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Damage reduction

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There are two types of damage reduction, subtractive damage reduction and percentile damage reduction.

Contents

[edit] Subtractive damage reduction

Subtractive damage reduction, also known as absorption, reduces damage by a fixed amount.

[edit] Subtractive damage reduction vs physical damage

The following provide damage reduction vs. physical damage:

[edit] Subtractive damage reduction vs all damage

The following provide damage reduction vs. all damage

[edit] Percentile damage reduction

Percentile damage reduction stacks multiplicatively.

[edit] Damage cappers

Damage cappers prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.

[edit] See also

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