Domination Magic
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Domination Magic is a Mesmer secondary attribute.
No inherent effect. Many Mesmer skills, especially spells that disrupt spell-casting and deal direct damage, become more effective with higher Domination Magic.–In-game description
[edit] Domination Magic skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Aneurysm | Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage. | 5 | 1 | 5 | Eye of the North | ||
| Arcane Larceny | Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. | 10 | 1 | Factions | |||
| Arcane Thievery | Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. | 10 | 1 | | Prophecies | ||
| Backfire | Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. | 15 | 3 | 20 | | Core | |
| Blackout | Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. | 10 | 1 | 12 | | Prophecies | |
| Chaos Storm | Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12...14 damage each second. Chaos Storm drains 1...6...7 Energy whenever it strikes a foe casting a spell. | 5 | 1 | 30 | | Prophecies | |
| Complicate | Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13...16 seconds. | 10 | ¼ | 20 | Factions | ||
| Cry of Frustration | Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37...44 damage. | 10 | ¼ | 15 | Core | ||
| Diversion | Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. | 10 | 3 | 12 | | Core | |
| Empathy | Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage. | 10 | 2 | 10 | | Core | |
| Enchanter's Conundrum | Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell. | 10 | 2 | 20 | Nightfall | ||
| Energy Burn | Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. | 10 | 2 | 20 | | Core | |
| Energy Surge | Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. | 10 | 2 | 20 | Core | ||
| Guilt | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe. | 5 | 2 | 25 | | Prophecies | |
| Hex Breaker | Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. | 5 | 15 | | Core | ||
| Hex Eater Vortex | Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. | 10 | 1 | 15 | Nightfall | ||
| Ignorance | Hex Spell. For 8...18...20 seconds target foe cannot use signets. | 15 | 1 | 10 | Core | ||
| Mind Wrack | Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75...90 damage. | 5 | 1 | 5 | | Core | |
| Mirror of Disenchantment | Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. | 15 | 1 | 20 | Nightfall | ||
| Mistrust | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and all nearby allies take 15...63...75 damage. | 10 | 2 | 20 | Nightfall | ||
| Overload | Spell. Target foe takes 5...33...40 damage. If that foe was casting a spell, you deal +5...41...50 damage. | 5 | ¼ | 3 | Factions | ||
| Panic | Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10...68...82 damage whenever they use a signet. | 25 | 1 | 10 | Prophecies | ||
| Power Block | Elite Spell. If target foe is casting a spell or chant, that skill is interrupted. The interrupted skill and all skills of the same attribute are disabled for 3...13...15 seconds for that foe. | 15 | ¼ | 20 | Prophecies | ||
| Power Flux | Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. | 10 | ¼ | 10 | Nightfall | ||
| Power Leak | Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy. | 10 | ¼ | 20 | | Prophecies | |
| Power Lock | Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. | 10 | ¼ | 12 | Eye of the North | ||
| Power Spike | Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. | 5 | ¼ | 12 | | Core | |
| Price of Pride | Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. | 5 | 2 | 8 | Nightfall | ||
| Psychic Distraction | Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11...12 seconds. | 10 | ¼ | 2 | Factions | ||
| Shame | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe. | 10 | 2 | 30 | Prophecies | ||
| Shatter Delusions | Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe takes 15...63...75 damage. | 5 | ¼ | 10 | | Prophecies | |
| Shatter Enchantment | Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. | 15 | 1 | 25 | | Core | |
| Shatter Hex | Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. | 15 | 1 | 10 | | Core | |
| Signet of Disruption | Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. | ¼ | 20 | Factions | |||
| Signet of Distraction | Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. | ¼ | 20 | Eye of the North | |||
| Signet of Weariness | Signet. Target foe and all nearby foes lose 3...7...8 Energy. | 2 | 30 | Prophecies | |||
| Simple Thievery | Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. | 10 | ¼ | 10 | Nightfall | ||
| Spiritual Pain | Spell. Target foe takes 15...63...75 damage. If that foe is near a spirit, all other nearby foes take 15...63...75 damage, and this skill recharges instantly if it hits a spirit. | 10 | 1 | 30 | Nightfall | ||
| Unnatural Signet | Signet. Target foe takes 15...63...75 damage. If that foe was a summoned creature, this signet does double damage and recharges instantly. | 1 | 40 | Factions | |||
| Visions of Regret | Elite Hex Spell. For 5...17...20 seconds, target foe takes 30...102...120 damage whenever that foe uses an adrenal skill. | 10 | 2 | 20 | Nightfall | ||
| Wastrel's Demise | Spell. Target foe takes 5...25...30 damage. If that foe is not casting a spell, that foe takes an additional 3...6...7 damage for each equipped spell. | 5 | 1 | 8 | Nightfall | ||
| Wastrel's Worry | Hex Spell. After 3 seconds, target foe takes 20...84...100 damage. Wastrel's Worry ends prematurely if that foe uses a skill. | 5 | ¼ | 1 | | Prophecies |











































