Caster weapon
From Guild Wars Wiki
A caster weapon is any weapon or offhand that aids a spellcaster. Typical caster weapons are staves, wands and focus items. Casters can also utilize martial weapons if they are properly modded and shields.
[edit] Sets
Generally, caster weapons are combined in one of the following ways:
- Staves can have 20% universal HSR, making them useful for builds which use multiple attributes or PvE spells, can have Enchanting upgrades, and can provide more Energy than a wand and focus item combination. Meeting a staff's attribute requirement is only necessary for weapon damage. Staves, however, are not as popular a choice for players looking to have 40/40 upgrades, as only one of the necessary sets of upgrades can be applied to staves.
- A wand and a focus item can provide up to 40% HCT and HSR for a single attribute, allowing spells to be spammed quickly. Meeting a wand's requirement is only necessary for weapon damage, however meeting a focus item's requirement is necessary to receive the full Energy bonus.
- Martial weapons can combine an of Enchanting upgrade with the +5 Energy inscription "I Have the Power!" or a 10% universal HSR inscription, making a one-handed martial weapon and a focus item or shield a viable weapon combination. Meeting a martial weapon's attribute requirement is only necessary for weapon damage. They can also be upgraded with a fortitude mod to allow a unique combination of unconditional energy and health.
- Examples of unique caster martial weapons include:
- A wand and a shield can be combined to provide some spell casting enhancements along with additional armor rating and health. The use of a shield gives extra benefit since it can provide physical damage absorption or +10 armor against certain damage types.
[edit] Usage
- Combination of a weapon with "Brawn over Brains" inscription and a shield can be an energy hiding set.
- Combining a martial weapon with a shield or focus item can add to survival by giving an unconditional +60 health (or even greater amounts conditionally).
- A wand & focus can used as a "high energy set" with two +15 energy /-1 energy regeneration upgrades. This combination is usually used as a secondary set, which a caster can swap to when they're in need of additional energy. The drawback, -2 energy regeneration, isn't that severe since you'll just swap back once you're done casting the spell.
- Also, a special set of weapons can be used based on the needs of the build, such as the popular Explosive Growth ritualist utilizing a prefix poisonous modifier to increase the duration of Death Nova's poison condition.

