Feedback talk:Stephane Lo Presti/January-December 2011

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moved to User talk:Stephane Lo Presti/Journal

Welcome

I'm going to start the obligatory topic.. so welcome and thank you for accepting that job! ^^ poke | talk 00:18, 25 February 2011 (UTC)

Well, hello my good sir, it's a pleasure to be here ^^ Thanks poke! --Stephane Lo Presti talk 00:19, 25 February 2011 (UTC)
If you've got any questions regarding the Wiki, please don't hesitate to poke.. err.. poke about them. ;) --SirrushUser Sirrush sig.jpg 00:25, 25 February 2011 (UTC)
Knowing that the wiki exemplifies the constructive power of the community I'm sure that everyone will indulge. I'll slowly improve my wiki-fu with time ^^ Thanks Sirrush! --Stephane Lo Presti talk 00:26, 25 February 2011 (UTC)
Hi Stephane - excellent news :). -- pling User Pling sig.png 00:40, 25 February 2011 (UTC)
/wave pling, thanks ^^ --Stephane Lo Presti talk 00:40, 25 February 2011 (UTC)
I'm so sorry for... i mean congratulations! </badjoke> - J.P.User J.P. sigicon.pngTalk 14:46, 25 February 2011 (UTC)
Welcome from me as well. And don't hesitate to ask people around here for help in case of wiki-code or other trouble. I am sure that there will always be someone around who can help. --Xeeron 15:43, 25 February 2011 (UTC)
Hi J.P. and Xeeron, thanks for the welcome wishes or for offering your help ;) --Stephane Lo Presti talk 17:16, 25 February 2011 (UTC)
Hi, Stephane and welcome to the Wiki. -- Oiseau | User Oiseau Melandru.jpg 17:33, 6 March 2011 (UTC)
Thanks (or merci? :) Oiseau! --Stephane Lo Presti talk 18:23, 7 March 2011 (UTC)

GW2 Profession colors

Hello Stephane, the community is trying to determine profession templates for GWW2. Could you please tell us what colors ANet consideres related to each profession officially? Best would be HEX coded colors :D Thank you. Atmu 17:22, 13 March 2011 (UTC)

There is a debate over whether the color is more pink or a grayscale. If you wish it can be read here. --'Mai Yi' {TC} 17:26, 13 March 2011 (UTC)
Hi there, we don't have exact RGB values as we're using a palette of colors. You can get a taste of the colors we're using from the profession wallpapers on the guildwars2.com website. The Elementalist is slightly different as it has 4 elements (Air=Light greenish blue; Earth: Ochre yellow with browns; Fire: Orange and yellow; Water: Light blue). And bear in mind we prefer pastel, paint-like colors too, as can be seen from many art pieces. Let me know if you need more details for you. --Stephane Lo Presti talk 18:48, 14 March 2011 (UTC)
Thank you! I think the wiki has already agreed on a color finally. The main problem was the thief. All the images were both gray and red. --'Mai Yi' {TC} 19:14, 14 March 2011 (UTC)
Sure thing, there's no red in the thief theme though.--Stephane Lo Presti talk 19:15, 14 March 2011 (UTC)
There was a lot of talk over whether the thief was gray or blood orange or pink. The skill icons the wiki has have both gray and a little red-ish and the character creation screen was a gray background with pink text so they were not clear which was the main color. --'Mai Yi' {TC} 19:19, 14 March 2011 (UTC)

i keep getting this error on the wiki ...

moved to GWW:BUG#i keep getting this error on the wiki

May I...

May I fix your links here? Kaisha User Kaisha Sig.png 07:55, 20 April 2011 (UTC)

Sure thing. It's a wiki so I don't think I have any say in the matter anyway. However I appreciate you pointing to them and thanks for the proposal ^^ --Stephane Lo Presti talk 17:16, 20 April 2011 (UTC)
Your sub-pages are generally treated like your user page, where permission is needed before others tinker. --JonTheMon 17:26, 20 April 2011 (UTC)
I wouldn't say "needed", but rather good wiki-etiquette to not simply edit it ;) poke | talk 17:44, 20 April 2011 (UTC)
As everyone is aware, I'm still learning a lot about wikitalk (I like it but time is of essence). I really need to put internal links and not urls... so I'm actually going to take the lesson and do it myself. ^^ Please in the future feel free to comment about any wikicode mistake :) --Stephane Lo Presti talk 17:50, 20 April 2011 (UTC)
I prefer to ask for permission to edit someone's user pages. Glad it's fixed though. :-) Kaisha User Kaisha Sig.png 03:25, 21 April 2011 (UTC)
Thanks a lot Kaisha for bringing this to my attention, I'm glad you did ^^ --Stephane Lo Presti talk 18:23, 21 April 2011 (UTC)

wallpapers

i know Emily was doing something with them to make them more assessable on the website i was just wondering if you picked that project back up or if it died when she left, thanks for any info you get.-User Zesbeer sig.png Zesbeer 02:00, 26 April 2011 (UTC)

I haven't heard about that one. Can you please point me to a post she made about it so that I can read it? No guarantee that I'll have the time to follow up. --Stephane Lo Presti talk 16:39, 27 April 2011 (UTC)
I believe the first section of User talk:Emily Diehl/Temp is the relevant one - Tanetris 17:15, 27 April 2011 (UTC)
yep exactly what i was talking about thanks Tanetris.-User Zesbeer sig.png Zesbeer 22:35, 27 April 2011 (UTC)
any news?-User Zesbeer sig.png Zesbeer 22:36, 28 May 2011 (UTC)
Nope, it's not high on the priority list at the moment, due to more important stuff taking priority (and I don't mean specifically about these features), but it's still on the to-look-at list.--Stephane Lo Presti talk 18:34, 31 May 2011 (UTC)
thanks for the update!-User Zesbeer sig.png Zesbeer 23:26, 31 May 2011 (UTC)

MSN

you wouldn't happen to use msn messenger would you?--TahiriVeila 22:00, 28 April 2011 (UTC)

Hi there, yes I do but I'm only sharing this with people I know. So if I know you, please let me know ^^--Stephane Lo Presti talk 22:04, 28 April 2011 (UTC)
He's asking because he has Regina's. Karate User Karate Jesus KJ for sig.png Jesus 22:11, 28 April 2011 (UTC)
What KJ said ^___^ Regina never talks to me anymore =(--TahiriVeila 22:15, 28 April 2011 (UTC)
I have her on mine, but I don't bug her about work related things. If she wants to do some girl chat, that'd be cool. Kaisha User Kaisha Sig.png 03:11, 29 April 2011 (UTC)

Anyway, my MSN is errantventure@live.com feel free to add me if you want some chatter (game-related or otherwise)--TahiriVeila 19:45, 29 April 2011 (UTC)

gw2 colors

i don't know if this has been talked about on gw2 wiki or not but are there color themes for the professions/races? like how in gw1 mesmers have the purple color them rangers green ect.-User Zesbeer sig.png Zesbeer 22:38, 28 May 2011 (UTC)

It's been asked before, but I'm not sure where. Yes we have color schemes for professions, but no exact color, and you can see those on the relevant pages on the guildwars2.com website. Races don't have specific colors but we sometimes use common color schemes (but it's not a guideline). --Stephane Lo Presti talk 18:34, 31 May 2011 (UTC)
ok thanks.-User Zesbeer sig.png Zesbeer 19:52, 31 May 2011 (UTC)

DPL troubles since update

Please see Guild_Wars_Wiki:Reporting_wiki_bugs#Mediawiki_update_broke_Landmark_lists. Thanks. — Tennessee Ernie Ford (TEF) 19:45, 31 May 2011 (UTC)

Thanks for reporting it to me TEF. I'm watching the bugs page so the redirect did the job. --Stephane Lo Presti talk 20:51, 31 May 2011 (UTC)
Cool. As Farlo said on that page, thanks for responding so quickly; it's much appreciated. — Tennessee Ernie Ford (TEF) 22:53, 31 May 2011 (UTC)

Site update.

It didn't seem to fix the bad input error... Kaisha User Kaisha Sig.png 02:40, 1 June 2011 (UTC)

I guess "it" meant the "maintenance" :) It wasn't supposed to fix this specifically. I'm following up with our technical team.--Stephane Lo Presti talk 16:09, 1 June 2011 (UTC)
It looks like some strings of text are blocked for security reasons. I don't have much more details to share but this is not something that can be changed. Sorry about that Kaisha!--Stephane Lo Presti talk 18:20, 1 June 2011 (UTC)
Awe, I was hoping to add in my email. :-( Kaisha User Kaisha Sig.png 19:39, 1 June 2011 (UTC)
Was it the same kind of joke someone played on youtube by entering usernames (who were back then allowed) that are also used as commands and hyperlinks by youtube ? This one was hilarious, you would click Favorites in your youtube account and you would then be redirected to user Favorites'chanel (that wasnt me). Yseron - 83.196.92.36 18:30, 2 June 2011 (UTC)

Update

Curious, what's the updates on? Kaisha User Kaisha Sig.png 20:52, 6 June 2011 (UTC)

Hopefully fixing the dpl stuff. -- Konig/talk 21:33, 6 June 2011 (UTC)
No it's not about DPL, it's an attempt to improve the performance of the wiki. We're still working on solving the DPL issues. --Stephane Lo Presti talk 21:55, 6 June 2011 (UTC)

About the official blog

Wasn't sure who to ask, but since you're the community manager I thought that you might know. I was just wondering why comments aren't allowed on the Anet blog. Seems rather backwards to me, since the internet is a communications platform, not a broadcast one. Interaction is something that should be encouraged, not avoided. It's simply the nature of the platform, and to deny it is to deny the reality of the technology and what it can do. Is Anet so afraid of hearing what players really have to say about their posts that they won't even let them speak it? Would allowing comments and responses really be so bad? And don't say it's because you can't moderate them, I've been a reader of a sizable blog for many years now - http://www.techdirt.com - that has no moderators and no registration wall, but has virtually no spam or flaming at all and over 750,000 RSS subscribers. And that doesn't include other readers. So it most definitely can be done. Which means it could be done with the Anet blog as well, if Anet chooses to try. User Nathe iconR.png Nathe 13:15, 11 June 2011 (UTC)

i don't think anet wants to have comments that are un-moderated it just seems like something they would rather avoid. and there are a lot of trolls on here for example that anet would have to deal with.-User Zesbeer sig.png Zesbeer 16:56, 11 June 2011 (UTC)
I understand, but at least at Techdirt, the trolls are usually handled quite well by the community of commenters there, so it's definitely possible and does work. It's just letting people comment on the Anet blog would be a nice way of being a more open company and less corporate. User Nathe iconR.png Nathe 00:06, 14 June 2011 (UTC)
Any idea when you'll be able to respond to this, Stephane? Been waiting for almost a month for an answer from you. You've answered other threads here in less time, so I'm assuming you've been avoiding this one for some reason. I'd appreciate your feedback here, though. Thanks! User Nathe iconR.png Nathe 15:29, 14 July 2011 (UTC)
Our blog is not meant for generating discussions and allowing us to collect feedback, we're constantly reading the forums where discussion about each and every blogpost exist.--Stephane Lo Presti talk 16:15, 14 July 2011 (UTC)
The very definition of a blog is to be a means of communication. That's what the internet is. And if Anet doesn't want to leverage the potential of allowing two-way communication on their blog, that's their loss. But if people are commenting about the posts anyway, why not let them do it directly on the blog? You won't have to go all over the net to find people's responses to the posts that way, for one thing. Maybe I've just been spoiled by Techdirt's far more open approach, I don't know, but I just think it would be a very good thing to do. You could at least do a trial period and see how it goes. As it is now, the Anet blog seems much more a PR machine and less a means of actual communication. This is the 21st century, understand, and people expect interactivity and discussion on blogs. By not providing it, it makes Anet seem a bit backwards and out of touch, more corporate and less real. Stuck in the past, as it were, in the old ways of doing things. More concerned about profits than players. Or Anet could have that trial period I suggested and try to adapt to the new ways of doing things. Gatekeepers, in whatever form, are obsolete. The internet and modern technology have seen to that. Be an enabler instead. User Nathe iconR.png Nathe 19:06, 14 July 2011 (UTC)
You're wrong and let me clarify: "Blogs are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. A typical blog combines text, images, and links to other blogs, Web pages, and other media related to its topic.". Nothing about being "means of communication". Perhaps somewhere in your imaginary world where everyone is supposed to cater to your every whim it might mean something of the sort, but not in the world the rest of us are living in. Blogs are not necessarily interactive and even though some of them are, those are primarily the personal diary type.
You also brought up the argument that it was some kind of a loss for them. Well, that's another instance where you're wrong, since Mr Stephane already pointed out that discussion was taking place on the forums already, so enabling such an option would practically make their job harder since the discussion would now be spread on several sides, instead only on one website - the forums.
Another point you made was that the lack of interactivity on Anet's blogs made them seem "backwards and out of touch". I'd just like to point out that one of the most innovative and open-minded game developers there is - Valve - has also disabled comments on their blogs (e.g. TF2 blog) and that in no way hinders their ability to remain innovative and ahead of their time. Comments on the blogs are not needed since Anet already have an alternative way to track the players' feedback. Just because they don't use your preferred way of communicating it doesn't make them more corporate or less real. I believe it's time you, yourself started to adapt to your surroundings and stopped trying to make everything else adapt to you. - Reanimated X 21:11, 14 July 2011 (UTC)
Then you don't understand that the internet is a communications platform, not a broadcast platform, and to not use it as such as much as possible only hinders the one not doing so. And how would comments make it harder for them to track when they are directly under the article being commented upon? Right now they have to go to forums on several different sites. Adding comments would mean they would only have to look at their own blog. There's a difference between being innovative in developing a game and being interactive with your fan base. Being good at one does not necessarily mean being good at the other. Or have you forgotten Anet's long silence post-EotN and almost total lack of communication before GW2's official announcement? Have you forgotten that out of all the devs, only a handful actually respond regularly here or elsewhere to anything that is said? And that they don't even have a presence at all on the GW2 wiki? No way to communicate with them there, last I checked. Because you've never had things any other way in terms of company interactivity and communication, it's hard for you to understand how it could be better if done differently. And yes, as long as Anet continues to rely on government-granted monopolies for their content, they will seem corporate and out of touch, because the question of the existence of such monopolies is more and more being looked at these days. Gatekeepers want to keep them, but more and more people see how they're being abused. User Nathe iconR.png Nathe 15:10, 15 July 2011 (UTC)

(Reset indent) Guys, you're forgetting that the appropriate response to Nathe's extreme arrogance, overblown sense of entitlement, and righteous crusader attitude is laughter and /ignore -- Armond WarbladeUser Armond sig image.png 00:17, 16 July 2011 (UTC)

(Reset indent) Nathe: you are having the communication right here, right now, like you would if you were on the forums discussing our blogposts, website articles, interviews, or any other media we put in public out there. We have structures in place and they're working pretty well, communication is happening and feedback is given to our teams. We are interacting daily with the community and the community seems to appreciate the way it's done. I'm not going to discuss the idea of "how it could be better" because there's so many things that you do not see behind the scenes, and the wiki is not designed for these kind of lengthy discussions.

Now I appreciate everyone's opinion but to be frank the time on my hands is very limited. In addition to the wikis, there are tons of other responsibilities I lead every day. Designers and other employees focus on making the game. I sincerely hope that you understand what I'm saying and what others are saying here. Communicating is really important, and that's partly why I'm here, taking the time to reply to you, but it can really take us off from the other duties. There is no point in discussing this any further here and if you do, that would be counterproductive, because this is not the place for this discussion.--Stephane Lo Presti talk 00:35, 16 July 2011 (UTC)

What are some of these things behind the scenes that you mention? Just asking, is all. And I've never understood how a wiki supposedly can't handle lengthy discussions. Not arguing here, just trying to understand. Threads tend to be easy enough to follow. If not here, then where can such discussions be had? I appreciate your responses, thank you. User Nathe iconR.png Nathe 14:21, 16 July 2011 (UTC)
No, you are in fact arguing. Just shut it. Stephane's time is better spent with being dragged through an 80 hours week than you being nothing but a nuisance. 67.159.36.22 20:20, 16 July 2011 (UTC)
No, I'm not arguing, and you're not a telepath, so you can't say why I'm doing a thing. Just back off, your attitude isn't helping anything and is only giving me more reason to respond. User Nathe iconR.png Nathe 13:46, 17 July 2011 (UTC)

Tech Request

There is a new request for an extension over at GWW:TECH#Community_requests that would be nice if it could be addressed soon. Thanks! --JonTheMon 02:36, 14 June 2011 (UTC)

I hope it's addressed, please. I've seen this spamwar that's happening tonight on here and well It reminds me of a spamwar that happened on guildwiki as well. Neither Gw2w nor this wiki needs to be hit with a lot of spam. I will say here that this new request will help a lot. Kaisha User Kaisha Sig.png 06:55, 14 June 2011 (UTC)
I've added that to the todo list and will try to get this done asap, but I'm not sure when that will be. I'll keep you updated. --Stephane Lo Presti talk 16:26, 14 June 2011 (UTC)
We are having a lot of attacks again... Any update on the Abusefilter? It would really be a lot of help. (Kaisha) 72.148.31.114 17:37, 25 July 2011 (UTC)

Hi Jon, sorry for the delay in getting AbuseFilter deployed. It's now active, please let me know if there's any problem with it. --Stephane Lo Presti talk 14:30, 4 August 2011 (UTC)

Many thanks for getting that installed. There aren't many attacks right now to filter, so I only have one comment/issue: I'm getting a lot of "Bad input" errors when making filters. Try adding "!("autoconfirmed" in user_groups) & " to the front of filter 2 and see what I'm talking about. --JonTheMon 14:33, 4 August 2011 (UTC)
Ok I'm reporting this to the relevant team. Feel free to experiment with it and report any feedback. This way it'll be ready whenever the next wave of attacks hits us.--Stephane Lo Presti talk 14:37, 4 August 2011 (UTC)
It's not crippling, just annoying. To give some place to possibly start looking at, I think it's related to how many !'s and #'s there are in the input. --JonTheMon 14:40, 4 August 2011 (UTC)
You can try now, please let me know if the problem is gone. Thanks!--Stephane Lo Presti talk 15:24, 4 August 2011 (UTC)
Still having some problems (the ID it gave me was 212427780711080418 btw) --JonTheMon 15:36, 4 August 2011 (UTC)

GW Support forums

Could you chime in on our discussion about whether to lock our Feedback:Bug reports? Someone has proposed that we redirect people to the official support forums and prevent people from posting bug reports on the wiki. That seems best for players/contributors, unless the QA (or dev) teams still review the subpages here (we haven't seen an official ANet response in ages, perhaps a year or longer). If you have time, could you ask whether the technical teams have an opinion? Thanks much. — Tennessee Ernie Ford (TEF) 05:27, 15 June 2011 (UTC)

Hi TEF, I'm preparing a post about the impact of the Guild Wars Support Forums on various wikipages, including the one you mention. I'm hoping to have ready for everyone to read today or tomorrow, crossing fingers that we can fix DPL quickly. --Stephane Lo Presti talk 16:36, 15 June 2011 (UTC)
Super. Thanks for the quick response (esp. since I'm sure you were involved in getting wiki back to normal this Seattle AM). Let us know how we can help. — Tennessee Ernie Ford (TEF) 17:51, 15 June 2011 (UTC)
Funny how it took 6 years for GW to have support forums. You'd think that would have been a self-evident necessity... User Nathe iconR.png Nathe 14:10, 28 June 2011 (UTC)
Just to close this discussion, a reminder about the message I posted: Guild Wars Wikis and the Support Forums --Stephane Lo Presti talk 18:47, 28 June 2011 (UTC)
Arg! Thanks for fixing the internal link TEF ^^ --Stephane Lo Presti talk 18:58, 28 June 2011 (UTC)
np :-)
I've added a note at Feedback talk:Bug reports asking for final comments before archiving all the currently listed bugs (and finishing the various janitorial clean-up tasks). Do you have any sense if QA wants to take a final pass at anything before they get archived? Some of the bugs are still present in the game and I'm sure some will get re-posted at the forums (but others are less common or less annoying and so might not get reported soon). — Tennessee Ernie Ford (TEF) 19:19, 28 June 2011 (UTC)
The page Feedback:Bug reports should stay there (I'm not even sure that it needs to be closed, this way people who have them in their bookmarks can be made aware of the change) and last I talked to the QA team they're aware of the page. Thanks! --Stephane Lo Presti talk 19:23, 28 June 2011 (UTC)
I guess you missed my question. Why did it take six years for Anet to have a support forum? You'd think it would have helped to have it from the beginning, that it would have been something of, as I said above, a self-evident necessity. User Nathe iconR.png Nathe 16:09, 4 July 2011 (UTC)

Map images request

As I noted on Andrew's page, we are well under way in creating Interactive Maps for the game zones on the wiki. It has already begun in smaller zones, but as we approach doing towns, outposts, dungeons, etc, the images we can capture from the game through screenshots and Texmod can be quite small and fairly pixelated when scaled up. I'm just repeating myself, hoping and praying that it gets heard by someone at A-Net, but I was wondering if there was any chance that higher resolution maps could be released (or whichever terminology you prefer) to the GWW. This would be an amazing help with the project, and the new maps would no doubt have uses in a ton of other places. Thanks for your time, and I look forward to hearing back soon. ~FarloUser Farlo Triad.pngTalk 08:47, 3 July 2011 (UTC)

Hi, I'll follow up on this with the Live Team and will let you know if this is possible. --Stephane Lo Presti talk 15:58, 5 July 2011 (UTC)
Thanks very much for the quick reply, especially after the holiday weekend. Let them know it's for a good cause :P ~FarloUser Farlo Triad.pngTalk 21:01, 5 July 2011 (UTC)

I've got an update on your request. I managed to get access to very large, high-resolution map files for our 4 games. They're way to big to transfer at this stage (over 400Mo) so I'd like to know what your specific requests are about the kind of file you'd like: size, resolution, type, etc. --Stephane Lo Presti talk 22:15, 8 August 2011 (UTC)

Oh my god, that's awesome! Wouldn't it be easy to pop them up with the fansite kits and all that stuff and host them off the the GuildWars site, or is that very specific stuff? I'd of course love to let everyone have access to them all if at all possible.
If you really can't hand any of us the complete map, my first request would be the highest resolution versions of the major Regions, so we can see how much better they are and play with them. If it's not too much work, it'd also be great to have some nice and clear shots of the Towns, so we can try out making the maps for those places and get the templates/formatting right. Thank you very much, this will help the interactive maps a lot . ~FarloUser Farlo Triad.pngTalk 00:33, 12 August 2011 (UTC)
I cannot upload these in the Fansite Kit and I'd need to know more information to generate picture with a reasonable size so that I can transfer them. Please give me: size, resolution, type, any other constraint for the generated pictures. I'll then generate them and share them with the wiki community. --Stephane Lo Presti talk 00:35, 12 August 2011 (UTC)
Well that really sucks, I want them :P. Anyways, the region maps I'd like to have maybe 2000px, and Towns, explorable areas, missions, etc. around 1000px. As for as resolution, honestly it'd be nice to have them as big as possible while still move-able. Sorry if that's vague, but I'm not sure what you mean by resolution besides size. I'd like them a lot bigger than the actual map size and then we can crop/scale them down for individual pages, but having good images to start with is a lot better than asking you for bigger later. As for type, out of the formats we have available on the wiki, PNG or SVG would be best (someone more knowledgeable on digital imagery please correct me if I'm wrong). I can't think of any big constraints that would be needed, but if avoidable, don't crop them to exactly the size of what's explorable, some "border" of the surrounding area would be nice. I'm sorry if this is asking a lot, so take your time and thank you very much once again! ~FarloUser Farlo Triad.pngTalk 01:12, 12 August 2011 (UTC)
Farlo would it be better to ask for a couple of examples first? e.g. a map of Kryta at the highest rez possible, Lion's Arch at size X, and North Kryta Province at size Y? Then (a) Stephane can tell you if that's realistic (e.g. since he knows you're going to ask for 100s of these later) and (b) you can see if the images actually can be used for the intended purpose. Once you've played around with the examples... you can point Stephane and his, erm, minions to how their work is helping the project... so they can see the benefit, inspiring them to provide you with more of this imagery goodness. — Tennessee Ernie Ford (TEF) 01:38, 12 August 2011 (UTC)

Sorry for the delay due a lot of work. Here's a little update: I have 6 files, 4 for each game plus the Battle Isles and Realm of Torment. These do not have any icons or text on them, they're raw maps of the terrain. I added our copyright info on them and exported as JPEGs, and I end up with 20Mo of files (original files were TGA), so it looks like I can share them. Here's an example of the map of Tyria at 1778x2000 (original size was 8192x9216, original file was 10Mo): http://wiki.guildwars.com/wiki/File:MapTYRIA_2000.jpg I imagine I can create more as needed but I'd rather keep it simple. Poke also has those files but if you're talking to him, please make sure to let me know what's happening. Thanks. --The preceding unsigned comment was added by Stephane Lo Presti (talk) at 21:22, 21 September 2011 (UTC).

Not a problem, I'm sure there are much bigger things going on ;). I much prefer the blank images, since we add the labels on through the wiki, so that's fine. That looks really good, although I kind of dislike the copyright label on there, especially if it were to be used on all of the maps, is there any chance we could get them without that? They'd be marked as such on the image file page
I do have a couple other requests though. (1) Could we get images of each region at that size (2000px wide)? We'd probably have more use for those than a continent map. (2) It'd be great to see an explorable area sized image (possibly including a nearby town (e.g. North Kryta Province & Lion's Arch or Bukdek Byway & Kaineng Center) at the highest resolution possible, so we can see how much better they'd be than the screenshots we have now. Thanks very much for helping us out with these maps, I look forward to seeing more :D ~FarloUser Farlo Triad.pngTalk 03:28, 22 September 2011 (UTC)
I'll be working on that whenever I can find the time. For the copyright label I may drop it, I'll have to talk to a few people. Do we have some kind of license information for pictures uploaded to the wiki? --Stephane Lo Presti talk 16:23, 22 September 2011 (UTC)
We have the {{ArenaNet image}} tag for all images that are copyighted by ArenaNet and are not licensed under the GFDL. Content with that tag is usually not allowed anywhere off-wiki.
Farlo: The full Tyria map is "just" about 8000 pixels wide, so having an image of each region with 2000px width might not be possible in every case. I'll try to cut the map into region-pieces to see with what kind of filesize I end up with (i.e. if it's uploadable or not). poke | talk 17:13, 22 September 2011 (UTC)
A very rough cut on Ascalon resulted in a very well acceptable file size (~1.5MiB) for JPG with a better quality. I also tried PNG, but that's really not an option; at least not for full sized images (and after downscaling, PNG actually makes less sense).
I would suggest that we continue the format discussion (i.e. in what way to cut it) on my talk page. poke | talk 17:19, 22 September 2011 (UTC)

gwb image request

would it be possible to get a gw beyond logo if there is one?-User Zesbeer sig.png Zesbeer 16:39, 12 July 2011 (UTC)

For use on the main page of the wiki (e.g. to bring Beyond up to the same status as P/F/NF/EotN). — Tennessee Ernie Ford (TEF) 17:04, 12 July 2011 (UTC)
yep that's why i am asking.-User Zesbeer sig.png Zesbeer 01:57, 13 July 2011 (UTC)
We don't have one for the moment. If we manage to make one at some point, I'll make sure that you get it. --Stephane Lo Presti talk 16:39, 13 July 2011 (UTC)
thanks Stephane.-User Zesbeer sig.png Zesbeer 16:49, 13 July 2011 (UTC)

Paris Games Week

Good day Stephane! I'm visiting France around the time you will be showing off at PGW, will there be English speaking arena.net members joining the fray? I only ask this since I'm not a native french speaking person and so I'm afraid I might get lost in the translation 182.18.247.164 18:10, 16 July 2011 (UTC)

If there are any ArenaNet people over there, then you can be pretty sure that they'll be able to speak English. poke | talk 19:34, 16 July 2011 (UTC)
I have no idea why I haven't seen your post before, apologies! Given that I'm the only member of staff at ArenaNet speaking French as a native tongue, I'm sure other members of staff will be able to talk to you. Please do come and say hi if you're around! --Stephane Lo Presti talk 21:54, 25 July 2011 (UTC)
Hi Stephane, still the same poster as above. Good to hear there will be people who i can talk to. Anyway would you happen to know how much a ticket would run for the Paris games week? or at least an estimate? Been asking my french friends but they don't have any idea since non of them are gamers hahaha 112.201.150.203 11:49, 6 August 2011 (UTC)
http://translate.google.com/translate?sl=auto&tl=en&u=http%3A%2F%2Fwww.parisgamesweek.com%2Finfos-pratiques - Tanetris 20:35, 6 August 2011 (UTC)
Like Tanetris the Wise said, it's on their website, look at the "Rates" section in the link above. --Stephane Lo Presti talk 16:50, 8 August 2011 (UTC)
Yup already trying to book it :D hehehe anyway, would you happen to know if Paris Games week will show something different or will be similar to what has been shown on gamescon and PAX? or are you allowed even to comment on that? 111.68.59.75 13:55, 2 September 2011 (UTC)

Search box in Vector

Could you make Vector's search box wider? It's not big enough to show the list of suggested results properly, so the list goes off the page and you have to scroll horizontally. Also, if you can make it like Wikipedia's search box so that the list gets pushed to the left when results are too long instead of carrying on to the right, that would be good (if you're not sure what I mean, try starting a long title in the search box and see how the wikis format it differently). Thanks. pling User Pling sig.png 17:29, 21 July 2011 (UTC)

I forwarded your request to our technical team and they'll try to look into this whenever they can. --Stephane Lo Presti talk 19:15, 21 July 2011 (UTC)

HoM rewards clarification & Shiro trivia

There is some confusion about whether HoM rewards will be available to new GW1 accounts which are created after GW2 ships or not. There is only one link which addresses the topic, and it appears to say that HoM rewards will not be available to new GW1 accounts which are created after GW2 is released. Others say that this information is outdated and inaccurate, and that HoM rewards will remain available to all new GW1 accounts, whether created before or after GW2 ships. Which is the correct interpretation? I also have a question about whether or not Shiro was loosely based on Sephiroth from Final Fantasy VII, but I'm not sure if that's a question for you or someone else. The first question is more important since it refers to inter-game mechanics and the second is just curiosity-driven trivia, but I'd like both addressed if possible. Thanks. -- Tekn0mancer User Tekn0mancer-Awaken the Blood 19px sig.jpg (Talk) 20:05, 19 August 2011 (UTC)

We've clearly said in the Hall of Monuments FAQ that people will still be "able to continue earning Hall of Monuments rewards in Guild Wars afterGuild Wars 2 is released" (I quote). I have no idea about the second question. --Stephane Lo Presti talk 00:18, 23 September 2011 (UTC)
a clarification question: dose the same quote apply to gwamm?-User Zesbeer sig.png Zesbeer 03:55, 26 September 2011 (UTC)
I don't see why it wouldn't, but I'll have to ask that question to designers. --Stephane Lo Presti talk 18:14, 26 September 2011 (UTC)

About anticensorship

I'd like to close this topic, here and now.

No one at ArenaNet disagrees with the topic and none of the wiki admins do (one just told me). But we and they also want the Guild Wars Wiki to be just that, a wiki about Guild Wars and not a means to change people's opinion about other broader/more general topics. You're not really helping this cause by behaving this way, censorship is a serious topic. And the Guild Wars Wiki cannot become the instrument of anyone who would like to use it for other causes. You're free to DISCUSS on the discussion page, but not to USE it as a tool. I hope you understand this, agree and will leave it at that. --Stephane Lo Presti talk 18:20, 16 November 2011 (UTC)

Perhaps, then, censorship shouldn't be used to discourage talking about censorship. Because that's exactly what a ban/comment removal is. And I want to make sure you understand that should SOPA pass, this wiki itself could theoretically be shut down. GW - and therefore, this wiki - contains dozens of references to other works in many of its skill names and other things. Should any of the originators of said references not like that their content has been reflected here, all it would take is a single accusation of infringement on their part to shut down the wiki. No proof on their part is required, according to the bill. Do you understand that? I would appreciate it if Anet as a company would make a public statement opposing SOPA and any other kind of online censorship. That would be a very large gesture of goodwill that the playerbase would surely notice.
While the cause is noble and it'd be awesome to have a large company's support on the issue, making a public statement like that probably has many legal ramifications (which I don't understand because I'm not insane a lawyer), particularly because A-Net is subsidiary of NCSoft, which means any action of one is a reflection of the other, and both companies hold a ton of copyrights, trademarks, etc. that they are legally bound to defend. That being said, if you'd really like to continue the discussion on this issue, make an account and have the discussion in your userspace. There's no reason to keep bugging Stephane. ~FarloUser Farlo Triad.pngTalk 04:45, 17 November 2011 (UTC)
I think things should be kept simple: "This is not the place". I don't think there's more to it than that. MithUser MithranArkanere Star.pngTalk 03:59, 19 November 2011 (UTC)
Wrong, Mith. This wiki is the place, as Wikipedia's blackout has demonstrated. If one wiki will be affected by these laws, they all will. I ask that a link be placed on the main page to go either to a special page on the wiki where these bills can be discussed, or to offsite resources where people can learn more about them. Copyrights don't need to be defended, the system is horribly broken and not worth protecting. It needs to be reverted back to its original Constitutional state and returned to being focused on benefiting the public, not the obsolete gatekeepers. --The preceding unsigned comment was added by 95.154.230.191 (talk) at 16:01, 19 January 2012 (UTC).
Oh, well, it's true that some user could come to the GWWiki, paste some links to copyrighted content and then the company could just shut the whole GW site off without any kind of hearing or judicial procedure, and even the game along with it, if anyone used the in-game templates to post links to copyrighted content. But still, unlike Wikipedia, this site is just about GW, not about real life at all. Wikipedia only closed the English version of the wikipedia, not other wikimedia sites. The place for ANet would be some press release or communicate. The place for ANet fans and community would be community sites. This just isn't the place. MithUser MithranArkanere Star.pngTalk 19:35, 22 January 2012 (UTC)

String functionality in ParserFunctions?

Guild Wars Wiki talk:Requests for technical administration#Should_we_ask_for_an_updated_ParserFunctions.3F

You mentioned you'd ask whether String functionality could be enabled in the updated ParserFunctions. Now I don't want to rush, but experience tells me that anything unanswered for a month has been lost and forgotten. Can you please check on the status on this request and give us an update? Thanks! Tub 13:52, 9 December 2011 (UTC)

No it was never lost and forgotten. It's a question that is currently in the pipe and our teams will look at it as soon as they can. At this very moment I'd say it'll only happen at the beginning of next year. --Stephane Lo Presti talk 17:33, 9 December 2011 (UTC)
Thanks for the update. Guess I'll need to find a different occupation over the holidays than fiddling with templates :) Tub 18:35, 9 December 2011 (UTC)
Thanks for your patience. There's still wintersday coming ;) --Stephane Lo Presti talk 18:54, 9 December 2011 (UTC)