Cap group

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A cap group is a term used in Alliance battles to describe a party dedicated to capturing shrines rather than engaging in combat. It commonly consists of either three cappers and a healer or four cappers. Cappers usually spec their builds to be effective at killing NPCs to clear shrines and some capping builds can also include characters able to solo-cap shrines so that in case the party has to split up either as a result of death or as a tactical maneuver it would still remain possible to continue capturing shrines.