Feedback:User/Lilondra/Mesmer Changes PvP

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Fast Casting[edit]

Psychic Instability Psychic Instability : 5 Energy¼ Activation time8 Recharge time

Arcane Languor Arcane Languor : Interrupt target foe.If you interrupted a spell this way target foe suffers from exhaustion.If that foe was suffering from exhaustion already you steal up to 3...9...11 energy from target foe. 5 Energy¼ Activation time12 Recharge time

Persistence of Memory Persistence of Memory : Reduced duration to 3...9...11 seconds. 5 Energy1 Activation time12 Recharge time

Illusion magic[edit]

Accumulated Pain Accumulated Pain : Changed functionality to : Target foe takes 10...30...35 damage for each hex on him (max 25...69...80).If target foe was not suffering from a hex, he suffers from a deep wound for 5...17...20 seconds. 10 Energy2 Activation time20 Recharge time
Ancestor's Visage Ancestor's Visage : Changed functionality to : Enchantment spell.For 3...8...9 seconds whenever target ally is struck in melee all nearby foes lose 1 strike adrenaline and 1...2...2 energy.

5 Energy¾ Activation time15 Recharge time
Sympathetic Visage Sympathetic Visage : Changed functionality to : Enchantment spell.For 3...8...9 seconds whenever a foe casts a spell on target ally that ally steals 2...3...3 energy from that foe and damage is reduced by 5...17...20 %. 5 Energy¾ Activation time15 Recharge time

Crippling Anguish Crippling Anguish : Changed functionality to : Hex spell.For 5...17...20 seconds target foe moves 50% slower and suffers from - 2...6...7 health degeneration.For 3 seconds all hexes cast on target foe fail. 5 Energy1 Activation time15 Recharge time

Illusion of Pain Illusion of Pain : Changed functionality to : Hex spell.For 5...17...20 seconds target foe suffers from - 2...6...7 pips of degeneration.If this hex is removed prematurely that foe gains 300...140...100 health. 5 Energy1 Activation time2 Recharge time

Soothing Images Soothing Images : Changed functionality to : For 3...7...8 seconds Target foe gains adreline 100 % slower.For 3 seconds the next hex cast on target foe fails. 10 Energy1 Activation time12 Recharge time

Illusion of Haste Illusion of Haste : Changed functionality to: Enchantment Spell.For 7...20...23 seconds you move 25% faster and are immune to cripple.When this enchantments ends you are crippled for 20...10...7 seconds. 10 Energy¾ Activation time8 Recharge time

Ethereal Burden Ethereal Burden : Changed functionality to : Hex spell.For 7 seconds target foe moves 33 % slower.When this hex ends you gain 3...10...12 energy. 5 Energy1 Activation time15 Recharge time

Illusion of Weakness Illusion of Weakness : 10 Energy1 Activation time7 Recharge time

Imagined Burden Imagined Burden : 10 Energy2 Activation time20 Recharge time

Signet of Illusions Signet of Illusions : Changed functionality to : Signet.For 3...8...9 seconds illusion magic skills you cast recharge 33 % faster and illusion magic hexes last 33 % longer. 0 Energy1 Activation time7 Recharge time

Ineptitude Ineptitude : Hex Spell.For 8 seconds, the next time target foe attacks, that foe takes 30...114...135 damage and becomes Blinded for 3...9...10 seconds. 10 Energy2 Activation time20 Recharge time

Clumsiness Clumsiness : Spell.For 4 seconds, the next time target foe attacks, that foe takes 15...55...65 damage and is crippled for 3...6...7 seconds. 10 Energy2 Activation time12 Recharge time

Wandering Eye Wandering Eye : Hex Spell.For 3...9...11 seconds target foe has 20% chance to miss with melee attacks and attacks 20% slower. 5 Energy¾ Activation time12 Recharge time

Sum of All Fears Sum of All Fears : Hex Spell.For 3...8...9 seconds target foe moves and casts spells 33 % slower. 5 Energy1 Activation time12 Recharge time

Distortion Distortion : Stance.For 5 seconds you have a 75 % chance to block incoming melee attacks but lose 6...3...2 energy whenever you block a attack this way. 5 Energy0 Activation time5 Recharge time

First of all I wanted to make non hex mesmers viable.Its just another fun way to play with mesmer.2nd I want to fix ineptitude,clumsiness and Wandering Eye.As problems arise when you have all 3 * X times on your team problems arise.I +- HALVED the damage of using these skills together and modified WE to another anti-melee ish niche

Let me explain the change to distortion.I rly like the skill as it gives you easy saccrifice to blocking but at a cost.Currently it is used on anything That has infinite energy and about every other caster that doesnt use return.I realise a big part is the NEED for such a blockstance but distortion is just way to cheap.To adress this issue I didn't want to nerf it to the ground so Basicly it still gives people a decent blockstance but it drains people (especially lowspecced ones) much much quicker.I hope this will force people to use it in a balanced way and not just as immunity against melee/ints.

Domination magic[edit]

Empathy Empathy : Changed functionality to : Hex spell.For 2...9...11 seconds target foe and all adjectant foes move 33 % slower and take 10...30...35 damage whenever they hit with a attack. 10 Energy2 Activation time15 Recharge time

Backfire Backfire : Changed functionality to : Hex spell. For 6 seconds, the next time target foe uses a spell, that foe takes 5...41...50 damage and is knocked down. 10 Energy2 Activation time25 Recharge time

Energy Surge Energy Surge : Spell.Target foe loses 3...9...11 energy.For each point of energy lost that foe and all nearby foes take 8 damage. 10 Energy2 Activation time20 Recharge time

Energy Burn Energy Burn : Spell.Target foe loses 3...9...11 energy.For each point of energy lost that foe takes 8 damage. 10 Energy2 Activation time20 Recharge time

Ignorance Ignorance : Changed functionality to : Hex spell.For 5...7...8 seconds target foe cannot use signets and spells he casts take an additional 3...5...5 seconds to recharge.For 3 seconds all hexes targetting that foe fail. 10 Energy2 Activation time15 Recharge time

Blackout Blackout : Target touched foe's skills are disabled for 3...5...6.All your skills are disabled for 4 seconds. 10 Energy1 Activation time12 Recharge time

Diversion Diversion : Hex Spell. For 3...5...5 seconds, the next time target foe uses a skill, that skill takes an additional 5...37...45 seconds to recharge. 10 Energy3 Activation time12 Recharge time

Signet of Weariness Signet of Weariness : 0 Energy2 Activation time25 Recharge time

Visions of Regret Visions of Regret: Elite Hex Spell. For 2...9...11 seconds target foe and all adjectant foes suffer from -2...7...8 pips of health degeneration and take 10...30...35 damage whenever he uses a skill. 10 Energy2 Activation time20 Recharge time

Inspiration magic[edit]

Feedback Feedback : Changed functionality to : Target foe loses 1 enchantment.If he lost an enchantment you steal 3...6...7 energy from target foe and all nearby foes. 5 Energy1 Activation time25 Recharge time

Mantra of Inscriptions Mantra of Inscriptions : Changed functionality to : Stance.For 3...7...8 seconds your signets cannot be interrupted but whenever they would have been interrupted you lose 2 energy. 10 Energy0 Activation time5 Recharge time

Keystone Signet Keystone Signet : 0 Energy1 Activation time15 Recharge time

Leech Signet Leech Signet : 0 Energy¼ Activation time20 Recharge time

Hex Eater Signet Hex Eater Signet : 0 Energy2 Activation time15 Recharge time

Mantra of Recall Mantra of Recall : Changed functionality to: Enchantment. For 7...17...20 seconds you gain 1...3...4 energy every 4 seconds. But whenever you cast a spell that targets an ally you lose 3...1...1 energy. 5 Energy1 Activation time15 Recharge time


Signet of Recall Signet of Recall : Changed functionality to: Signet.For 10 seconds you have -3...2...2 pips of energy degeneration.When this signet ends you gain 13..19..20 energy. 0 Energy1 Activation time15 Recharge time


Signet of Humility Signet of Humility : Reduced duration to 3...9...10 seconds.Signet of Humility is disabled on all allied skill bars for 15 seconds 0 Energy3 Activation time15 Recharge time

Ether Feast Ether Feast : 5 Energy1 Activation time5 Recharge time

Lyssa's Aura Lyssa's Aura :Changed functionality to:Enchantment spell.For 20 seconds all nearby allies gain 1 pip of energy regeneration and all nearby foes suffer 1 pip of energy degeneration.For each nearby foe you gain 1 pip of energy regeneration. 5 Energy1 Activation time7 Recharge time

Channeling Channeling : 10 Energy1 Activation time30 Recharge time

MoI's functionality has been changed allowing for some buffs to the recharge time of signets.Mantra of Recall has been changed into a niche Lyssa's aura has now.Lyssa's aura has been changed into something very usefull in pve (farm builds or anything with mobs) and HA.Signet of Recall's drawback has been reduced.Causing it to atleast be viable.Ether feast's recharge has been reduced to allow a ganking mesmer.This will go well with Illusion of haste.

unlinked[edit]

Echo Echo : Changed functionality to: Skill.This skill is replaced with the next skill you use for 7 seconds. 5 Energy1 Activation time0 Recharge time


Expel Hexes Expel Hexes : 5 Energy¾ Activation time7 Recharge time


Shatter Storm Shatter Storm : 5 Energy1 Activation time0 Recharge time