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Drop effect
From Guild Wars Wiki
A drop effect is the result of dropping an object while under the influence of a skill. The effects are either entirely beneficial to the bearer of the bundle (and/or any allies) or entirely negative for opponents in the area of effect. Ritualists are the only profession that can cast the item spells that have drop effects, but players can also drop certain in-game items that will also cause an effect when dropped.
[edit] Notes
- The downside of dropping a bundle is that any benefits to holding the item are lost.
- The concise description uses drop effect while most full descriptions use when you drop instead.
[edit] Item spells with a drop effect
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 |
2 |
30 |
Spawning Power | Factions | |||
|
Item Spell. (15...51...60 seconds.) Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes. | 5 |
1 |
20 |
Restoration Magic | Factions | |||
|
Item Spell. Hold Saidra's Ashes for up to 300 seconds. While you hold her ashes, you gain +30 maximum Energy. When you drop her ashes, all party members are healed for 200 Health. | Eye of the North | |||||||
|
Item Spell. (15...51...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all nearby foes. | 15 |
2 |
30 |
|
Channeling Magic | Factions | ||
|
Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. | 5 |
1 |
20 |
Restoration Magic | Factions | |||
|
Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 5 |
¾ |
5 |
Channeling Magic | Nightfall | |||
|
Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 |
2 |
20 |
Spawning Power | Eye of the North | |||
|
Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
|
Restoration Magic | Factions | |
|
Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 |
6 |
20 |
Restoration Magic | Factions | |||
|
Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 |
1 |
25 |
Restoration Magic | Factions | |||
|
Item Spell. (5...17...20 seconds.) Conditions on you expire 10...42...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot. | 10 |
1 |
20 |
Restoration Magic | Eye of the North | |||
|
Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. | 5 |
1 |
10 |
Restoration Magic | Factions |
[edit] Bundle-associated skills with a drop effect
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Spell. The Spear of Archemorus is powered by the souls of those dying within its radius. Dropping it will cause Archemorus to deal 10...235 damage to any enemy within the spear's danger zone. | Factions |












