is a Charr
Deft Strike (PvE only) - if target has Cracked Armor
Black Powder Mine (PvE only) - trap
Ear Bite (PvE only)
Raven Talons (PvE only, under
Raven Blessing)
[edit] Skills that enhance bleeding
[edit] Skills that require bleeding
[edit] Notes
- Bleeding is a condition that causes 3 pips of health degeneration on a character. The visual indication of bleeding is a ring of dark red mist around a character's waist. The health bar for the affected character also turns pale pink.
- Like poison and disease, bleeding only affects creatures with flesh.
- Barbed weapon upgrades lengthen the duration of bleeding by 33%.
- A Rune of Restoration or the Inscription "Fear Cuts Deeper" can be used to reduce the duration of bleeding by 20%.
- Bleeding is often caused by attacks. It can be used as a pressure and/or cover condition. There are a few skills that enhance the effect of bleeding or require it on target foe for additional effects.
- Bleeding in itself isn't usually a big problem, but can play an important role in condition pressure-builds. You should also keep an eye out for it when facing builds that use skills that need a condition as a prerequisite, as it is relatively easy to inflict and often lasts for a rather long time.
- If the affected character is also suffering from either disease or poison, or from a health degenerating hex, his health bar will show either green (for disease and poison) or bright pink (for a health degenerating hex).
- List of condition removal skills
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