Cliffs of Dohjok
From Guild Wars Wiki
| Cliffs of Dohjok | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Istan |
| Type | Explorable area |
| Exit(s) | Beknur Harbor Blacktide Den Champion's Dawn Jokanur Diggings Zehlon Reach |
| Images | |
| Cliffs of Dohjok | |
| Locations of all bosses in Cliffs of Dohjok | |
| Collector and bounty locations | |
The Cliffs of Dohjok is a forested ridge situated in southern Istan, between the swampy lowlands to the southwest and the flat plains to the east. A beautiful waterfall lies to the west. Istanis are currently carrying out quarrying work in the cliffs to the east of the waterfall.
Contents |
[edit] Getting there
The Cliffs of Dohjok connects to quite a few other locations. The fastest way is to travel southwest from Sunspear Great Hall to Champion's Dawn, which also exits onto the eastern edge of the Cliffs of Dohjok.
Nightfall characters will be led through here as part of the quest Leaving a Legacy. Non-Nightfall characters will come here as part of the A Land of Heroes quest.
[edit] Exits
- Beknur Harbor (southeast, but not before acquiring the Isle of the Dead quest)
- Blacktide Den (southwest, but not before completion of the Jokanur Diggings mission)
- Champion's Dawn (east)
- Jokanur Diggings (northwest)
- Zehlon Reach (north)
[edit] Shrines
- Sunspear Scout → Insect Hunt1
- Southwest, at the exit into Blacktide Den.
- At the exit into Jokanur Diggings.
- Sunspear Scout → Plant Hunt1
- North, at the exit into Zehlon Reach.
- To the east of the quarry area.
- Sunspear Scout → Skale Hunt1
- Southeast, at the exit into Beknur Harbor.
- East, at the exit into Champion's Dawn.
- Sunspear Scout → Skree Battle2
- To the north of the quarry area.
- To the west of the quarry area.
1 In normal mode, only for characters below level 13 and Sunspear rank below 6.
2 In normal mode, only for characters below level 18 or Sunspear rank below 6.
- Resurrection shrines with a statue
- Avatar of Dwayna
- To the east of the quarry area.
- Champion of Balthazar
- North, at the exit into Zehlon Reach.
- Southwest, at the exit into Blacktide Den.
- Lyssa's Muse
- East, at the exit into Champion's Dawn.
- To the west of the quarry area.
- Melandru's Watcher
- To the north of the quarry area.
- Voice of Grenth
- Southeast, at the exit into Beknur Harbor.
- At the exit into Jokanur Diggings.
[edit] Quests
[edit] Quests available
- (these quests are only available to Nightfall characters)
- A Leap of Faith ← Behron
- Anger of the Stone Face ← Miresh
- A Decayed Monument (Difficulty: Master) ← Vadben
[edit] Quest influences
- A Decayed Monument (Difficulty: Master) → additional skale foes
- A Land of Heroes → a lot more corsairs and Kournan military
- A Leap of Faith → one extra foe
- Diamond in the Rough → additional harpy foes
- Following the Trail → additional corsairs
- Identity Theft → a few corsairs
- Isle of the Dead → additional skeletons
- Leaving a Legacy → additional harpy foes; warrior and monk allies
- Quarry Quandry → additional mandragors
- Queen of the Quarry → additional mandragors; additional allies
- Scholarly Affairs → additional plant foes
- Skree Hatchling Season → a lot more harpies
[edit] NPCs
[edit] Allies
[edit] Services
[edit] Collectors
2 Mau (for 3 Fledgling Skree Wings)
10 Uhisheh (for 1 Rinkhal Talon)
10 Yahya (for 3 Copper Shillings)
[edit] Other allies
10 Sahreh
15 Guardsman Gahrik (right outside Beknur Harbor)
10 Stonecutter Ged
10 Vadben
15 Sunspear (many near the exit to Zehlon Reach)
[edit] Foes
2 (22) Stalking Nephila
13 (24) Rinkhal Monitor
4, 12 (24) Skree Talon
8 (23) Skree Fledgeling
8 (23) Skree Hatchling
5, 13 (24) Skree Warbler
- Corsairs
8 (23) Corsair Raider
7 (24) Corsair Bosun
4 (22) Corsair Blackhand
4 (22) Corsair Seer
10 (24) Corsair Wizard
11 (24) Corsair Reef Finder
4 (22) Corsair Commandant
3 (22) Corsair Berserker
2 (22) Juvenile Bladed Termite
8 (23) Grub Lance
8 (23) Preying Lance
6 (23), 10 (24) Fanged Iboga
6 (23), 10 (24) Stormseed Jacaranda
4 (22) Ridgeback Skale
6 (23) Frigid Skale
6 (23) Skale Lasher
[edit] Bosses
12 (27) Keshel the Voracious → (Keshel's Staff)
12 (27) Chineh Soaring Light → (The Lifegiver)
- Corsairs
19 (29) Ensign Lumi
[edit] Notes
- Complete exploration of this area contributes approximately 2.5% to the Elonian Cartographer title track.
- Vanquisher runs of this area without active quests requires defeating around 150 foes. Including quest influences, it has been reported to range from 113 to 201.
- Consider starting from Beknur Harbor or Blacktide Den for a party size of 8 instead of 4.
- A few Skale groups to the east of the quarry area have large patrol routes and may easily be missed.
- The quest Skree Hatchling Season in particular will produce a lot more creature spawns.
- There is no bounty on the corsairs in this area.
- If you wish to level up early and quickly, the primary quest Leaving a Legacy (the one where you get Dunkoro) will allow you to clear this area quickly and safely, since you get the help of Dunkoro and a group of Diggers as allies. The bonus from bounties will give quite a bit of experience. To get even more, flag any hero and henchmen far away and just clear the area with Dunkoro and the Diggers, so that you will get the full amount of experience per kill.
- There are several quests here which involve friendly NPCs who follow you around and body block you during combat - Dalz Jelon, Mofuun, Dajwa. Since it's possible to have more than one of these NPCs active at one time, this effect can easily kill someone going for the survivor title.
| Explorable areas in Istan |
|---|
| Churrhir Fields • Cliffs of Dohjok • Consulate • Fahranur, The First City • Island of Shehkah • Issnur Isles • Lahtenda Bog • Mehtani Keys • Plains of Jarin • Sun Docks •Zehlon Reach |
| Towns and outposts • Missions • Arenas • Landmarks |

