Feedback:User/Taki Fujiko/Warriors, their place in PvE and Tactics

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Currently warriors are the worst tanks in-game right now due to powercreep towards other classes like the Dervish and the perma Shadowform assassin. Tactics has in general developed into a VERY lacking attribute line and is in dire need of re-work for both PvE and PvP. Warriors need to be re-established as PvE tank and their abilities to protect allies in both PvE and PvP need to be strenghtened. For this to happen, a basis in the form of a Strength attribute mechanics change must be created to prevent secondary-class abuse. The strength suggestion is inspired by the recent changes towards Spawning Power and weapon spell durations.
PVEPVP-splits will be marked.


STRENGTH
When you use attack skills, each point of Strength gives you 1% armor penetration. For every 4 ranks in Strength, your warrior stances last 1 second longer. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
Burst of Aggression Burst of Aggression: Reduce duration by 2 seconds.
Berserker Stance Berserker Stance: Reduce duration by 2 seconds.
Flail Flail: Reduce duration by 2 seconds.
Bull's Charge Bull's Charge: Reduce duration by 2 seconds.
Tiger Stance Tiger Stance: Reduce duration by 2 seconds.
TACTICS
"None Shall Pass!" "None Shall Pass!": PVE ONLY: Reduce recharge to 25 seconds.
"Retreat!" "Retreat!": Functionality change. Shout. (5...10...11 seconds.) Party members within earshot move 33% faster. Fails unless you have at least one foe within earshot. Ends for each party member if they use a skill.
Auspicious Parry Auspicious Parry: PVE ONLY: Remove recharge.
Bonetti's Defense Bonetti's Defense: Reduce duration by 1 second.
Deadly Riposte Deadly Riposte: Functionality change. Skill. (8 seconds). You block the next attack. If it was a melee attack, your attacker takes 15...75...90 damage and inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped.
Deflect Arrows Deflect Arrows: PVE ONLY: Does not end on attack.
"Fear Me!" "Fear Me!": Shout. Adjacent foes lose 1...3...4 Energy. Reduce recharge to 2 seconds.
Gladiator's Defense Gladiator's Defense: Functionality change. Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...21...25 damage whenever you block a an attack this way.
Healing Signet Healing Signet: PVE ONLY: Remove armor penality.
Protector's Defense Protector's Defense: Reduce duration by 2 seconds. PVE ONLY: Increase range to "nearby".
Riposte Riposte: Functionality change. Skill. (8 seconds). You block the next attack. If it was a melee attack, your attacker takes 20...68...80 damage. No effect unless you have a sword equipped.
Shield Stance Shield Stance: Reduce duration by 1 second.
"Shields Up!" "Shields Up!": PVE ONLY: Shout. (5...10...11 seconds.) Party members in earshot have a 50% chance to block projectile attacks.
Soldier's Speed Soldier's Speed: Reduce recharge to 10 seconds, outclassed by Sprint.
Thrill of Victory Thrill of Victory: Restore it to its previous state. "Deals +5...13...15 damage. If you strike a foe with less health, you gain 25...65...75 health." Totally outclassed by the dervish skills.
"To the Limit!" "To the Limit!": PVE ONLY: Increase cap to 10 foes at 15 tactics.
"Watch Yourself!" "Watch Yourself!": I have long thought about this one, as it is pretty difficult to balance, but it's basically the backbone to the whole tactics line and was made useless at some point in the past because it provided an unstrippable permanent 33% damage reduction in PvP. I've come up with the following:
  • PVE: Shout. (10 seconds.) Party members in earshot have a 25% chance to block attacks. Ends after blocking 1...4...5 attacks. 5 Adrenaline.
  • PVP: Shout. (5 seconds.) Party members in earshot have a 25% chance to block attacks. Ends after blocking 1...2...2 attacks. 5 Adrenaline. 4 Recharge.


SUNSPEAR SKILLS
"Save Yourselves!" "Save Yourselves!": For 4...6...6 seconds, all other party members gain 40 armor plus 10 for every 2 ranks in Strength (Maximum: 100) armor.

This will effectively put an end to the "Imbagon" build that makes defensive warriors totally redundant in PvE currently. Paragons will still have "There's nothing to Fear" and Warriors don't have leadership.


SWORDSMANSHIP

If axes are about damage and spikes, and hammers are about knockdowns, then swords surely must be about condition pressure. However, they are currently the worst melee weapon by far.

Sever Artery Sever Artery: Totally outclassed by Jagged Strike and Barbed Spear. Reduce adrenaline cost to 2 or 3.
Quivering Blade Quivering Blade: Functionality change: If Quivering Blade hits, you strike for +10...30...35 damage. If it is blocked, Quivering Blade is disabled for 4 seconds, and your target is Dazed for 4 seconds.
Hamstring Hamstring: Reduce energy cost to 5. Reduce recharge to 10.


UNLINKED
"For Great Justice!" "For Great Justice!": Has become totally useless because of nerfs for the very same reasons time and time again: Paragons, and Assassins with MASSIVE adrenaline generation. Solution:
  • Tie to STRENGTH. Shout. (1...12...15 seconds.) You gain 10...82...100% more adrenaline from attacks.