Emote
From Guild Wars Wiki
Emotes are a special subset of chat commands which cause the player character to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that does not cause character animations, see special command.
Emotes get their name from the verb "to emote", which means "to show or pretend emotion."
Some emotes have unique animations for different professions. The most striking example of this is the dance emote, which initiates a different type of dancing for each profession and gender. Using any of the Dervishs' Avatar skills adjust your profession/gender specific emotes as do many of the disguises in the game.
[edit] List of emotes
The following list presents the emotes, and the corresponding text that is displayed to chat.
- /agree: [Character] agrees.
- /attention: [Character] comes to attention!
- stays in this pose until the character moves or another emote is given
- /beckon: [Character] beckons.
- /beg: [Character] begs.
- /boo or /scare: [Character] scares you!
- /bored: [Character] is bored.
- /bow: [Character] bows.
- /bowhead or /head: [Character] bows his/her head.
- stays in this pose until the character moves or another emote is given
- /catchbreath or /breath: [Character] stops to catch his/her breath.
- /cheer: [Character] cheers.
- /clap: [Character] claps.
- /congrats: [Character] offers congratulations
- /cough: [Character] coughs.
- /dance: [Character] starts dancing.
- Female and male characters of each profession have their own dance (the character's primary profession determines which).
- /dance *: [Character] starts dancing synchronised with others.
- /dancenew: [Character] starts Collectors Edition dancing.
- If you do not have a GW-CE, the character will perform their default dance instead.
- /doh: [Character] smacks his/her head. Doh!
- /doubletake: [Character] does a double take.
- /drums or /drum: [Character] plays the drums.
- /excited: [Character] is excited!
- Continues to make this emote until the character moves or another emote is given
- /fame or /rank: Your character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
- /fistshake: [Character] shakes a fist angrily.
- /flex: [Character] flexes.
- /flute: [Character] plays the flute.
- /goteam or /encourage: [Character] cheers wildly, “Go Team!”
- /guitar or /airguitar: [Character] plays a mean air guitar.
- /helpme: [Character] requests help!
- /highfive or /five: [Character] says, “High Five!”
- /jump: [Character] jumps.
- /kneel: [Character] kneels. Used to trigger certain events in-game too.
- /laugh: [Character] laughs heartily.
- /moan: [Character] moans.
- /no: [Character] says, “No.”
- /paper: [Character] plays rock, paper, scissors.
- /pickme: [Character] says, “Pick me!”
- /point: [Character] points.
- /ponder: [Character] ponders the situation.
- /pout: [Character] pouts.
- /rank or /fame: Your character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
- /ready: [Character] is ready for action!
- /roar: [Character] roars.
- /rock: [Character] plays rock, paper, scissors.
- /roll (#):[Character] rolls (#) on a (#) sided die. This emote does not work in towns or outposts.
- /salute: [Character] salutes.
- /scissors or /scis: [Character] plays rock, paper, scissors.
- /scratch: [Character] scratches.
- /shoo: [Character] shoos you away.
- /sigh: [Character] sighs.
- /sit or /afk: Your character sits from a standing position.
- There is no emote chat message associated with this command, and most other emotes or any directional movement will cancel it.
- /sorry: [Character] apologizes.
- /stand: Your character stands from a sitting position.
- There is no emote chat message associated with this command, and does nothing unless your character is sitting (see /sit).
- Hitting the Escape key will also work for this function.
- /taunt or /rude: [Character] taunts you.
- /violin: [Character] plays the violin sadly.
- /wave: [Character] waves.
- /yawn: [Character] yawns.
- /yes: [Character] says, “Yes.”
- /zaishen or /zrank: Your character performs a special animated emote. It is linked to the Zaishen rank.
[edit] Advanced usage
Emotes may be synchronized with other players by appending an asterisk (*) to the emote command, such as "/dance *". Emotes that are synchronized in this way start on a five second interval rather than starting immediately. Thus, anyone who issues the emote command within that five second interval will start the emotes' animation at the same instant.
In certain situations, the game may require you to use an emote in order to fulfil a task or summon an avatar. Examples of this are:
- Statues of the Gods (/kneel)
- Glint’s shrine in Droknars’ Forge (/kneel)
- Certain in-game events, such as the Halloween Event with the Mad King. (what he asks you to do /laugh, /roar, etc.)
- To defeat Lumo the Mime during the Tihark Orchard mission.
- To plant seeds in the quest Cash Crops (/kneel)
- To water the plants in the quest Garden Chores (/kneel)
- To shoo away the flamingos in the quest Flamingo-ing... going... gone. (/shoo)
- To enter Dasha Vestibule. (/dance)
- To find Gwen's flute in the quest Then and Now, Here and There (/kneel)
- To distract Elder Nofuun in the quest A Burning Desire (/dance)
After performing the emote, you should see a reaction. Not all reactions are good, however. For example, when playing rock paper scissors with the Mad King, if you get the wrong hand gesture, your character will die. (Please note, though, that no emote causes death or NPCs to attack, and any deaths induced by the Mad King do not count towards your death count/Survival title track).

