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Death Magic

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Death Magic is a necromancer secondary attribute.

Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especially those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.

— In-game description

[edit] Inherent effect

Death Magic01234567891011121314151617181920
Maximum Minions22334455667788991010111112

[edit] Death Magic skills

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Animate Bone Fiend.jpg Animate Bone Fiend Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Animate Bone Horror.jpg Animate Bone Horror Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Prophecies
Image:Animate Bone Minions.jpg Animate Bone Minions Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Image:Animate Shambling Horror.jpg Animate Shambling Horror Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. 0 15 Energy 3 Activation time 25 Recharge time Nightfall
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. 0 15 Energy 3 Activation time 15 Recharge time Factions
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). 0 15 Energy 2 Activation time 45 Recharge time Prophecies
Image:Bitter Chill.jpg Bitter Chill Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Blood of the Master.jpg Blood of the Master Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Image:Consume Corpse.jpg Consume Corpse Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. 0 10 Energy 1 Activation time 0 Prophecies
Image:Contagion.jpg Contagion Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Dark Aura.jpg Dark Aura Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Death Nova.jpg Death Nova Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. 0 5 Energy 2 Activation time 0 Quest reward Core
Image:Deathly Chill.jpg Deathly Chill Spell. Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Image:Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Core
Image:Discord.jpg Discord Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 1 Activation time 2 Recharge time Factions
Image:Discord (PvP).jpg Discord (PvP) Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 2 Activation time 2 Recharge time Factions
Image:Feast for the Dead.jpg Feast for the Dead Spell. Destroys one of your undead servants. Heals your servants for 10...82...100. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Fetid Ground.jpg Fetid Ground Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Factions
Image:Infuse Condition.jpg Infuse Condition Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Image:Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Malign Intervention.jpg Malign Intervention Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Image:Necrotic Traversal.jpg Necrotic Traversal Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. 0 5 Energy 0.75 ¾ Activation time 0 Quest reward Prophecies
Image:Order of Undeath.jpg Order of Undeath Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Putrid Bile.jpg Putrid Bile Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. 0 10 Energy 1 Activation time 12 Recharge time Eye of the North
Image:Putrid Explosion.jpg Putrid Explosion Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Putrid Flesh.jpg Putrid Flesh Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. 0 10 Energy 0.25 ¼ Activation time 0 Nightfall
Image:Rising Bile.jpg Rising Bile Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Rotting Flesh.jpg Rotting Flesh Spell. Inflicts Diseased condition (10...22...25 seconds). 0 15 Energy 3 Activation time 3 Recharge time Quest reward Core
Image:Soul Feast.jpg Soul Feast Spell. You gain 50...234...280 Health. Exploits a fresh corpse. 0 10 Energy 1 Activation time 0 Quest reward Core
Image:Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 5 Energy 1 Activation time 0 Core
Image:Taste of Death.jpg Taste of Death Spell. Steals 100...340...400 Health from allied undead servant. 0 5 Energy 0.25 ¼ Activation time 0 Core
Image:Taste of Pain.jpg Taste of Pain Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Toxic Chill.jpg Toxic Chill Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. 33% Sacrifice 15 Energy 0.75 ¾ Activation time 30 Recharge time Prophecies
Image:Verata's Gaze.jpg Verata's Gaze Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. 0 5 Energy 1 Activation time 5 Recharge time Prophecies
Image:Verata's Sacrifice.jpg Verata's Sacrifice Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Prophecies
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. 0 10 Energy 1 Activation time 15 Recharge time Factions
Image:Vile Touch.jpg Vile Touch Touch Skill. Deals 20...56...65 damage. 0 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Core
Image:Virulence.jpg Virulence Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Image:Well of Suffering.jpg Well of Suffering Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Image:Well of the Profane.jpg Well of the Profane Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. 0 25 Energy 3 Activation time 10 Recharge time Quest reward Core
Image:Withering Aura.jpg Withering Aura Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) 0 5 Energy 1 Activation time 3 Recharge time Eye of the North
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