City of Ar'Challah
From Guild Wars Wiki
| City of Ar'Challah | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Realm of Torment |
| Type | Landmark |
| Images | |
| Map to City of Ar'Challah | |
Al'Charrah is a Margonite city in the Depths of Madness, very close to where Abaddon is kept imprisoned. It is one of two known Margonite cities, the other, larger (and much more well-known) city being Torc'qua. It is located on a plateau, of sorts, cut off from the mainland but connected by four seemingly natural stone bridges. Jet-black Margonite architecture flecked with purple torment energy dominates the area, though it is inhabited by both Margonites and their Shadow allies. There are no resurrection shrines in the city, per se, but there is one to the south of the city, between the western two bridges, and another some ways to the east by southeast of the city, also across the bridges. Topo the Protector resides here with his entourage, though he is not particularly threatening.
“Margonite city in the Depths of Madness.
— gw.dat
Contents |
[edit] Getting there
Leave Abaddon's Gate and head due north.
[edit] NPCs
[edit] Foes
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
24 (26) Margonite Warlock
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
24 (26) Shadow Warrior
24 (26) Shadow Ranger
24 (26) Shadow Monk
24 (26) Shadow Beast
24 (26) Shadow Mesmer
24 (26) Shadow Elemental
[edit] Bosses
28 (30) Topo the Protector → Spellbreaker (Topo's Promise)
[edit] Trivia
- Although the city itself is accessible in-game, the city's name and description were both extracted from the gw.dat file, and have never been on the live servers. As such, the name and description here may or may not be considered official.

