Domination Magic

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This article is about the Mesmer attribute. For the quest, see Domination Magic (quest).

Domination Magic is a Mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that disrupt spell-casting and deal direct damage, become more effective with higher Domination Magic.

–In-game description


[edit] Domination Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. 0 10 Energy 1 Activation time 0 Factions
Image:Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Core
Image:Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. 0 10 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12...14 damage each second. Chaos Storm drains 1...6...7 Energy whenever it strikes a foe casting a spell. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Prophecies
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13...16 seconds. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Factions
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37...44 damage. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Core
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward Core
Image:Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 0 10 Energy 2 Activation time 20 Recharge time Core
Image:Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe. 0 5 Energy 2 Activation time 25 Recharge time Quest reward Prophecies
Image:Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. 0 5 Energy 0 15 Recharge time Quest reward Core
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets. 0 15 Energy 1 Activation time 10 Recharge time Core
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75...90 damage. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. 0 15 Energy 1 Activation time 20 Recharge time Nightfall
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and all nearby allies take 15...63...75 damage. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Overload.jpg Overload Spell. Target foe takes 5...33...40 damage. If that foe was casting a spell, you deal +5...41...50 damage. 0 5 Energy 0.25 ¼ Activation time 3 Recharge time Factions
Image:Panic.jpg Panic Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10...68...82 damage whenever they use a signet. 0 25 Energy 1 Activation time 10 Recharge time Prophecies
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill is interrupted. The interrupted skill and all skills of the same attribute are disabled for 3...13...15 seconds for that foe. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Prophecies
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Prophecies
Image:Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Eye of the North
Image:Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Quest reward Core
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. 0 5 Energy 2 Activation time 8 Recharge time Nightfall
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11...12 seconds. 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Image:Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe takes 15...63...75 damage. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Prophecies
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. 0 15 Energy 1 Activation time 25 Recharge time Quest reward Core
Image:Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. 0 0 0.25 ¼ Activation time 20 Recharge time Factions
Image:Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. 0 0 0.25 ¼ Activation time 20 Recharge time Eye of the North
Image:Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy. 0 0 2 Activation time 30 Recharge time Prophecies
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. If that foe is near a spirit, all other nearby foes take 15...63...75 damage, and this skill recharges instantly if it hits a spirit. 0 10 Energy 1 Activation time 30 Recharge time Nightfall
Image:Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe was a summoned creature, this signet does double damage and recharges instantly. 0 0 1 Activation time 40 Recharge time Factions
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 5...17...20 seconds, target foe takes 30...102...120 damage whenever that foe uses an adrenal skill. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Wastrel's Demise.jpg Wastrel's Demise Spell. Target foe takes 5...25...30 damage. If that foe is not casting a spell, that foe takes an additional 3...6...7 damage for each equipped spell. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe takes 20...84...100 damage. Wastrel's Worry ends prematurely if that foe uses a skill. 0 5 Energy 0.25 ¼ Activation time 1 Recharge time Quest reward Prophecies
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