| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Air Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
| 0
| 10
| 2
| 45
|
| Air MagicZ
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
| 0
| 10
| 0.75 ¾
| 15
|
| Earth MagicZ
|
| Aura of Restoration
| Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell.
| 0
| 10
| 0.25 ¼
| 5
|
| Energy StorageZ
|
| Blinding Flash
| Spell. Target foe is Blinded for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 4
|
| Air MagicZ
|
| Conjure Frost
| Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
| 0
| 10
| 1
| 45
|
| Water MagicZ
|
| Deep Freeze
| Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
| 0
| 25
| 2
| 15
|
| Water MagicZ
|
| Earth Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
| 0
| 10
| 2
| 45
|
| Earth MagicZ
|
| Earthquake
| Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Earth MagicZ
|
| Eruption
| Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
| 0
| 25
| 2
| 30
|
| Earth MagicZ
|
| Fire Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
| 0
| 10
| 2
| 45
|
| Fire MagicZ
|
| Fire Storm
| Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second.
| 0
| 10
| 2
| 30
|
| Fire MagicZ
|
| Fireball
| Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage.
| 0
| 10
| 2
| 7
|
| Fire MagicZ
|
| Flame Burst
| Spell. All nearby foes are struck for 15...99...120 fire damage.
| 0
| 15
| 0.75 ¾
| 5
|
| Fire MagicZ
|
| Flare
| Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits.
| 0
| 5
| 1
| 0
|
| Fire MagicZ
|
| Frozen Burst
| Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 8
|
| Water MagicZ
|
| Gale
| Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
| -10
| 10
| 1
| 5
|
| Air MagicZ
|
| Glyph of Elemental Power
| Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
| 0
| 5
| 1
| 5
|
| Z
|
| Glyph of Lesser Energy
| Glyph. For the next 15 seconds, your next 2 Spells cost 10...16...18 less Energy to cast.
| 0
| 5
| 1
| 30
|
| Energy StorageZ
|
| Grasping Earth
| Hex Spell. For 8...18...20 seconds, all nearby foes move 50% slower.
| 0
| 5
| 0.75 ¾
| 12
|
| Earth MagicZ
|
| Ice Prison
| Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
| 0
| 10
| 2
| 30
|
| Water MagicZ
|
| Ice Spear
| Spell. Send out an Ice Spear, striking target foe for 10...58...70 cold damage if it hits. Ice Spear has half the normal Spell range.
| 0
| 5
| 1
| 0
|
| Water MagicZ
|
| Ice Spikes
| Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
| 0
| 15
| 2
| 10
|
| Water MagicZ
|
| Incendiary Bonds
| Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 seconds.
| 0
| 15
| 2
| 15
|
| Fire MagicZ
|
| Inferno
| Spell. All adjacent foes are struck for 30...114...135 fire damage.
| 0
| 10
| 0.75 ¾
| 10
|
| Fire MagicZ
|
| Iron Mist
| Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
| 0
| 10
| 2
| 30
|
| Earth MagicZ
|
| Lava Font
| Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...41...50 fire damage.
| 0
| 10
| 2
| 4
|
| Fire MagicZ
|
| Lightning Javelin
| Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 2
|
| Air MagicZ
|
| Lightning Orb
| Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration.
| 0
| 15
| 2
| 5
|
| Air MagicZ
|
| Lightning Strike
| Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 5
|
| Air MagicZ
|
| Magnetic Aura
| Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks.
| 0
| 5
| 0.25 ¼
| 60
|
| Earth MagicZ
|
| Meteor
| Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down. This Spell causes Exhaustion.
| -10
| 5
| 3
| 30
|
| Fire MagicZ
|
| Obsidian Flame
| Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion.
| -10
| 5
| 2
| 5
|
| Earth MagicZ
|
| Shard Storm
| Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
| 0
| 10
| 1
| 10
|
| Water MagicZ
|
| Stone Daggers
| Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits.
| 0
| 5
| 1
| 0
|
| Earth MagicZ
|
| Stoning
| Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
| 0
| 15
| 1
| 5
|
| Earth MagicZ
|
| Swirling Aura
| Enchantment Spell. For 8...18...20 seconds, Swirling Aura has a 50% chance to block projectile attacks.
| 0
| 10
| 1
| 45
|
| Water MagicZ
|
| Ward Against Elements
| Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
| 0
| 15
| 1
| 20
|
| Earth MagicZ
|
| Ward Against Foes
| Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower.
| 0
| 15
| 1
| 20
|
| Earth MagicZ
|
| Ward Against Melee
| Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
| 0
| 15
| 1
| 30
|
| Earth MagicZ
|
| Water Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.
| 0
| 10
| 2
| 45
|
| Water MagicZ
|
| Whirlwind
| Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Whirlwind are knocked down.
| 0
| 5
| 0.75 ¾
| 8
|
| Air MagicZ
|
| Windborne Speed
| Enchantment Spell. For 5...10...11 seconds, target ally moves 33% faster.
| 0
| 10
| 1
| 5
|
| Air MagicZ
|