Dark Aura
From Guild Wars Wiki
Dark Aura
Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
- Concise description
Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health.
| Progression | |
|---|---|
|
Health Loss
|
0 5 5
1 8 6
2 11 7
3 14 8
4 17 9
5 20 10
6 23 11
7 26 12
8 29 13
9 32 14
10 35 15
11 38 16
12 41 17
13 44 18
14 47 19
15 50 20
16 53 21
17 56 22
18 59 23
19 62 24
|
[edit] Acquisition
[edit] Notes
- Note that while Dark Aura deals more damage with more ranks in death magic, you also lose more health.
- Blood Renewal, Generous Was Tsungrai, and Spirit Light (or a combination therof), are useful ways of healing to balance out Dark Aura's health loss while still dealing damage through sacrifice. In particular Spirit Light has the combined advantage of low energy cost, fast recharge time and instant healing, which allows for sustainable healing (and damage) over time.
- If triggered too rapidly in PvE, monsters will flee the AoE.
- Combine Dark Aura with touch or point-blank skills that require sacrifices such as Signet of Agony and Touch of Agony. Other sacrifice skills, touch skills, or point-blank skills may also work well.
- Synergize with Cultist's Fervor for constant damage. Beware of high health loss.


