Druid's Isle
From Guild Wars Wiki
| Druid's Isle | |
|---|---|
| | |
| Region | Maguuma Jungle |
| Environment Effects | Fount Of Maguuma |
| Map | |
| | |
Contents |
[edit] Map Layout
Druid's Isle,is a popular map for split builds, features a vine seed. Dropping the vine seed on the glowing green circle outside of a base creates a vine bridge into the back entrance. Dropping it anywhere else, however, causes vines to sprout up out of the ground and knock down adjacent enemies for three seconds, after which the vines revert back into a vine seed. Two people can body-block a vine bridge completely, buying time for a retreat or assault but if the enemy has high area damage the bridges can also easily become deathtraps for a team. This guild hall is based on the Maguuma Jungle region of Tyria.
[edit] Effects
Around the flag stand is a Maguuma Fountain, which provides 1 Health regeneration for anyone standing in the water. This effect is removed just seconds after the player leaves the water.
[edit] Defenders
The Defending Base consists of 2 Knights, 7 Archers, 1 Bodyguard and 1 Guild Lord. There is one Archer covering the rear base directly, and there are two covering the front base. The Vine seed spawns on the opposite side from the front gate.
[edit] Attackers
The attackers base is essentially the same as the defenders.
[edit] Tactics
- Because the flag stand is in very center of the map it would be wise for both teams to try to capture it as soon as possible since the team that captures it controls nearly the entire map
- The Back door has no lock and only one guard putting traps here would help and is a juicy target for attackers Although it has a bridge above it a good spot for rangers
- The front door has two guards but needs a vine bridge to cross. Grab a vine seed and place it next to the glowing vines, once the bridge is there it's only big enough for two people.

