Non-boss foes usually drop a single item or pile of gold, while bosses can drop up to four items and a pile of gold. In addition, seasonal items can also drop from foes (including charmable animals and practice targets) during special events (e.g. a non-boss foe can drop a single item and a seasonal item at the same time). Items dropped by foes are assigned to a single ally and gold drops are unassigned.
Items that drop from unlocking a chest or touching treasure are assigned to the party member that opened it. Those chests that do not require a key (e.g. Wreckage or those that spawn after completing quests in the Fissure of Woe or the Underworld) will randomly assign their drops. Presents drop items that spawn directly into a character's inventory (excluding Lunar Fortunes, which drops the item on the ground).
- Drops assigned to heroes, henchmen, and other NPCs are invisible.
- Gold is not distributed until a character picks it up, after which it is evenly divided among party members (the amount assigned to heroes and henchmen is removed from the game).
- Unclaimed drops become unassigned after ten minutes or if the assigned character leaves the area; unassigned drops can be picked up by anyone.
- Foes that have been resurrected (such as Roaring Ethers) do not drop items nor gold when killed.
- When active, Favor of the Gods increases the drop rate of rare items.
- Some players believe that the drop rate is lower if an entire mob of enemies is killed at the same time, but there is little published evidence to support this (see Anti-farm code for details and other theories).
- When not in a guild hall, outpost, town or PvP instance, players can drop any item (with some exceptions) from their character's inventory onto the ground.
- Items are dropped on the ground in a town when a character does not have enough inventory space for items that spawn directly into their inventory during special event finales and Shing Jea Boardwalk games. These drops are also assigned to the character.