Energy denial
From Guild Wars Wiki
Energy denial or e-denial is a tactic which attempts to control an opponent by keeping their energy pool low - specifically, the energy pool of characters important to the opponents' defense. Energy denial is often part of a larger pressure tactic. Domination mesmers generally are the most powerful class for this purpose, but rangers often support them as well as other classes such as necromancers.
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[edit] Energy denial skills
Arcane Languor can deny energy through the exhaustion effect.
"Fear Me!" can be used by warriors to add slight pressure.
Debilitating Shot directly depletes the opponent's energy.
Quicksand and
Quickening Zephyr cause the opponent's energy pool to deplete faster, and also allow energy denial skills to recharge faster.
Energy Surge,
Energy Burn, and
Signet of Weariness can be used by mesmers to incur direct energy loss as well as damage which must subsequently take energy to heal.
Shame,
Guilt, and
Price of Pride incur extra energy costs if the opponent casts through them.
Energy Drain,
Energy Tap, and
Ether Feast steal small amounts of energy directly.
Drain Delusions can be used with cheap hexes to repeatedly drain the opponent.
Power Leak incur extra energy costs on interrupt.
[edit] Energy degen skills
[edit] Skills benefiting from Energy denial
Famine causes damage when the opponent reaches 0 energy, increasing costs to heal if they are regularly being drained of energy.
Mind Wrack can be used to increase the damage added, in addition to punishing enemies using weapon swaps to hide their energy.

