Blood Bond/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood Bond.

February 25, 2010[edit]

Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.

Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.

Concise description
Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100.


Progression
0
3
5
20
1
4
6
25
2
4
7
31
3
5
8
36
4
5
9
41
5
6
10
47
6
7
11
52
7
7
12
57
8
8
13
63
9
8
14
68
10
9
15
73
11
10
16
79
12
10
17
84
13
11
18
89
14
11
19
95
15
12
20
100
16
13
21
105
17
13
22
111
18
14
23
116
19
14
24
121
20
15
25
127
21
16
26
132


October 25, 2006[edit]

Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration.

Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration.


Progression
0
5
1
1
6
1
2
7
2
3
8
2
4
9
2
5
10
3
6
11
3
7
12
3
8
13
4
9
14
4
10
15
4
11
16
5
12
17
5
13
18
5
14
19
6
15
20
6
16
21
6
17
22
7
18
23
7
19
24
7
20
25
8
21
26
8


Original[edit]

Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...3...3 Health regeneration and you suffer -1...3...3 Health degeneration.

Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...3...3 Health regeneration and you suffer -1...3...3 Health degeneration.


Progression
0
5
1
1
1
6
1
1
2
7
1
1
3
8
1
1
4
9
2
2
5
10
2
2
6
11
2
2
7
12
2
2
8
13
2
2
9
14
2
2
10
15
2
2
11
16
2
2
12
17
3
3
13
18
3
3
14
19
3
3
15
20
3
3
16
21
3
3
17
22
3
3
18
23
3
3
19
24
4
4
20
25
4
4
21
26
4
4