Fort Ranik
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Fort Ranik (outpost).
| Fort Ranik | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Ascalon |
| Type | Cooperative |
| Party size | 4 |
| Duration | Medium |
| Preceded by | The Great Northern Wall |
| Followed by | Ruins of Surmia |
Your party must push the invading Charr army back to the Northern Wall, using any means at your disposal, including 2 trebuchets you find en route.
Contents |
[edit] Mission information
[edit] Objectives
Retake the Great Northern Wall.
- Push back the invading Charr army.
- Added Locate the Restraining Bolt and return it to Siegemaster Lormar.
- Added Locate the Arming Crank and return it to Siegemaster Lormar.
- Added Locate the Release Lever and return it to Siegemaster Lormar.
- Bonus Rescue Deeter Saberlin from his Charr imprisonment.
[edit] Walkthrough
Follow the road a long way to the north, going through several groups of enemies. Eventually, you will come to a broken Trebuchet with Siegemaster Lormar standing nearby and a very large group of Charr a bit further off. A cutscene will trigger as you approach Lormar, who will fill you in on what you need to do.
Basically, you need collect parts to help Lormar fix the trebuchet, so he can use it to dispatch the Charr forces. The map in the infobox on the upper right marks the locations of the broken parts. They are all very nearby and in different directions from the trebuchet. Use the ALT key to scan for "Wreckage" objects. The wreckages are what you need to click on to obtain a trebuchet part. It is not difficult to spot them because there is usually a Charr group near each of them. The parts are all nearby; there is no need to backtrack the way you came.
The character who clicks on the wreckage will hold the part in his or her hand (a bundle). Give the part to Lormar talking to him (i.e. click on him), and the quest log will update. Do this three times for three parts.
Once the trebuchet is fixed, you can use lever to activate it and fire it. Do note that you have to wait for the activation or loading animation to complete before you can fire it. You may want to fire it multiple times to kill off as many Charr as possible. Of course if you are a high enough level (recommended above level 11) it is possible to kill the char without the trebuchet. It IS still very hard without the right group of players at the right level.
When there are no more Charr within range of the first trebuchet, it is time to move onto the second. Avoid aggroing any Charr until you use the second trebuchet. The second trebuchet is further down from the first trebuchet and is easy to miss. You do not need to fix the second trebuchet; it is ready for use. It is aimed at a different spot than the first trebuchet so use it to clear more Charr. If your party is fast enough or lucky enough, it might even be able to kill the boss (and end the mission). A way to get rid of more Charr is to have one person with a speed-boosting skill to run out and pull them. When they are pulled out into the open, another character should fire the trebuchet.
If you can't reach the boss, then move out and start to clear out the remaining groups of Charr, but aggro carefully. Once the area is relatively clear, head up towards the boss and take it and its group out to complete the mission.
[edit] Bonus
To start the bonus, you need to protect Master Armin Saberlin. You meet him early in the mission (point 1A). He will follow you up to the large ruined wall (1B). If he survives up to here, talk to him to activate the bonus. The bonus is to save his captured son, which only takes a minor detour (2). There, you will have to fight two Charr Overseers. It can be a little difficult for low-level parties to take them out, due to Heal Area. Talk to Trooper Deeter Saberlin to complete the bonus.
Note: In the event that Master Armin Saberlin dies you will not be able to see the bonus in your quest log. However you can still complete it. It is recommended to ignore him in Hard Mode, because you'll probably get your own team killed if you do try to save him.
[edit] NPCs
[edit] Allies
4 (20) Ascalon Engineer
4 (20) Siegemaster Lormar
5 (20) Ascalon Warrior
4 (20) Captive Soldier
5 (20) Gurn Blanston
5 (20) Master Armin Saberlin
4 (20) Trooper Deeter Saberlin
5 (20) Ascalon Militia
5 (20) Ascalonian Ranger
[edit] Foes
6 (23) Charr Axe Warrior
6 (23) Charr Blade Warrior
6 (23) Charr Warrior
6 (23) Charr Stalker
5 (23) Charr Martyr
6 (23) Charr Overseer
6 (23) Charr Ash Walker
8 (23) Charr Ashen Claw
6 (23) Charr Mind Spark
6 (23) Charr Fire Caller
4 (22) Carrion Devourer
3 (22) Plague Devourer
[edit] Bosses
8 (26) Spar the Ravager
8 (26) Klaww FeatherStorm
8 (26) Rrrack Whitefire
8 (26) Roarst One Eye
8 (26) Craze the Unforgiving
8 (26) Torch Spitfur
[edit] Dialogues
[edit] The Prisoners
- Trooper Deeter Saberlin: Help! The Overseers were too much for us!
- Captured Soldier: Our lives would have been worth less than Charr meat had we not returmmed [sic]. We owe you our thanks.
- Trooper Deeter Saberlin: The Charr have slaughtered and carried of many of our friends. They must be stopped."
[edit] Cutscene 1
Siegemaster Lormar
"Damn Charr snuck up on me while i was repairing this trebuchet."
"Its missing a release lever, restraining bolt, and an arming crack."
"Search the other wrecked trebuchets to find those three pieces, and bring them to me."
"If you do. We can fix this little lovely, and we'll give those Charr a taste of their own filth"
"To activate the trebuchet after it's fixed, pull the lever once to load it and once to fire it."
"Anything under its blast will get blown to bits."
"But hurry. More Charr come through the Wall every minute.
[edit] Cutscene 2
Prince Rurik
"The time for action has come. No more cowering behind this wall!"
"From now on, we take the fight to our enemies"
Ascalon Guard
"Prince Rurik!"
"Prince Rurik!"
Prince Rurik
"What is it?"
Ascalon Guard
"Prince Rurik. We are victorious, but it has cost us greatly"
"During their retreat the Charr took prisoners. Several of our wounded have been carried off."
Prince Rurik
"Ascalon will live in fear of these beasts no more."
"We march to the north, to free our brothers and take back that which has been taken from us."
[edit] Notes
- Interactive objects
- Wrecked Catapult (Chest)
- Firing Lever (the first only works once the trebuchet is repaired)
- Ascalonian Chest (Chest)
- Complete exploration of this mission contributes approximately 0.8% to the Tyrian Cartographer title.
- The quest Deliver a Message to My Wife can be activated by talking to Gurn Blanston, marked with a green dot on the map.
- The trebuchet will kill anyone caught in its blast, regardless of level or armor.
| Locations in Ascalon |
|---|
| Missions • Towns and outposts • Arenas • Explorable areas • Landmarks |

