Fort Koga
From Guild Wars Wiki
| Fort Koga | |
|---|---|
| |
| Region | Maguuma Jungle |
| Victory Condition | Deathmatch |
| Party Size | 4 |
| Allowed Levels | 20 |
| Priest/Obelisk | No |
| Effect | None |
Fort Koga is one of the maps in rotation in Random Arena battles with a backdrop of the Maguuma Jungle.
- Years ago, Fort Koga was a key defensive point between Kryta and the western coast of Tyria. Guilds from across Tyria came to siege its walls, for those who controlled the fort controlled the trade routes.
Contents |
[edit] Description
The map is composed of a raised circular walkway that encloses the central area of the fort that is accessible by stairs. The walkway has two bridges under which players can move, although there typically is not a reason to do so because the path underneath the bridges doesn't lead anywhere.
[edit] Objective
Annihilation: To be victorious, at least one player on your team has to be alive after he has killed the last opponent.
[edit] Common Tactics/Tips
- Players on top of and under bridges can melee and shoot arrows at those underneath and above them.
[edit] Trivia
- Fort Koga was once playable from the World Map of Tyria on, located above Henge of Denravi. Players can still partly see and discover this map, although it's not playable from there these days.
| Team arenas | |
|---|---|
| Outposts: | Team Arenas |
| Annihilation arenas: | Amnoon Arena | Ascalon Arena | Churranu Island Arena | D'Alessio Arena | Fort Koga Petrified Arena | Shing Jea Arena | Shiverpeak Arena | Sunspear Arena |
| Obelisk Annihilation arenas: | Brawler's Pit | Heroes' Crypt |
| Priest Annihilation arenas: | Deldrimor Arena | Seabed Arena |
| Kill Count arenas: | The Crag |


