Feedback talk:User/DIVA/Anet: Monk buff needed!

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as of this post, only blessed light and shield of deflection is good. the rest is overpowered or just as awkward but in a different way from how the skills started. energy loss? yeah monks stay at 3-10 e in most pvp situations, thus energy loss doens't matter. healing per second enchants? nice but the current ones are far too strong (35*4 is elite worthy... 20 times 4 is fine or 25 times 4 seconds). 98.134.170.114 06:09, 20 March 2012 (UTC)



Thanks for your feedback! Although I would much prefer a new suggestion to a skill so i might change them. I guess you are talking about mending? Well i really like the idea of introducing maintainable enchantments to PvP. Just consider this -1energregen and 1 enegery per second loss = absolutely no energy gain so it has its counterpart. And also how are the other skills overpowered`? User:DIVA


Lets Check...

  • Blessed Light - OP on Flagrunner Monk in GvG imho, although i would like it as frontliner to get hex/cond striped quite earlier
blessed light 10 energy is too much imao, the longer cd with a hex remove doesn't overpower this at all.--DIVA 10:38, 30 March 2012 (UTC)
10 energy isn't too much when used well, have a look at "infuse" same stuff and only choice if you wanna catch a spike... --Kali Shin Shivara 15:08, 17 April 2012 (UTC)
  • Spell Breaker - OP vs Spikes, just have a look at Aegis with 45 recharge for a good reason or 10 energy on Spirit Bond.
it's still a 1 second cast. I will adjust the cd to 15 seconds, spellbreaker should break spells, i mean 4 seconds is not that long.--DIVA 10:38, 30 March 2012 (UTC)
4sec is enough to justify 45 sec recharge in case of aegis... 15 recharge for a total spike avoid used in the right moment on a good prot... is damn OP... that means every second ele spike is avoided on 5 energy... combinated with spirit bond and reversal this means 100% spike avoid, OP as I said... but also in this case... "Aura of Faith" is more powerful coz it avoids both damage source melee and caster, also spellbreaker is unstripable against spikes. --Kali Shin Shivara 15:08, 17 April 2012 (UTC)
  • Withdraw Hexes - Same useless as before
  • Spell Shield - same useless as before, next spell fails and Spell Shield ends i would suggest on 20-25 recharge but its also not worth a skill.
good idea, i like it.--DIVA 10:38, 30 March 2012 (UTC)
  • Signet of Devotion - sounds ok, especially the recharge of other signets... especially when combinated with Signet of Rejuvenation you got 2 no energy healskills but you could also chain it when Rejuvenation is casted before
if someone wants to use 2 signets okay, but its really not worth it! but if you really want to the elite signet skills from monk come into the game maybe.--DIVA 10:38, 30 March 2012 (UTC)
  • Healing Hands - This skill isn't underpowered, it's well as it is especially vs melee, and on high armor amount, maybe shorten recharge to 20
Do you see anyone playing this besides wammos? no? it's because its recharge is too high. 15 would be just it, imao.--DIVA 10:38, 30 March 2012 (UTC)
15 recharge means in PvP absolute melee hate when you play with weakness in your build (stonesheat), this is a complete avoid of damage on recast, but its also unflexible 'coz its an elite and wont be used on monks in GvG or HA. --Kali Shin Shivara 15:08, 17 April 2012 (UTC)
  • Mending - OP in PvP, for only 1 energy to maintain 35 health is damn OP. At max I would suggest 5-7 health gain per second, remove upkeep and 30 second duration on 15 recharge.
okay I see people find this overpowered, although consider absolutely zero energy gain while maintaining!! I will change it.--DIVA 10:38, 30 March 2012 (UTC)
  • Dwayna's Sorrow - OP as hell, no passive healing pls
  • Healing Ring - sound ok but same useless as before.
Adjusting the aoe to Area might fix this.--DIVA 10:38, 30 March 2012 (UTC)
  • Aura of Faith - OP, this skill is well balanced, especially on "high damage" flux this was first choice
  • Divert Hexes - sounds okay but in this case you have to bring draw conditions a lot more without real cond remove, especially in case of deep wound this sucks. maybe not the best idea to get conditions out, but you're right... PnH does the same (strip hex and cond) so its okay, but cond remove + heal is very essential in meta

Agreed. Divert hexes would essentialy be a RC for hexes. I think a strong hex only remove is needed.--DIVA 10:38, 30 March 2012 (UTC)

  • Shield of Deflection - is well as it is... best block ingame, just underused coz you need RC much more
thats exactly the point!!! the skill is okay, but overwhelmed by other skills, just because the way meta is, change its effectiveness and it can compete with RC.--DIVA 10:38, 30 March 2012 (UTC)
Its sometimes played on Flagrunner in GvG but in most case this means BYOB and "Gift of Health" in build, but I would leave it maintainable in duration. --Kali Shin Shivara 15:08, 17 April 2012 (UTC)

--Kali Shin Shivara 15:21, 27 March 2012 (UTC)


Thanks again for the feedback. I will try to adjust some skills, because I thin you might be right about some of them, but not all.

For Aura of Faith a simple recharge reduction is just fine. Giving it a small heal can fix it as well, it would give some nice bar compression have protection and heal in once. The increase of healing should stay imo and a reduction of 90% that can be maintained is too strong for protection, it's limited to 50% for a good reason (see Ether Prism). Da Mystic Reaper 17:11, 30 March 2012 (UTC)

thanks for the suggestion, yeah 90% is too much, i agree. I adjusted it to 75% max, although i really didnt like the +heal effect on the old version. I mean as a standalone monk you cant get a decent advantage out of your healing because you need massive points in protection prayers...--DIVA 19:05, 30 March 2012 (UTC)
Even with a modest investment Gift of Health can heal for quite a bit, same goes for Reversal of Fortune. Also it doubles healing from divine favor including when you cast it and healing from fellow healers. I am someone who likes the skill but even i have the feeling it is still missing something and it isn't damage reduction. It's the ability to make full use of itself, it's missing a healing ability. Well the current version you have now looks fine as well. Da Mystic Reaper 19:52, 30 March 2012 (UTC)