Domination Magic

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This article is about the Mesmer attribute. For the quest, see Domination Magic (quest).

Domination Magic is a Mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that disrupt spell-casting and deal direct damage, become more effective with higher Domination Magic.

— In-game description


[edit] Domination Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy and takes 1...3...3 damage for each point of Energy gained. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Image:Arcane Larceny.jpg Arcane Larceny Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 10 Energy 1 Activation time 0 Factions
Image:Arcane Thievery.jpg Arcane Thievery Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Image:Backfire.jpg Backfire Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Core
Image:Blackout.jpg Blackout Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). 0 10 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Image:Chaos Storm.jpg Chaos Storm Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes 1...6...7 Energy loss to foes casting a spell. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Prophecies
Image:Complicate.jpg Complicate Spell. Interrupts an action. Interruption effect: all of target foe's signets are disabled (1...13...16 seconds) if a signet is interrupted. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Factions
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...37...44 damage. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Core
Image:Diversion.jpg Diversion Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward Core
Image:Empathy.jpg Empathy Hex Spell. (5...13...15 seconds.) Target foe takes 10...46...55 damage whenever it attacks. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. (10 seconds.) Causes 100% slower Enchantment casting. Initial effect: deals 30...102...120 damage if target foe is not Enchanted or hexed. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Energy Burn.jpg Energy Burn Spell. Causes 1...8...10 Energy loss. Deals 9 damage for each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Energy Surge.jpg Energy Surge Elite Spell. Causes 1...8...10 Energy loss. Deals 9 damage to target and nearby foes of each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Core
Image:Guilt.jpg Guilt Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. 0 5 Energy 2 Activation time 25 Recharge time Quest reward Prophecies
Image:Hex Breaker.jpg Hex Breaker Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. 0 5 Energy 0 15 Recharge time Quest reward Core
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Removes one hex from target ally. Removal effect: deals 30...78...90 damage and removes one enchantment from foes near this ally. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Ignorance.jpg Ignorance Hex Spell. (8...18...20 seconds.) Target foe cannot use signets. 0 15 Energy 1 Activation time 10 Recharge time Core
Image:Mind Wrack.jpg Mind Wrack Hex Spell. (30 seconds.) Target foe takes 15...75...90 damage the next time its Energy drops to 0. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. 0 15 Energy 1 Activation time 20 Recharge time Nightfall
Image:Mistrust.jpg Mistrust Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 15...63...75 damage to target and nearby foes. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Overload.jpg Overload Spell. Deals 5...33...40 damage. Deals 5...41...50 more damage if target foe is casting a spell. 0 5 Energy 0.25 ¼ Activation time 3 Recharge time Factions
Image:Panic.jpg Panic Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -2 Energy degeneration; these foes take 10...68...82 damage when they use a signet. 0 25 Energy 1 Activation time 10 Recharge time Prophecies
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (3...13...15 seconds) and that skill is interrupted. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Prophecies
Image:Power Flux.jpg Power Flux Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Power Leak.jpg Power Leak Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Prophecies
Image:Power Lock.jpg Power Lock Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Eye of the North
Image:Power Spike.jpg Power Spike Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Quest reward Core
Image:Price of Pride.jpg Price of Pride Hex Spell. (5...17...20 seconds.) Causes 1...6...7 Energy loss the next time target foe uses an elite skill. 0 5 Energy 2 Activation time 8 Recharge time Nightfall
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Shame.jpg Shame Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Image:Shatter Delusions.jpg Shatter Delusions Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Prophecies
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Removes an enchantment from target foe. Removal effect: deals 14...83...100 damage. 0 15 Energy 1 Activation time 25 Recharge time Quest reward Core
Image:Shatter Hex.jpg Shatter Hex Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Image:Signet of Disruption.jpg Signet of Disruption Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. 0 0 0.25 ¼ Activation time 20 Recharge time Factions
Image:Signet of Distraction.jpg Signet of Distraction Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. 0 0 0.25 ¼ Activation time 20 Recharge time Eye of the North
Image:Signet of Weariness.jpg Signet of Weariness Signet. Causes 3...7...8 Energy loss. Also affects foes near your target. 0 0 2 Activation time 30 Recharge time Prophecies
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds). 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Spiritual Pain.jpg Spiritual Pain Spell. Deals 15...63...75 damage. Deals 15...63...75 damage to foes near your target if this foe was near a spirit. Instant recharge if it hits a spirit. 0 10 Energy 1 Activation time 30 Recharge time Nightfall
Image:Unnatural Signet.jpg Unnatural Signet Signet. Deals 15...63...75 damage. Deals double damage and recharges instantly if target was a summoned creature. 0 0 1 Activation time 40 Recharge time Factions
file:Unnatural Signet (Saul D'Alessio).jpg Unnatural Signet Signet. Deals 15...63...75 damage. Deals double damage and recharges instantly if target was a summoned creature. 0 0 1 Activation time 40 Recharge time Bonus Mission Pack
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Wastrel's Demise.jpg Wastrel's Demise Hex Spell. Deals 5...33...40 damage. Causes -1...3...3 Health degeneration (10 seconds) if target foe was not activating a skill. 0 5 Energy 0.25 ¼ Activation time 8 Recharge time Nightfall
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. (3 seconds). End effect: causes 20...84...100 damage. No effect and ends early if target foe uses a skill. 0 5 Energy 0.25 ¼ Activation time 1 Recharge time Quest reward Prophecies