Fast Casting

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Fast Casting is the primary attribute of Mesmers.

Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%.

–In-game description

[edit] Inherent effect

Spells
Attribute rank01234567891011121314151617
Casting time100%95%91%87%83%79%76%72%69%66%63%60%57%55%52%50%48%46%
Casting speed100%105%110%115%120%126%132%138%145%152%159%166%174%182%191%200%209%219%
Signets
Attribute rank01234567891011121314151617
Activation time100%97%94%91%88%85%82%79%76%73%70%67%64%61%58%55%52%49%
All values are rounded to the nearest percentage point.

Image:Fast casting chart.png

[edit] Notes

  • Unlike the primary attributes of other professions (which have simple, linear progressions), the effects of Fast Casting on spells have an exponential progression.
  • Experiments have determined that Fast Casting divides casting time of spells by 2^(Fast Casting/15) (or multiplies casting time by roughly 0.955^(Fast Casting)).
  • In other words, each rank reduces casting time by approximately 4.73%. Note that this is multiplicative, rather than additive, so with 9 ranks of Fast Casting, casting time is reduced to roughly 66.1% (0.955^9) rather than roughly 57.4% (1 - 9*0.0473).
  • Although percentages in the table above are rounded off to integral numbers, the game internally uses full precision for calculating fast casting modifiers and applying them to spell casting times. After the Fast Casting modifier is applied to the spell casting time, the final result is rounded up by the game to the next whole millisecond (thousandth of a second).

[edit] Fast Casting skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by target foe cause Exhaustion. 0 10 Energy 2 Activation time 15 Recharge time Factions
Image:Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. 0 5 Energy 0 20 Recharge time Core
Image:Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Factions
Image:Psychic Instability.jpg Psychic Instability Elite Spell. Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.) 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17...20 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast. 0 5 Energy 1 Activation time 3 Recharge time Factions
Image:Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 5...17...20 seconds, all of your signets activate 25...45...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Symbolic Posture.jpg Symbolic Posture Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster. 0 10 Energy 0 20 Recharge time Nightfall
Image:Symbols of Inspiration.jpg Symbols of Inspiration Elite Enchantment Spell. For 5...13...15 seconds, whenever you use a signet, you gain 1...8...10 Energy. 0 10 Energy 1 Activation time 30 Recharge time Nightfall
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