Dwarven Brawling
From Guild Wars Wiki
Unique to Eye of the North, the minigame Dwarven Brawling requires you to use Brass Knuckles in lieu of your usual weapon to fight through mini-missions.
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[edit] Game mechanics
Your skill bar is replaced with specialized brawling skills. You start with 15 energy and no energy regeneration. While none of the skills directly requires energy, if your health drops to zero, your energy drops to zero, and you must click the STAND UP! once for each point of maximum energy you have within ten seconds or else you lose. If you succeed in standing up, your health is refilled to full, and your maximum energy increases by five (Maximum above 145), making it successively more difficult to stand up within the ten seconds after each fall.
[edit] Skills
The brawler's skill bar is:
| Brawling Block | Brawling Jab | Brawling Straight Right | Brawling Hook | Brawling Uppercut | Brawling Headbutt (Brawling skill) | Brawling Combo Punch | STAND UP! |
- Brawling Block: For the next 2 seconds, you block the next attack. This Skill ends if you use an attack Skill. You cannot use this Skill if you are Dazed.
- Brawling Jab: Deal 10 damage if Brawling Jab hits.
- Brawling Straight Right: If this attack hits, it deals 25 damage and interrupts an action.
- Brawling Hook: Target foe takes 30 damage
- Brawling Uppercut: You deliver an uppercut to your foe, dealing 80 damage. This attack cannot be blocked.
- Brawling Headbutt: 30 damage. causes a 3-second knockdown.
- Brawling Combo Punch: You attack twice, dealing 50 damage each time.
- STAND UP!: When knocked out, use this Skill repeatedly to regain Energy. You must be at full energy after 10 seconds or else you will pass out!
[edit] Tips
- After being knocked out, you have ten seconds in which to attempt to fully recharge your energy by using STAND UP!; if you do not, you will pass out and gain a death. As the skill has no recharge or activation time, it can be used as fast as the button can be pressed. To further speed recovery, you can both click and key the button, or assign multiple keys to that skill slot and mash them.
- Since the blocking stance recharges fairly quickly, you can use it quite liberally. However, if you can master the timing, you can save the block and try to use it when you see your opponent activating a particularly dangerous attack skill.
- The Brawling Straight Right and Brawling Headbutt are very useful as interrupts. Depending on who you are brawling, you may want to save them to interrupt healing skills.
- If up against an opponent that also has Brawling Block, throw a Jab before your heavy adrenal skills.
- Running can be a useful tactic to regain health. As long as you can use Brawling Block before hits land, your natural out-of-combat health regeneration will not be interrupted and can be used to completely recover.
[edit] Brawling quests
- Kilroy Stonekin (located in Gunnar's Hold):
- Punch the Clown
- Kilroy Stonekin's Punch-Out Extravaganza! (repeatable)
- The Throwdown in a Norn Town
- Kilroy's Punchout Tournament (repeatable)









