The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Death Magic
From Guild Wars Wiki
Death Magic is a necromancer secondary attribute.
“Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especially those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.
— In-game description
[edit] Inherent effect
Progression Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Maximum number of minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
[edit] Notes
- It is the Necromancer's most offensive attribute line, with many spreading and benefiting from disease, causing degeneration (health), or dealing cold damage.
- The Death Magic line has many animated minion and corpse exploitation skills, making this attribute essential in support of minion master's build.
- Aura of the Lich and Masochism increase the Death Magic rank.
[edit] Death Magic skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. | 25 |
3 |
5 |
|
Core | ||
|
Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 10 |
3 |
5 |
|
Prophecies | ||
|
Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. | 15 |
3 |
5 |
|
Core | ||
|
Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | 10 |
3 |
30 |
Factions | |||
|
Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 15 |
3 |
25 |
Nightfall | |||
|
Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 15 |
3 |
15 |
Factions | |||
|
Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 |
2 |
45 |
Prophecies | |||
|
Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. | 5 |
1 |
10 |
Factions | |||
|
Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ |
5 |
1 |
2 |
|
Core | |
|
Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 10 |
1 |
Prophecies | ||||
|
Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 |
1 |
20 |
Nightfall | |||
|
Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 |
1 |
10 |
|
Core | ||
|
Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 |
2 |
|
Core | |||
|
Spell. Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health. | 10 |
1 |
5 |
Prophecies | |||
|
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 |
2 |
6 |
|
Core | ||
|
Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 |
1 |
2 |
Factions | |||
|
Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 |
2 |
2 |
Factions | |||
|
Spell. Destroys one of your undead servants. Heals your servants for 10...82...100. | 5 |
¼ |
10 |
Nightfall | |||
|
Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. | 5 |
¾ |
10 |
Factions | |||
|
Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 |
1 |
20 |
Prophecies | |||
|
Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 |
1 |
15 |
Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. | 10 |
1 |
5 |
Prophecies | |||
|
Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. | 5 |
¾ |
|
Prophecies | |||
|
Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. | 10 |
1 |
5 |
Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 |
1 |
12 |
Eye of the North | |||
|
Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. | 10 |
1 |
5 |
|
Core | ||
|
Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. | 10 |
¼ |
Nightfall | ||||
|
Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 |
1 |
20 |
Factions | |||
|
Spell. Inflicts Diseased condition (10...22...25 seconds). | 15 |
3 |
3 |
|
Core | ||
|
Spell. You gain 50...234...280 Health. Exploits a fresh corpse. | 10 |
1 |
|
Core | |||
|
Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 |
1 |
Core | ||||
|
Spell. Steals 100...340...400 Health from allied undead servant. | 5 |
¼ |
Core | ||||
|
Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. | 5 |
¼ |
10 |
Factions | |||
|
Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. | 5 |
1 |
5 |
Nightfall | |||
|
Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% |
15 |
¾ |
30 |
Prophecies | ||
|
Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. | 5 |
1 |
5 |
Prophecies | |||
|
Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. | 15% |
10 |
2 |
60 |
Prophecies | ||
|
Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 |
1 |
15 |
Factions | |||
|
Touch Skill. Deals 20...56...65 damage. | 10 |
¾ |
2 |
|
Core | ||
|
Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 |
1 |
15 |
Prophecies | |||
|
Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 |
1 |
10 |
|
Prophecies | ||
|
Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. | 25 |
3 |
10 |
|
Core | ||
|
Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) | 5 |
1 |
3 |
Eye of the North |










































