Damage reduction
From Guild Wars Wiki
There are two types of damage reduction, subtractive damage reduction and percentile damage reduction.
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[edit] Subtractive damage reduction
Damage reduction, also known as absorption, reduces damage by a fixed amount.
[edit] Subtractive damage reduction vs physical damage
The following provide damage reduction vs. physical damage:
- Knight's Insignia: -3 (local)
- Runes of Absorption: -1 (minor), -2 (major), -3 (superior) vs. physical damage, non-stacking (global)
- Shield and Focus item Inscriptions:
- "Run for your Life!": -1...2 while in a Stance
- "Sheltered by Faith!": -1...2 while under the effects of an Enchantment
- "Nothing to Fear": -1...3 while Hexed
- "Luck of the Draw": -5 (11...20% chance)
[edit] Subtractive damage reduction vs all damage
The following provide damage reduction vs. all damage
- Skills
- Binding Rituals
- Enchantments
- Life Bond: redirects half of damage against target ally to the monk, redirected damage is then reduced
- Mark of Protection: also heals the target for health equal to the amount which damage is reduced by
- Reversal of Fortune: only vs. the next source of damage, also heals the target for health equal to the amount which damage is reduced by
- Reverse Hex: only vs. the next source of damage
- Reversal of Fortune:
- Shield of Absorption
- Shielding Hands
- Stoneflesh Aura
- Armor of Unfeeling: only while activating a Binding Ritual
- Armor of Sanctity: only from foes suffering from conditions
- Shouts
- Call of Protection: only affects your animal companions
- Other effects
- Lightbringer title effect: only vs. demonic servants of Abaddon
[edit] Percentile damage reduction
It is currently not known how percentile damage reduction stacks.
- Skills
- Enchantments
- Shouts
- "Incoming!"
- "They're on Fire!" only against damage from burning foes
- Stances
- Dark Escape
- Mantra of Earth: only vs. Earth damage
- Mantra of Flame: only vs. Fire damage
- Mantra of Frost: only vs. Cold damage
- Mantra of Lightning: only vs. Lightning damage

