Death Magic

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Death Magic is a necromancer secondary attribute.

Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especially those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.

–In-game description

[edit] Inherent effect

Death Magic01234567891011121314151617181920
Maximum Minions22334455667788991010111112

[edit] Death Magic skills

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Prophecies
Image:Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Image:Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 15 Energy 3 Activation time 25 Recharge time Nightfall
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. 0 15 Energy 3 Activation time 15 Recharge time Factions
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Image:Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Image:Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. 0 10 Energy 1 Activation time 0 Prophecies
Image:Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. 0 5 Energy 2 Activation time 0 Quest reward Core
Image:Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Image:Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Core
Image:Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 1 Activation time 2 Recharge time Factions
Image:Discord (PvP).jpg Discord (PvP) Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 2 Activation time 2 Recharge time Factions
Image:Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Factions
Image:Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Image:Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Image:Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 0 Quest reward Prophecies
Image:Order of Undeath.jpg Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. 10% Sacrifice 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. 0 10 Energy 1 Activation time 12 Recharge time Eye of the North
Image:Putrid Explosion.jpg Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. 0 10 Energy 0.25 ¼ Activation time 0 Nightfall
Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Rotting Flesh.jpg Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. 0 15 Energy 3 Activation time 3 Recharge time Quest reward Core
Image:Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health. 0 10 Energy 1 Activation time 0 Quest reward Core
Image:Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. 0 5 Energy 1 Activation time 0 Core
Image:Taste of Death.jpg Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally. 0 5 Energy 0.25 ¼ Activation time 0 Core
Image:Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) 33% Sacrifice 15 Energy 0.75 ¾ Activation time 30 Recharge time Prophecies
Image:Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) 0 5 Energy 1 Activation time 5 Recharge time Prophecies
Image:Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Prophecies
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. 0 10 Energy 1 Activation time 15 Recharge time Factions
Image:Vile Touch.jpg Vile Touch Skill. Touch target foe to deal 20...56...65 damage. 0 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Core
Image:Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Image:Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Image:Well of the Profane.jpg Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) 0 25 Energy 3 Activation time 10 Recharge time Quest reward Core
Image:Withering Aura.jpg Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. 0 5 Energy 1 Activation time 3 Recharge time Eye of the North
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