Energy

From Guild Wars Wiki

(Redirected from Energy recovery)
Jump to: navigation, search
The energy bar.
Energy is the main resource used to pay skill costs.

Contents

[edit] Maximum energy

All professions, regardless of level, have an innate capacity of 20 energy, and 2 pips of energy regeneration. This can be increased using armor, weapons, or in the case of elementalists, attributes. Nearly all professions' basic armor provides extra energy, and this level can be further increased using Runes of Attunement and Radiant Insignias.

[edit] Basic armor

Profession Additional regeneration Additional energy Total regeneration Total energy
Warrior +0 0 +2 20
Ranger +1 5 +3 25
Dervish +2 +4
Assassin
Paragon +0 10 +2 30
Elementalist +2 +4
Monk
Mesmer
Necromancer
Ritualist

[edit] Weapons

Item Maximum energy bonus
Inherent Prefix Suffix Inscription
Martial weapon - - - +5
Staff +10 +5 - +5 (conditional)
+15 (-1 energy regeneration)
Wand - - - +5 (conditional)
+15 (-1 energy regeneration)
Focus item +8 (unconditional)
+12 (with attribute requirement)
- - +15 (-1 energy regeneration)
Shield - - - -

Energy Storage, the Elementalist's primary attribute, can also increase maximum Energy by 3 per attribute rank. Maximum energy can also be increased by a Morale Boost and some skills and blessings.

Exhaustion and Death Penalty decrease characters' maximum energy.

[edit] Energy regeneration and degeneration

Energy regeneration, also known as energy recovery, is the rate at which a character regains energy. Each pip of Energy regeneration generates 1 Energy every 3 seconds. All characters have a base Energy regeneration of 2.

Some weapons and focus items cause energy degeneration as a drawback of their bonuses. Some Enchantments also cause Energy degeneration in the form of an Upkeep cost, which must be paid in order to maintain them.

Anything that changes maximum energy levels will also have an effect on current energy levels - in this way, it is possible for characters to have negative energy, although the UI will still indicate 0 energy. Energy will continue to regenerate at the same rate while it is below 0. This mechanic can be used to avoid energy denial.

Though the conditions are rarely met, there is a regeneration/degeneration cap of 10 for energy.

Some skills also provide additional energy regeneration or degeneration.

[edit] Regeneration

Elementalist Ether Prodigy Ether Prodigy

Ritualist Spirit Channeling Spirit Channeling Energetic Was Lee Sa Energetic Was Lee Sa

Ranger Melandru's Resilience Melandru's Resilience

Mesmer Ether Lord Ether Lord

Monk Peace and Harmony Peace and Harmony Succor Succor

Necromancer Blood is Power Blood is Power Blood Ritual Blood Ritual Well of Power Well of Power

Paragon Song of Power Song of Power

[edit] Degeneration

Dervish Zealous Vow Zealous Vow

Mesmer Ether Lord Ether Lord Signet of Recall Signet of Recall Panic Panic Power Flux Power Flux Ether Phantom Ether Phantom

Necromancer Malaise Malaise Wither Wither Well of Weariness Well of Weariness

Paragon "The Power Is Yours!" "The Power Is Yours!"

[edit] Energy gain

There are also skills that cause a direct energy gain, these include the following skills:

Necromancer

Ritualist

[edit] Upkeep

Monk

Assassin

[edit] Maximum possible energy

It is possible for an elementalist to reach 143 maximum energy without using any skills or consumables.

Maximum Energy Possible
Source Energy
Base 20 energy
10 class armor energy bonus
+30
Rank 12 Energy Storage
Energy Storage Headgear
Rune of Superior Energy Storage
(Total Rank 16)
+48
5 Radiant Insignias +8
4 Runes of Attunement +8
Wand, 15 energy inscription +15
12 inherent energy Focus
w/ 15 energy inscription
+27
Total
Total Possible 136
10% Morale Boost 143
Personal tools