Fast faction farming

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Part of this section is disputed. Please see the talk page for relevant discussion.
Fast faction farming or FFF involves doing repeatable quests to gain 400 allegiance faction, 150 gold, and 2k experience at a consistent rate without the waiting time of Alliance Battles.

Contents

[edit] Securing Echovald Forest (Kurzick)

The core group includes 3-4 runners and an optional role known as the doorman to maximize time efficiency. The remaining spots may be filled by members that also act like the doorman , saccer, or emergency runners in case the main runners fails their run area. The runs can also be done with heroes and henchmen through flagging, with the player acting as the doorman. This variant is refered to as HFFF (Hero Fast Faction Farming).

The runner's job is to get to the required spots as quickly as possible, followed by killing themselves quickly by sacrificing health. The group is then resurrected at the entrance of the zone, where the quest giver is standing, accepts the quest and reward, then exits. The runners will usually signal the group by pinging their health or typing appropiate abbreviation for their spot or die without saying anything. Common abbreviations shared by the Kurzick and Luxon FFF include

  • All done = Ad or ad
  • Done = d (after any run area, example Std)
  • Failed = f (after any run area, example shf)
  • Note that the Shore run can be combined with the mushroom or Stairs if there are lack of players.
    • Bridge runner: Runs and dies in the middle of the bridge. Bd=done
    • Mushrooms runner: Runs and dies at the giant mushrooms. Md=done
    • Stairs runner: Runs and dies at the base of the stairs to the Jade Flats. Std=done
    • Shore runner: Runs and dies at the northern shore of the lake. Shd=done
  • Once the runners signal that their run is done, the “doorman” takes the quest, accepts the reward, and map travels back into Lutgardis Conservatory and waits near the entrance to Melandru's Hope.
  • As the doorman maps out, the runners will respawn near Scoutmaster Arne and are to take the quest, accept the reward, and move away to alert the other runners that they received the reward, and are ready to map back to Lutgardis Conservatory. The party then can re-add the doorman who will enter Melandru's Hope.

[edit] Notes

  • If the area is under Luxon control, the doorman or shore runner needs to bring 50g as a bribe for the Luxon Priest.
  • Players attempting FFF or HFFF for the first time must know not to take the quest before running or else many Luxon enemies will spawn.

[edit] Scout the Coast (Luxon)

  • Note that Temple and the Yeti Fields runs can be combined if there are only 3 runners.
    • Temple Runner: The small temple aka the gazebo, a bit left on the map, when it's done the signal will be TD.
    • Yeti Fields Runner: To the very left edge of the map where Yeti Ranger will spawn, FD.
    • Yeti Grotto Runner: To the north left of the map, where a Yeti Monk is spawned, GD.
    • Waterfall Runner: To the northwest of the map, WD.
  • Once the runners signal. The "doorman" takes the quest, reward, and map travels to Breaker Hollow and waits at the entrance to Mount Qinkai
    • When the rest of the party arrives in Breaker Hollow, the doorman immediately joins them and zones back into Mount Qinkai (saving the time the party would have spent running across Breaker Hollow)
  • When the doorman leaves, the runners are to take the quest, the reward, and move away to alert other runners that reward was received to map back to Breaker Hollow to re-add the doorman to rinse and repeat.

[edit] The Jade Arena (Luxon)

This run starts from Breaker Hollow or Jade Flats.

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