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Disable
To disable a skill is to make that skill unavailable to use by adding recharge time to it. A skill can be disabled permanently or temporarily based on the skill's description and your circumstances. Knowing which skills cause your other skills or themselves to be disabled will help you put together your build effectively. Also, knowing what skills disable a foe's skill(s) will help you in putting together a good shutdown build.
All skills have very specific wording to describe exactly what they do. Disable is a specific term that differs from other similar terms (such as fail, interrupt, and the term cannot). Another similar term that skills refer to is recharge time. A quick note: skills that decrease recharge time do not affect disabled skills.
The following information refers to skills with the specific word disable in their description.
Contents |
[edit] Cause and effect of disabled skills
A skill can be disabled due to the following:
- Circumstances or location (you)
- Effects of a skill on a foe
- Effects of a skill on your other skills
- Effects of a skill on itself
[edit] Circumstances or location
- If your skill bar contains a PvE-only skill and you enter a PvP arena, that skill will appear grayed out.
- If an adrenal skill is disabled, that skill's adrenaline will be lost. While an adrenal skill is disabled, it cannot gain adrenaline until it has recharged.
- If you equip a skill that requires a specific weapon and do not equip the correct weapon, that skill will be grayed out. For example: You cannot use Savage Slash (a Sword Attack) while wielding a staff. This is different than the normal "disable" mechanic, as such skills do not enter recharge and do not lose accumulated adrenaline. This is used by Warriors to build adrenaline for their melee skills using a spear, for instance.
- In PvE and in PvP-arenas where their owner suffers Death Penalty, the owner's skills are disabled for a duration based on their Beast Mastery rank when their animal companion dies. The exception to this is when the owner is not primary or secondary ranger (i.e., before they choose their secondary profession).
[edit] Effects of a skill on a foe
Some skills cause a foe's skills to be disabled for a certain amount of time. If the skill specifically mentions that it will disable a foe's skill for an "additional amount of time," then that time will be added to the normal recharge time of the disabled skill.
[edit] Effects of a skill on your other skills
Some skills cause your other equipped skills to be disabled for a certain amount of time.
[edit] Effects of a skill on itself
Some skills, notably Dervish Avatars, will disable themselves for a certain amount of time after they are activated. This differs from normal skill recharge in that it is not subject to reduction by other effects (e.g. Quickening Zephyr), but does not trigger if the skill does not successfully activate.
[edit] Skills
Disabling skills either disable another skill or themselves.
[edit] Skills that disable foe's skills
| Icon | Name | Description | |
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|
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Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
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Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 |
1 |
|
Domination Magic | Factions | ||||
|
Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 |
1 |
|
|
Domination Magic | Prophecies | |||
|
Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). | 10 |
1 |
12 |
|
|
Domination Magic | Prophecies | ||
|
Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 |
¼ |
20 |
|
Domination Magic | Factions | |||
|
Sword Attack. Interrupts target foe. Interruption effect: disables this foe's attack skills (0...2...3 second[s]) if that action was an attack. | 5 |
½ |
20 |
|
Strength | Eye of the North | |||
|
Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 |
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Axe Mastery | Core | |||||
|
Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 |
20 |
|
Beast Mastery | Core | ||||
|
Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 |
10 |
|
Dagger Mastery | Factions | ||||
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Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 |
½ |
10 |
|
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Expertise | Core | ||
|
Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. | 5 |
½ |
15 |
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Eye of the North | ||||
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Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage. | 5 |
½ |
15 |
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Scythe Mastery | Nightfall | |||
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Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | 10 |
½ |
5 |
|
Nightfall | ||||
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Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 |
¼ |
20 |
|
Domination Magic | Prophecies | |||
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Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. | 5 |
¼ |
12 |
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Domination Magic | Eye of the North | |||
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Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 |
¼ |
2 |
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Domination Magic | Factions | |||
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Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 |
1 |
8 |
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Water Magic | Core | |||
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Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | 5 |
20 |
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Strength | Core | |||
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Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. | ¼ |
15 |
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Domination Magic | Eye of the North | ||||
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Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds). | 3 |
20 |
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Inspiration Magic | Core | ||||
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Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds). | 10 |
¼ |
10 |
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Domination Magic | Nightfall | |||
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Spell. (10...20 seconds.) Disables one Spell. This skill becomes that Spell. You gain 5...10 Energy. | 5 |
1 |
20 |
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Asura rank | Eye of the North |
[edit] Skills that disable your other skills
| Icon | Name | Description | |
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Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
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Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. | 5 |
1 |
25 |
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Inspiration Magic | Factions | |||
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Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). | 10 |
1 |
12 |
|
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Domination Magic | Prophecies | ||
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Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 |
10 |
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Deadly Arts | Nightfall | ||||
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Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). | 10 |
¾ |
30 |
|
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Deadly Arts | Factions | ||
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Bow Attack. Deals +10...22...25 damage. Your other attack skills are disabled (5...3...3 seconds) if this attack hits. | 5 |
2 |
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Marksmanship | Factions | ||||
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Spell. Heals for 15...123...150. Disables your other Healing Prayers skills (10...6...5 seconds). Cannot self-target. | 5 |
¾ |
5 |
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Healing Prayers | Factions | |||
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Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). | 5 |
¾ |
4 |
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Healing Prayers | Factions | |||
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Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 |
1 |
12 |
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Shadow Arts | Nightfall | |||
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Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 |
1 |
10 |
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Healing Prayers | Nightfall | |||
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Skill. You are healed for 50...98...110 and gain 0...2...3 strike[s] of adrenaline. Disables your signets (12 seconds). | 4 |
1 |
1 |
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Strength | Nightfall | |||
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Bow Attack. Deals +10...30...35 damage. Your non-attack skills are disabled (10 seconds) if this attack hits. | 10 |
6 |
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Marksmanship | Factions | ||||
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Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). | 5 |
1 |
10 |
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Deadly Arts | Nightfall | |||
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Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 |
1 |
45 |
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Protection Prayers | Prophecies | |||
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Bow Attack. Fast-moving arrow. Deals 10...26...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds). | 5 |
¾ |
4 |
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Marksmanship | Factions | |||
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Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10 seconds). 50% miss chance unless Expertise 8 or higher. | 10 |
25 |
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Expertise | Prophecies | ||||
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Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds). | 5 |
¼ |
10 |
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Divine Favor | Prophecies | |||
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Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 |
¼ |
2 |
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Domination Magic | Factions | |||
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Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 |
15 |
1 |
10 |
|
Factions | |||
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Stance. (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds. | 5 |
30 |
|
Nightfall | |||||
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Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 |
¾ |
30 |
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Deadly Arts | Factions | |||
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Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds). | 3 |
20 |
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Inspiration Magic | Core | ||||
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Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). | 10 |
2 |
30 |
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Divine Favor | Factions | |||
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Stance. (5...10...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds). | 10 |
10 |
|
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Beast Mastery | Prophecies | |||
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Signet. Deals 10...50...60 damage. Deals 10...50...60 damage to other adjacent foes if the target is hexed or enchanted. Your non-Mesmer skills except signets are disabled (10 seconds). | 1 |
20 |
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Domination Magic | Factions | ||||
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Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). | 5 |
¼ |
20 |
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Nightfall | ||||
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Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance.Disables [sic] your non-spear attack skills for 3 seconds. | 7 |
|
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Spear Mastery | Nightfall |
[edit] Skills that disable themselves
| Icon | Name | Description | |
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Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| |
Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
|
Mysticism | Nightfall | |||
| |
Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
|
Mysticism | Nightfall | |||
| |
Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
|
Mysticism | Nightfall | |||
| |
Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
|
Mysticism | Nightfall | |||
| |
Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
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Mysticism | Nightfall | |||
|
Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. Hits one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled (15 seconds). | 5 |
1 |
15 |
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Lightbringer rank | Nightfall | |||
|
Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed. | 10 |
1 |
|
Factions | |||||
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Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 |
1 |
20 |
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Fire Magic | Factions | |||
|
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
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Water Magic | Prophecies | |||
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Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
30 |
|
Water Magic | Prophecies | |||
|
Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed. | 15 |
1 |
5 |
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Divine Favor | Factions |
[edit] Skills that cannot be disabled
| Icon | Name | Description | |
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Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
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Skill. Ancient energies are called forth to create the Light of Seborhin. This skill cannot be disabled. | 10 |
|
Nightfall | ||||||
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Attack. Steal 30 Health for each condition on target foe. This foe randomly gains two of the following conditions (15 seconds): Poisoned, Bleeding, Diseased, Deep Wound, Crippled, Weakness, or Dazed. This skill cannot be disabled. | |
Nightfall | |||||||
|
Skill. (10 seconds.) All Shiro's attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits. Initial effect: removes all hexes from Shiro. | ½ |
5 |
|
Factions |
[edit] Other
| Icon | Name | Description | |
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Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
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Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. | 10 |
5 |
|
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Protection Prayers | Core |





















































