Fertile Season/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Fertile Season.


November 8, 2007[edit]

  • Increased Energy cost to 15.
  • Increased recharge time to 60.
  • Decreased Health bonus to 50...130...150.
  • Decreased armor bonus to 8.

Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.


Progression
Level
+ Max Health
0
1
50
15
1
1
57
17
2
2
63
19
3
2
70
21
4
2
77
23
5
3
83
25
6
3
90
27
7
3
97
29
8
4
103
31
9
4
110
33
10
4
117
35
11
5
123
37
12
5
130
39
13
5
137
41
14
6
143
43
15
6
150
45
16
6
157
47
17
7
163
49
18
7
170
51
19
7
177
53
20
8
183
55



August 25, 2005[edit]

  • The effects of Spirits no longer work on other Spirits.
Example: Fertile Season no longer adds Health and armor to other Spirits.
  • When a Spirit is cast, it kills all other allied Spirits of the same type within its range.
  • Reduced duration to 15...39...45 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 15...39...45 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 15...39...45 seconds.


Progression
+ Maximum Health
Spirit Duration
0
1
50
15
1
2
70
17
2
2
90
19
3
3
110
21
4
3
130
23
5
4
150
25
6
5
170
27
7
5
190
29
8
6
210
31
9
6
230
33
10
7
250
35
11
8
270
37
12
8
290
39
13
9
310
41
14
9
330
43
15
10
350
45
16
11
370
47
17
11
390
49
18
12
410
51
19
12
430
53
20
13
450
55


July 13, 2005[edit]


June 15, 2005[edit]

  • Updated the description for skill Fertile Season to more accurately match the actual skill effect.
  • Decreased maximum Health bonus to 50...290...350.
  • Decreased armor bonus to +15.
  • Decreased spirit duration to 30...54...60.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 30...54...60 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 30...54...60 seconds.


Progression
+ Maximum Health
Spirit Duration
0
1
50
30
1
2
70
32
2
2
90
34
3
3
110
36
4
3
130
38
5
4
150
40
6
5
170
42
7
5
190
44
8
6
210
46
9
6
230
48
10
7
250
50
11
8
270
52
12
8
290
54
13
9
310
56
14
9
330
58
15
10
350
60
16
11
370
62
17
11
390
64
18
12
410
66
19
12
430
68
20
13
450
70


Original[edit]

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...474...580 and they gain +24 armor. This Spirit dies after 30...78...90 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...474...580 and they gain +24 armor. This Spirit dies after 30...78...90 seconds.


Progression
+ Maximum Health
Spirit Duration
0
1
50
30
1
2
85
34
2
2
121
38
3
3
156
42
4
3
191
46
5
4
227
50
6
5
262
54
7
5
297
58
8
6
333
62
9
6
368
66
10
7
403
70
11
8
439
74
12
8
474
78
13
9
509
82
14
9
545
86
15
10
580
90
16
11
615
94
17
11
651
98
18
12
686
102
19
12
721
106
20
13
757
110