Death Magic

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Death Magic is a necromancer secondary attribute.

Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especially those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.

— In-game description

[edit] Inherent effect

Progression
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum number of minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12

[edit] Notes

[edit] Death Magic skills

Icon Name Description Tango-sacrifice.png Energy Activation time Recharge time Campaign
Animate Bone Fiend.jpg

Animate Bone Fiend

Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Core
Animate Bone Horror.jpg

Animate Bone Horror

Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Prophecies
Animate Bone Minions.jpg

Animate Bone Minions

Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Core
Animate Flesh Golem.jpg

Animate Flesh Golem

Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Animate Shambling Horror.jpg

Animate Shambling Horror

Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. 0 15 Energy 3 Activation time 25 Recharge time Nightfall
Animate Vampiric Horror.jpg

Animate Vampiric Horror

Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. 0 15 Energy 3 Activation time 15 Recharge time Factions
Aura of the Lich.jpg

Aura of the Lich

Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). 0 15 Energy 2 Activation time 45 Recharge time Prophecies
Bitter Chill.jpg

Bitter Chill

Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. 0 5 Energy 1 Activation time 10 Recharge time Factions
Blood of the Master.jpg

Blood of the Master

Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Consume Corpse.jpg

Consume Corpse

Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. 0 10 Energy 1 Activation time 0 Prophecies
Contagion.jpg

Contagion

Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Dark Aura.jpg

Dark Aura

Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Death Nova.jpg

Death Nova

Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. 0 5 Energy 2 Activation time 0 Quest reward Core
Deathly Chill.jpg

Deathly Chill

Spell. Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Deathly Swarm.jpg

Deathly Swarm

Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Core
Discord.jpg

Discord

Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 1 Activation time 2 Recharge time Factions
Discord (PvP).jpg

Discord (PvP)

Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 2 Activation time 2 Recharge time Factions
Feast for the Dead.jpg

Feast for the Dead

Spell. Destroys one of your undead servants. Heals your servants for 10...82...100. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Fetid Ground.jpg

Fetid Ground

Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. 0 5 Energy 0.75¾ Activation time 10 Recharge time Factions
Infuse Condition.jpg

Infuse Condition

Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Jagged Bones.jpg

Jagged Bones

Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Malign Intervention.jpg

Malign Intervention

Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Necrotic Traversal.jpg

Necrotic Traversal

Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. 0 5 Energy 0.75¾ Activation time 0 Quest reward Prophecies
Order of Undeath.jpg

Order of Undeath

Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Putrid Bile.jpg

Putrid Bile

Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. 0 10 Energy 1 Activation time 12 Recharge time Eye of the North
Putrid Explosion.jpg

Putrid Explosion

Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Putrid Flesh.jpg

Putrid Flesh

Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. 0 10 Energy 0.25¼ Activation time 0 Nightfall
Rising Bile.jpg

Rising Bile

Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. 0 10 Energy 1 Activation time 20 Recharge time Factions
Rotting Flesh.jpg

Rotting Flesh

Spell. Inflicts Diseased condition (10...22...25 seconds). 0 15 Energy 3 Activation time 3 Recharge time Quest reward Core
Soul Feast.jpg

Soul Feast

Spell. You gain 50...234...280 Health. Exploits a fresh corpse. 0 10 Energy 1 Activation time 0 Quest reward Core
Tainted Flesh.jpg

Tainted Flesh

Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 5 Energy 1 Activation time 0 Core
Taste of Death.jpg

Taste of Death

Spell. Steals 100...340...400 Health from allied undead servant. 0 5 Energy 0.25¼ Activation time 0 Core
Taste of Pain.jpg

Taste of Pain

Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Toxic Chill.jpg

Toxic Chill

Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Verata's Aura.jpg

Verata's Aura

Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. 33% Sacrifice 15 Energy 0.75¾ Activation time 30 Recharge time Prophecies
Verata's Gaze.jpg

Verata's Gaze

Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. 0 5 Energy 1 Activation time 5 Recharge time Prophecies
Verata's Sacrifice.jpg

Verata's Sacrifice

Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Prophecies
Vile Miasma.jpg

Vile Miasma

Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. 0 10 Energy 1 Activation time 15 Recharge time Factions
Vile Touch.jpg

Vile Touch

Touch Skill. Deals 20...56...65 damage. 0 10 Energy 0.75¾ Activation time 2 Recharge time Quest reward Core
Virulence.jpg

Virulence

Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Well of Suffering.jpg

Well of Suffering

Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Well of the Profane.jpg

Well of the Profane

Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. 0 25 Energy 3 Activation time 10 Recharge time Quest reward Core
Withering Aura.jpg

Withering Aura

Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) 0 5 Energy 1 Activation time 3 Recharge time Eye of the North
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