Feedback talk:User/Konig Des Todes/Rework the Prophecies "Elite" Areas/Archive 1

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Please give you opinions in the separated sections. -- Konig/talk 09:25, 11 October 2009 (UTC)

Good call creating the sections for us! :D --MushaUser Musha Sigc.pngTalk 02:20, 13 October 2009 (UTC)
I frown upon all of this. Not everyone is a super-elite player. If you want hard mode, play hard mode, please. --Emkyooess 15:22, 31 October 2009 (UTC)
I'm not asking for hard mode. Just anti-Shadow Form farming, and a little extra fun (Tombs is fairly plain so those changes are made for something more than the same 5 enemies over and over). The enemies are easy, not because I'm "super-elite" (heck, I have yet to do Deep and I suck at DoA!), they are easy because they were added during Prophecies - no PvE skills, no summoning stones, no expansion professions. In fact, hardly were there any mob changes or difficulty increase - and those that did was for the above - variance and anti-SF. It is mostly a reward increase to make the areas more wanted. -- Konig/talk 16:47, 31 October 2009 (UTC)
NOTHING should be balanced assuming anyone's using PvE-only skills or consumables (which includes summoning stones) -- aka, grindables. (As an aside, those things shouldn't even be in the game, but, sadly, they are.) --The preceding unsigned comment was added by User:Emkyooess (talk).
It isn't balanced assuming that stuff... The only thing that is "rebalanced" in difficulty is Tombs, which is really, just adding more variety - I didn't give builds, just professions, except for the sin having anti-SF, to prevent SF farmers. Of course, other things can be done instead. -- Konig/talk 03:48, 1 November 2009 (UTC)
You have to admit, Emkyooess, when you think of elite areas, neither Tombs, nor Sorrow's Furnace ever comes to mind; instead, you think of UW, FoW, Urgoz, The Deep, or DoA. Why? Because Tombs and Sorrow's Furnace pales in difficulty compared to the other areas. And Konig's suggestions are well-thought-out enough to not make these areas super difficult, but just to bring them up to par with the other elite areas. The changes that Konig is suggesting are fairly minor, but will still change it enough to provide elite difficulty. Also, currently, the 2 areas don't provide enough incentive to go through them. The reward changes suggested by him and myself will provide that incentive. --MushaUser Musha Sigc.pngTalk 22:59, 2 November 2009 (UTC)

(Reset indent) Actually, they're the first two that come to mind. Why? Because they're places I actually sometimes consider doing and going to. Why is that? Because they're actually fun and playable, unlike the others you bring up -- that are so (expletive) difficult/inaccessible, I can't even consider them as existing. --Emkyooess 16:11, 4 November 2009 (UTC)

So because you play it, and barely anyone else does, means that it shouldn't change? That doesn't seem very reasonable. Tombs as it is, is hardly worth the time per profit and the difficulty is hardly increased (it would be the length really, with a reduction of mobs per map, so should really average out) unless you solo SF it. Sorrow's Furnace difficulty is not increased at all. The Titan Quests would be adding a new Elite Area for Prophecies, as they are (in mine and at least a few other) some of the best quests, so that part of making those 5 quests repeatable and given a better reward than simply xp should hardly upset you. -- Konig/talk 21:27, 4 November 2009 (UTC)
I admitted above there's room for change and fixes. Some of the suggestions I saw went a bit beyond that, though. Too many mob changes, and, poof, it falls off the radar for me and those like me. --Emkyooess 21:31, 4 November 2009 (UTC)

Sorrow's Furnace

This is a very well-thought-out suggestion! I would like to see this area increase in activity as well as be more inviting for me to spend more time there. So, correct me if I'm wrong, but I think the quest Final Assault, is already set up that way. That is, it cannot be obtained until you complete To Sorrow's Furnace in its entirety.

I really like the idea of chest rewards for the end of Sorrow's Furnace quests. I just completed the quest Final Assault very recently, after not doing so for a fairly long time, and I was surprised that no chest appeared, in fact, I was greatly annoyed. This would be the only elite area that does not spawn a chest to reward you for your effort. However, a chest at the end of every sub quest (Summit Slaves, Kilroy Stonekin, Unspeakable, Unknowable, Noble Intentions Plan B, and The Forge Heart) would be too easy and too many chests. If we liken the Sorrow's Furnace quests to a dungeon, then the subquests could be thought of as levels. In fact, the entire quest To Sorrow's Furnace would be a level/levels. A chest reward should most certainly be offered for Sorrow's Furnace, but not until the end of Final Assault. But because it is a chest reward for an elite area, it should offer good rewards. This is what I think would be sufficient/fair:

Chest Drops
  • 1 Gem (2 in HM); Possibly 2 (4 in HM) - It is a mine after all.
  • 1 Summoning Stone (2 in HM)
  • 1 of the following (2 in HM):
    • An inscribable gold item
    • A Random Green

Your list of weapons, new items, and changes to mobs is great. --MushaUser Musha Sigc.pngTalk 04:00, 13 October 2009 (UTC)

The quests for Sorrow's Furnace can all be taken at any time - except The Final Assault which needs you to complete To Sorrow's Furnace at least once. That is, after you complete the first four quests once, you can do The Final Assault at any time. What I'm suggesting is that, once you complete The Final Assault, you need to do To Sorrow's Furnace again before you can do The Final Assault again. As for the chest at the end of every quest, I just figured to set it up like DoA or Slavers' (can't really be put on par with a normal dungeon...). -- Konig/talk 04:37, 13 October 2009 (UTC)
I agree that the quests should be set up that way. But Sorrow's Furnace doesn't compare at all to DoA or Slavers' Exile. It does, however, compare to the difficulty of a dungeon, and that's why I compared it the way I did. A chest at the end of each Sorrow's Furnace quest would be way too easily farmable. Instead, just as you suggested, set the quests up so that Final Assault can't be taken without first completing To Sorrow's Furnace, and then give a good chest reward once the last Flame Djinn is killed. That way it would work similary to UW and FoW. --MushaUser Musha Sigc.pngTalk 23:28, 2 November 2009 (UTC)

Tomb of the Primeval Kings

moved to Feedback talk:User/Konig Des Todes/Tombs of the Primeval Kings/Archive 1

Titan Quests

Yes, lets make all that happen! Let's make these quests repeatable! And if they have to reduce the xp reward to do that, so be it. --MushaUser Musha Sigc.pngTalk 04:25, 13 October 2009 (UTC)