Energy
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Contents |
[edit] Maximum energy
All professions, regardless of level, have an innate capacity of 20 energy, and 2 pips of energy regeneration. This can be increased using armor, weapons, or in the case of elementalists, attributes. Nearly all professions' basic armor provides extra energy, and this level can be further increased using Runes of Attunement and Radiant Insignias.
[edit] Basic armor
| Profession | Additional regeneration | Additional energy | Total regeneration | Total energy |
|---|---|---|---|---|
| | +0 | 0 | +2 | 20 |
| | +1 | 5 | +3 | 25 |
| | +2 | +4 | ||
| | ||||
| | +0 | 10 | +2 | 30 |
| | +2 | +4 | ||
| | ||||
| | ||||
| | ||||
| |
[edit] Weapons
| Item | Maximum energy bonus | |||
|---|---|---|---|---|
| Inherent | Prefix | Suffix | Inscription | |
| Martial weapon | - | - | - | +5 |
| Staff | +10 | +5 | - | +5 (conditional) +15 (-1 energy regeneration) |
| Wand | - | - | - | +5 (conditional) +15 (-1 energy regeneration) |
| Focus item | +3 (unconditional) +12 (with attribute requirement) | - | - | +15 (-1 energy regeneration) |
| Shield | - | - | - | - |
Energy Storage, the Elementalist's primary attribute, can also increase maximum Energy by 3 per attribute rank. Maximum energy can also be increased by a Morale Boost and some skills and blessings.
Exhaustion and Death Penalty decrease characters' maximum energy.
[edit] Energy regeneration and degeneration
Energy regeneration, also known as energy recovery, is the rate at which a character regains energy. Each pip of Energy regeneration generates 1 Energy every 3 seconds. All characters have a base Energy regeneration of 2.
Some weapons and focus items cause energy degeneration as a drawback of their bonuses. Some Enchantments also cause Energy degeneration in the form of an Upkeep cost, which must be paid in order to maintain them.
Anything that changes maximum energy levels will also have an effect on current energy levels - in this way, it is possible for characters to have negative energy, although the UI will still indicate 0 energy. Energy will continue to regenerate at the same rate while it is below 0. This mechanic can be used to avoid energy denial.
Though the conditions are rarely met, there is a regeneration/degeneration cap of 10 for energy.
Some skills also provide additional energy regeneration or degeneration.
[edit] Energy-related skills
[edit] Regeneration
Blood is Power
Blood Ritual
Well of Power
Song of Power
"The Power Is Yours!"
Spirit Channeling
Energetic Was Lee Sa
[edit] Degeneration
Malaise
Wither
Well of Weariness
Ether Lord
Signet of Recall
Panic
Power Flux
Ether Phantom
[edit] Energy gain
"Victory is Mine!"
Auspicious Blow
Bonetti's Defense
Counterattack
Flourish
Knee Cutter
Steady Stance
Warrior's Endurance
Wary Stance
Blessed Signet
Boon Signet
Castigation Signet
Defender's Zeal
Essence Bond
Healing Light
Scribe's Insight
Zealous Benediction
Angorodon's Gaze
Consume Corpse
Foul Feast
Masochism
Offering of Blood
Reaper's Mark
Signet of Corruption
Signet of Lost Souls
Star Servant
Auspicious Incantation
Channeling
Drain Delusions
Drain Enchantment
Energy Drain
Energy Tap
Ether Signet
Ethereal Burden
Guilt
Hex Eater Signet
Inspired Enchantment
Inspired Hex
Kitah's Burden
Leech Signet
Mantra of Earth
Mantra of Flame
Mantra of Frost
Mantra of Lightning
Mantra of Recall
Power Drain
Power Leech
Revealed Enchantment
Revealed Hex
Shame
Signet of Recall
Spirit of Failure
Symbols of Inspiration
Waste Not, Want Not
Air Attunement
Earth Attunement
Elemental Attunement
Energy Boon
Ether Prism
Ether Renewal
Fire Attunement
Glowing Gaze
Glowing Ice
Glowstone
Mind Blast
Second Wind
Shock Arrow
Water Attunement
Assassin's Promise
Black Lotus Strike
Critical Eye
Critical Strike
Falling Lotus Strike
Golden Lotus Strike
Lotus Strike
Way of the Lotus
Boon of Creation
Caretaker's Charge
Empowerment
Energetic Was Lee Sa
Essence Strike
Offering of Spirit
Reclaim Essence
Signet of Spirits
Soothing Memories
Spirit Siphon
Weapon of Fury
Weapon of Renewal
Wielder's Zeal
"Never Give Up!"
Aria of Zeal
Energizing Finale
Glowing Signet
Leader's Zeal
Lyric of Zeal
Zealous Anthem
Arcane Zeal
Eremite's Zeal
Lyssa's Assault
Lyssa's Haste
Meditation
Pious Renewal
Zealous Renewal
Zealous Sweep
Zealous Vow
[edit] Energy loss
[edit] on self
[edit] on foe
Chaos Storm
Energy Burn
Energy Surge
Guilt
Power Leak
Price of Pride
Shame
Signet of Weariness
Ancestor's Visage/
Sympathetic Visage
Drain Delusions
Energy Drain
Energy Tap
Ether Feast
Ether Phantom
Feedback
Power Leech
Spirit Shackles
Tease
[edit] Cost modifiers
[edit] increasing
[edit] decreasing
[edit] Upkeep
These skills cause one energy degeneration to the caster while kept active, but can be ended at any time by the caster.
-
Blessed Aura
-
Divine Boon
-
Unyielding Aura
-
Watchful Spirit
-
Life Attunement
-
Life Barrier
-
Life Bond
-
Protective Bond
-
Purifying Veil
-
Vital Blessing
-
Balthazar's Spirit
-
Holy Wrath
-
Retribution
-
Strength of Honor
-
Healer's Covenant
-
Live Vicariously
-
Mending
-
Essence Bond
-
Holy Veil
-
Succor
[edit] Maximum possible energy
It is possible for an elementalist to reach 143 maximum energy without using any skills, consumables, or title effects.
| Maximum Energy Possible | |
|---|---|
| Source | Energy |
| Base 20 energy 10 class armor energy bonus | +30 |
| Rank 12 Energy Storage Energy Storage Headgear Rune of Superior Energy Storage (Total Rank 16) | +48 |
| 5 Radiant Insignias | +8 |
| 4 Runes of Attunement | +8 |
| Wand, 15 energy inscription | +15 |
| 12 inherent energy Focus w/ 15 energy inscription | +27 |
| Total | |
| Total Possible | 136 |
| 10% Morale Boost | 143 |

